Why does T1 and T2 suck for casters?

which is ironic because enhance shaman is so valuable on my server I would get people begging me just to join their group, not even friends or guildies… literally geared level 60 warriors whisper me and say hey want a free carry and guaranteed boss drop and… and… just drop 2 totems.

Logs mean I can keep a running log of my performance without doing alot of data entry myself.

Blizzard didn’t have the foresight to realize casters wanted ways to do more damage…

The Arcanist set is made of the best general use items a mage has access to until BWL, and by a wide margin. You literally only take it off on raid night.

Congrats bro, but that parse could have been a bit higher even without consumables.

I don’t really follow the BiS lists. They focus only on one thing, while ignoring everything else.

Yeah well when your job on most boss fights is literally that one thing, why wouldn’t you focus on it? Nobody says you have to wear the same gear while farming or PvPing.

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I’m wearing and will continue wearing T2 throughout BWL on my Paladin cause looking cool > optimal stats. Looking cool fills you with chad esteem and makes you perform better anyways.

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A lot of people. The whole raid has to stop and rez peole when they die in 1 hit for one reason or another.

BIS lists that people come up with were for the most part R tarded. Classic wowhead has some updated ones now for each phase that are decent, but the crap posted on sites back in September were a joke.

Fire Blossom from the adds will double tap unlucky people, but most players keep their world buffs until they time out, the bomb RNGs a few players, but unless you facepull too many packs, you shouldn’t have your raid lose their buffs to the floor.

Could have been a design choice that changed over time. IMO that would explain a lot of stuff that changed in 2.0.

Example hunter base damage in the 1.x series scaled poorly for MM and BM (SV is surprisingly good).

Either day this was likely a design choice and mana, spirit, stamina and “resist”, was suppose to be the go-too for players from the original design perspective to extend fight duration and allow for progression.

You can even see it in rogues; their finisher eviscerate for the most of vanilla had no ability to scale with attack power, and even after did not scale much at all.

With that observation it’s reasonable to assume that they did not want use to increase damage much at all, and that resources were the platform for character progression.

It’s actually a sensible design platform because it prevents highly geared players from just being “gods” by other players standards in PVP making the approachability of the game play for a new player not too terrible.

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Blues?
Nah man check out these greens of Shadow Power/Frozen Wrath

Items didn’t start getting standardized budgets until ICC.

Robes of volatile power are definitely better for locks, because of the Ruin talent. The Archmage ones are probably slightly better for a mage.

At least they get to use a 3 piece on T1 gear though. Geared Warlocks only usually use the bracers.

Except they simultaneously gave melee ways to increase their attack power and damage through their primary stat and weapon dps upgrades.

The original game was just a giant middle finger to casters.

Yeah, until the patch where a lot of re-itemization happened, there was no equivalent to attack power for spellcasters except for a very few items, and even then the amount was tiny until the revamp.

And most of those were “of Wrath” items. I dont remember (though its been literally forever) any blue items pre-revamp that had spellpower on them.

Robe of the Void sims almost identical to Volatile Power if you have full world buffs. And no, geared warlocks do not use t1 bracers in PvE if they are geared for max dps. 8 damage is much better than 11 int, which is the tradeoff going from green shadow wrath to felheart.

there is noting better than mage T1 helm, but yeah, the rest is pretty bad

Spell hit is only worth 11 spellpower with frostbolt x. It will go up in value when rank xi is out in AQ and it will also be more valuable.

Tier 2 is much better than tier 1 for mages. Mage tier 1 sucks beyond 3 pieces. Right now, aside from TEP, Azuresong/av oh or staff of Dom, and Darkmoon neck/choker there isn’t a ton that does more than stats.

Really all the stats may Grant is an easier time going arcane vs. ice barrier, but it’s simply not worth the pushback and aggravation especially considering the number of decurse fights in MC unless you stack druids which is lol.

Locks are different. They get no hit on sbolt from talents and their damage scales on the number of locks and the uptime of ISB, which is a massive boon for each lock and shriest on top of shadowweaving and cos.

I would value hit a lot more on a warlock than any other caster. Just as the locks should be in the boomkin group in any raid aside from your tank imp providers (who should be SM/Ruin and stack shadow damage above all else.)

Spell hit and crit do not have static values, their value shifts depending on your gear, world buffs, consumes, etc. Right now 1 hit is worth ~13 damage for me unbuffed, and ~16 damage when I am fully world buffed, flasked, etc. 1 crit is only worth about 10 damage when I have full buffs.