Why does the general WoW player base hate PvP?

Comes from O&C days… There was this sand are which was pve when leveling they one day changed to PVP, and I being like… lvl 30 or 40 was swarmed, hunted, ganked until I went to the level 50 zone to grind… Well that’s my reason I don’t like Open World PVP, otherwise, I have played pvp matches! I loved killing geared druid tanks with my rogue back then in legion but, after legion and they got rid of the cannon balls rogue wasn’t the same. Even the grappling hook is laggy and sucks, and trust me, I have a good computer compared to those 20fps days. I recently ran a Shaman through to get a nice wolf looking outfit! But, otherwise… My Warlock’s My Main and I have no intentions of figuring out what happens to a cloth-lad (or in her case, lass) in pvp. It’s not why I play.
O&C by the way is Order and Chaos, it was the best mmo on mobile for awhile… sad they stopped supporting it. I quit when I started playing wow seriously!

Pvp is actually one of the most popular activities

Rated is just a small portion of it

Kinda like mythic raiders or super high key m+

The answer is because its nearly always a busted frustrating mess in 1 way or another and blizzard has effectively given up on trying to even attempt and balance it proactively cause they only do balancing like once a patch.

I don’t hate PvP. I just did so much of it that i burned myself out on it.

Maybe nowadays, I’m talking about what it was when I last tried PvP. I think it was during Mists.

It left such a bad taste in my mouth, that I just roll my eyes at PvP, and I doubt anything would change my mind on that.

^^
This person gets it.

Even though I like DF in general, I barely play WoW. There was a time I used to put 80% of my time in front of a computer into WoW, and even though I’ve enjoyed most things about DF, I barely play it. I just don’t feel a drive to. Ever since WoD and then BfA and then SL crushed my mood to play WoW, I only peck at it a little here-and-there.

Heck, they have PLAYABLE DRAGONS which would normally have me outright addicted, something I’d been pining for since Wrath and I still don’t feel much drive. I haven’t even taken my Evoker to the Dragon Isles yet, even though in general I enjoyed what little of it I did play.

I just… don’t feel that itch anymore. It’s broken.

Never really thought about it, until I read this just now. Then it’s like “oh… that makes a lot of sense, I feel just like that!”

I’m a player who (almost) maxed out probably 20-25 characters in upgraded Timeless Isle gear back in MoP (which took hundreds of hours to do!). I’m a player who leveled some 30 characters in total during the whole span of WoW, who has put probably almost 15k hours into the game as a whole, according to /played of my characters added up and…

I don’t really feel the itch to play anymore. Every once in awhile I’ll log on, but I get bored within an hour or two and I haven’t even started much of the quests beyond just getting the main campaign done.

It’s not really a wrong statement though. You fight the same encounter every time in pve but people learn and get better in pvp. This argument has been beaten to death and not a single person that opposes that statement has ever been in the right.

That’s why they keep making different encounters, and there’s always the fact that if you go into it with randos (which is why I actually used to enjoy the RDF and systems like it), you don’t know how they are going to react to the mechanics.

One of the reasons why I love playing a healer in XIV and doing RDF content there, is things are always changing. Some people stand in bad, some get killed, others never get hit at all, you don’t know what you’re gonna get and that mixes things up (also, it helps that the random dungeon pool is 100+ dungeons instead of 5-6, so you’ll sometimes get dungeons you don’t remember that you haven’t seen in 3+ years).

Also, I love playing a paladin too, the number of healers’ lives I’ve saved with my “oh crap that other person’s gonna die in the next 2 sec” buttons makes me feel like an actual tank.

Mop had a similar system.

  1. Many people do like PvP, but don’t like rated PvP because of
  2. the community

Not that I remember. Now maybe “double” the health might have been an exaggeration but I remember the gaps being pretty darn large between the crafted stuff, and the stuff the random BG people were wearing. Even +30% is ridiculous.

Well, it did. Anybody who played for a bit had the same gear.

Shadowlands is the only time we’ve had a real disparity in recent history.

Mop was, like, a decade ago.

Uh.

I am talking about you, the newbie, who’s never stepped into a BG facing off against someone wearing full honor gear.

You will get stomped flat in seconds, or would back then.

That was always the case except for Legion. Most players enjoy a bit of progression, especially casual players with no interest in ranked.

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… which is why people don’t like PvP.

This is their introduction into PvP – they step into a PvP, and get utterly curbstomped and go “pfft, wtf is this BS?” and never try PvP again.

It’s stupid. I understand some progression, but eh. How the frick are you supposed to get anywhere when you’re like half the strength of everybody else on the field?

It’s not fun, like, at all.

They needed to match similarly geared players together for it to be fun.

Except that PvP has always been fairly popular, at least the unranked stuff. It also has a much better gearing progression than PvE where most people just get declined from single digit keys for a few weeks before throwing in the towel.

One could reach 70 today and get within 10 item levels of somebody with the best gear.

You can be in full honor gear the second you hit 70 right now, or even just buy crafted gear and be a bit behind for the 4 hours it takes to get honor. Besides missing a few vaults/trophies, you can then farm conquest and be even with everyone else. It’s extremely easy to get into PvP right now.

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That applies to NOW.

I was talking back then.

And as that other guy pointed out, players who got burned those years ago, a lot of them refuse to touch it to this day.

Mop? Buy some crafted gear. :dracthyr_love_animated: Grind out conq cap in one afternoon.

It really applies to most expansions other than SL.

Just my assumption over the years, it’s not easy, gear has largely been equalized so you can’t pour more time into the game to use a gear advantage as a crutch for a skill issue and consistent PvP’ers relentlessly push back against such systems leading to the god-tier PvP gearing system we have now.

If you don’t like PvP now, you never will. From my casual pvp’er pov, at least where it concerns gearing, it’s arguably the best and most fair its ever been.