Why Doesnt Blizzard Develop Code to Automate Class Balance?

But you’re the one who expressed that you wanted to do it out of frustration and how easy it is?

I’m not trolling, I just dislike that you’re backtracking on your initial statement. I also dislike that when asked multiple times why you don’t do it yourself, that you now suddenly don’t have the time.

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I like that you keep using “easily”.

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Ah yes, the Chromie paradox.

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Man it’s a figure of speech stop nitpicking and trying to derail the topic of the thread by address my character. Focus on the actual topic.

“We’d rather you didn’t play Demonlogy”?

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You’ve never coded anything beyond hello world have you. No, there is no way for a script. The human factor is always considered a wild card, you can’t balance around it and you can’t automate it.

This is a pot and kettle kind of statement.

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Lol.

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Dude like what do people do that is so fundamentally game breaking that it can’t be accounted for?

Even what Rextroy does can be accounted for if they just checked for stacking damage modifiers.

And you know what, even if you balanced all the classes to within some specified margin, sure, on 5% of the fight a particular class might shine, but that’s better than having 50% or more fights a particular class outshines everything else.

 Hello World 

FTFY

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Class balance is a perspective more than an actual achievable reality that can be automated via scripts. You also need to add in the human factors of fun and enjoyment plus what ability fits into what scenario. Player skill isn’t something you can formulate into code either.

Classes are already quite dumbed down and have nearly similar abilities.

Like I said before, having a good automation script for balancing would allow the developers to use it as a tool so that they can get more creative with designing the game. They have to be restrictive in their designs because of the potential for it to be wildly unbalanced. They can focus more on fun if they have a tool that can balance it for them.

Do you want Skynet? Cause this is how you get Skynet.

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Common they think you can just easily write a “script” to approximate human behavior for all the different situations out there.

It’s not about human behavior it’s about the total damage a specific sequence of spells does in a specific amount of time. The humans can’t suddenly cast spells that don’t exist in the game…

OMG HOW DID YOU GET IT TEAL?!

:brain:
:exploding_head:

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Like if average humans playing WoW can optimize the rotation a freakin script can do it too man it’s not that Complicated seriously

You really have no idea what you’re talking about, you failed at the hello world script didn’t you.

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why do we need class balance this is not a 1v1 solo play game, classes should be unique and provide their own benefit to the whole group. My druid should not exceed the glass cannon mages dps just as he wont have my survivability and healing. If you want everything to be equal balance why have multiple classes at all, I really don’t understand

Rotation, CDs, class interactions with each other, item level, stats, trinkets, ect. You are looking at the very surface of a deep and complex issue.

Well I’m in agreeance that true balance would be difficult or maybe night impossible to attain.

But this company should be able to balance the specs to the point that a few are not doing 30% better than a few others.

10% seems more likely but for some damn reason there’s always a few that are completely outshining other to the point where those specs are picked.

And no both demo and affliction are currently not looling good on beta logs. Since seems like blizz decided to add so much power to the covenants instead of working out the damn specs themselves.

So then they just decided to just nuke covenants and bam now performing poorly. Which I’m sure they are probably going to go down a list of classes and start nuking their covenants as well.