They don’t really. Time gating, which is a large part of the game, directly helps casual players.
My gosh, OP is so mad at strangers on the internet, he can’t take 30 seconds to think.
All the stuff you listed, high end players HATE. These are things Blizzard created to milk play time out of casual players, not high end players.
Idk. They’re also terrified of people that are high end finishing things too fast. Can’t even count the amount of times they’ve designed something to slow down the top 1% that then affect the majority of players in a negative way.
The way that they see it, if they didn’t do these things, people would gear up too fast and quit the game.
Yeah, I don’t think people think it through enough to realize time gates help the casual player. It’s a leash on people that are able to no life the game from getting too far ahead of the masses.
Imagine if raids had no boss lockouts or valor and conquest were uncapped from day 1.
That would allow those with a lot of time to create a very large gap very quickly.
If blizzard was afraid of people gearing up too quickly they wouldn’t have put mythic+ in the game.
You give proof, you just stated it gave casuals “0 benefit” without evidence or sense. All those things increase your power and are available from casual content. They give power.
This seems awful contradictary to the argument that casuals should have access to higher ilvl gear because it helps in world content and then dismissing things that would help in world content as giving no benefit.
Maybe make up your mind or better yet, stop making completely nonsense arguments.
I think cater isn’t the right word here.
They certainly design some things around the top 1%, but it’s not always to “cater” to them, sometime it’s to impede on the way they play the game.
That’s what conduit energy was designed for – they didn’t want the top 1% to min max for every single boss.
Similarly, that’s what the AOE cap was for as well, they didn’t like the meta of pulling an entire dungeon and AOEing it down, which almost never happens in 95% of keys, I’d say.
The problem here that you’ve highlighted is certainly correct, though. In an attempt to micromanage the top 1%, the other 99% is often hit in the crossfire.
Is it okay to be left handed?
Im left footed
Outside of PvP, does that gap really matter? Even if you’re a pug only player, there’d be plenty of people across all levels of gearing to play with.
It caters everybody. It’s just you hate 99% of the game. You must be in a wrong game.
I’m used to it tbh. There’s going to be people that no life these games. Happens in almost every other game I play where people beat the game by the time I’m leaving the starting zone
Do you realize how trivial the time-gated systems you mention are? They’re not there to cater TO the top player…they’re there to help keep normal people (like us?) as near to those top players’ level as possible.
The only place I’d argue there is a gross imbalance - is the way higher-rated PVP players get better-ilvl PVP gear. That’s literally ridiculous.
I dunno, can you make good waffles?
Because those people create content, which creates buzz…
I dunno… some times I can’t figure out who Bliz is trying to cater to any more. Some times it feels like they’re just trying to alienate the entire player base at the same time.
Nonsense. They don’t want to do that, they only want to do the group content. As long as those are stellar, they’ll keep playing. If anything, those extras things they keep shoving our way is driving them away.
All Blizzard should care is keeping us month to month. If they do raids already, what’s the point in those extra steps? They’ll still count for a sub and MAU.
I want more casual content which was fun to me. Going in doing dailies and such just for fun and not having to was amazing back in the day. Now its just forced systems I have to do to play the game.
If your casual then it’s not actually something you need too do.
What? you mixed so many elements that are entirely different from one another. They’re also of no benefit to raiders. Do you mean like, why conduits have ilvls? Timegating benefits no one, neither does AoE caps.
Conduits quite certainly affect everyone at different levels For a mythic raid dps check, the 0.001% dps increase an ilvl 252 vs 278 conduit COULD feasibly make a difference when multiplied by 20 players.
If all you do is heroic or mO or world content, conduits STILL benefit you. The benefit is MORE noticeable at the less demanding stages of content imo. In high M+, my aboms grasp skill certainly hurts, but not enough to solo a group. But in open world? that skill + its conduit can 100% kill entire packs of world mobs. Without the conduit? Significantly less so.