Why Doesnt Blizzard Develop Code to Automate Class Balance?

I’ve seen A.I write speeches and movies.

If we let an A.I design the game the way players like, Demon Hunters would be removed.

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I nerfed demon Hunters.

Now where is my million?

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You should of started of by saying you have no idea what you are talking about. :slight_smile:

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That or they just read a bunch of buzzwords on google.

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Lol Im not event mentioning AI or machine learning, although those could be used. Im talking straight up just simple math code that uses arithmetic, thats all youd need honestly.

your ignorance on this subject… is baffling, lol

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No, it isn’t. Only someone with 0 knowledge would make a thread about how easy it is to write code to balance an entire game automatically.

Signed - Game developer

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Except they are much longer than that, while individual abilities are a small subset the interactions with other systems cause the number of combinations to grow with the factorial not the polynomial. Rextroy is a good example of someone who’s really good at finding the outliers that would normally be discarded by an optimizing algorithm because they are non-obvious and thus impractical at first glance. Yet he has made the “Gently Squeezed Toad” one of the most powerful tools in the game.

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Too many variables. Gotta add in your stupid borrowed powers. Gotta add in boss mechanics. Gotta add in PvP. Gotta add in class synergy. Players are tricky we figure things out. Look at DH 1 shot builds. Look at sub rogue 1shot builds.

It sounds to me like you’ve taken your first coding class and now thing you know everything. I would like to inform you that you do not. Blizavision is like a billion dollar company ran by China. They have thought of every scenario.

That already exists within WoW. There’s spec auras which allow Blizzard to just nerf Marksmanship Hunter DPS by 5% overall, for example.

Blizzard has all the data and tools to adjust class balance more. They just choose not to use them.

Okay bro. You have the API hook. Take one friend, make it happen, and go to blizzard with it :joy:

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Just look at raid bots for a quick example. You can very easily get into the millions of possible combinations it has to simulation with just a handful of changes and even then, it is often way off in terms of actually game conditions.

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If it were truly that easy, then why aren’t there any games that have tried doing it that way?

Thats what I am wondering too.

Since we are doing fun with math; the amount of ways to arrange a deck of 52 cards is: 80,658,175,170,943,878,571,660,636,856,403,766,975,289,505,440,883,277,824,000,000,000,000

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This would make a good addition to r/IAmVerySmart

Too bad I’m no good at reddit.

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It’s almost like it’s not as easy as you think it is.

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If only that was true… sadly it’s not. Due to interactions with all the various systems the spec auras are a last choice hammer they can use. But one they seem to be trying to avoid (and rightfully so) as much as possible. They don’t do things like change the shape of the damage which can matter quite a bit, and can be the difference between being destro warlock or frost mage in PvP.

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Yea well obviously you wouldnt try every possible combination, but there are ways you could eliminate large swaths of stupid combinations using logic.