Why does loot feel so freaking bad?

This basically defines Blizzard at handling issues in WoW… They never find a middle ground. When they nerf a strong class they basically erase them from the game. When they want people to get less loot they make it feel awful. Instead of fixing systems they add systems on top of systems.

They always go for extreme measures for whatever reason.

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End of BFA wow was like a loot pinata, now you go an entire raid with nothing. For the first time in years there was a fight over a gear roll because loot drops are that bad. Raiding isn’t fun because looting bosses for gear you WANT is diluted with an RNG vault. It becomes more and more obvious that the people changing these aspects of the game aren’t gamers anymore, they are stakeholders trying to get us to play longer, buy tokens to get legendary base items, farm useless anima etc etc.

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Then they come out acknowledge the pendulum swing and say they will do better next time and yet we continue to see both extremes…

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Probably a broken hierarchy inside the Company that mostly promotes based on Seniority rather than qualifications… could be wrong.

We have a lead director who literally told people in WoD I think it is that they don’t want you to play Demonology (lol). Even Josh had a shocked/surprised look.

I don’t know what you guys are talking about, i “love” full clearing 10/10N and 9/10H and getting 15 pieces of 25 anima. most of my gear was pity gear given from the community i raid with for my horrendous luck with drops.

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I’m playing for lass than 1% upgrades ATM and i’d have to do 15s to even get stuff thats like .25% upgrade or mythic raid for .5-1% on some slots or buy a pvp carry.

That’s not “bad” you’re feeling.

That’s “meaningful”.

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Cause whoever pushed the less loot idea is disconnected from the player base.

And on top of there being less loot drops, the fact that the vault amplifies the rewards from M+ by several magnitudes over what drops from the level you did to get it means that sooner or later, the vault is going to be your only source of meaningful upgrades. When I only have to clear an M5 for get vault rewards equal to what drops in M15, combined with that horrifically low drop rate from the dungeons themselves, my best bet for gear is to do a bunch of mid-level keys for more vault options next week that will all be better than anything that could actually drop from harder content.

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Trying to wrestle character progress from this endgame is like trying to pull teeth from a crocodile who’s also pissed about logging into WoW on a Tues to find out the the vault gave it all dupes and downgrades for the third week in a row.

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Wow’s items were always incredibly dull, but yeah, continually reducing complexity and interest from the very bare bones beginnings isn’t helping.

because upgrades rarely drop and the gap is so massive between fresh 60 and geared 60 (somewhere around heroic) that whatever upgrades you get don’t feel like much.

Gotta love that 35 anima from a raid boss…

I hate being pushed to pvp for upgrades that are also more quick to acquire compared to doing the pve content I actually want to do.

Pve right now often feels unrewarding and done only “for the sake of doing it.” If I need to gear up a character it’s almost a complete waste of time.

Hey, why don’t we all go to work and tell them to lower our wages so our checks are more meaningful and rewarding?

We can also tell our partners that were going to spend less time with them so our relationships are more meaningful and rewarding too.

Then around christmas when grandma and grandpa want you to go spend the holidays with them you can explain that NOT seeing them will make christmas more meaningful and rewarding.

I still remember when Blizzard Quality wasn’t a meme, but they try VERY hard to make me forget.

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Personally I’ve concluded that loot feels bad because of a lack of control over loot. You just kill bosses, click on the mob, and hope an item pops up in the inventory. If not, you get 35 anima and run along. Every Tuesday, you just click on the weekly chest and magically watch a few items pop up that you can decide between.

No longer do you have valor points, which can be used to select which item upgrades you want, allowing you more control over your gearing route.

No longer can you do need/greed, so it doesn’t even feel like you get the chance to actively roll on something. Instead, you deal with a hidden roll that determines you get loot.

If you do get a piece of loot but it’s useless, you have to hope it’s lower item level than what you are wearing in order to trade it. I mean, why can’t we decide what to do with our own items???

I feel like a child being carefully held with loot these days, with blizz making all of the decisions around it.

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The Virgin Retail Loot

Generic Name
Main Stat
Stamina
Secondary 1
Secondary 2

The Chad Old-School Loot

Funny/Edgy Name
Primary Stat 1
Primary Stat 2
Meme Stat
Secondary 1
Secondary 2
Secondary Meme Stat
Chance on Hit

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Working on old PvP achievements here. only 7.8k hk’s to go before I get the bloodthirsty title.

But people used need v greed to ninja loot by rolling on stuff they didn’t need at all.

In fact, I’m remembering one specific dungeon (I think it may have been Maraudon) where everything that dropped would have been a big upgrade for my rogue, but she won none of the rolls. And at the end of the dungeon, the player who had won all the rolls disenchanted all the loot using my character’s enchanting skills. Remember when that was a thing? That SUCKED.

The sad truth , if Blizzard’s past is any indicator, is that whatever change they make to the system won’t make up for those currently subscribe. SL loot system is a mess and rather then playing the content you want, if you’re clawing for gear, you’re going to be all over the place. If it weren’t for Covenant gear, I’d be farther behind.

The vault system sucks and is an insult to players time for all 3 avenues of game content for 1 pick out of 9 choices. Why bother doing it all other then for RNG choice? Each category of content should reward 1 selection for the time dedicated to it, at a minimum.

Ultimately, where the bell curve average is for players will dictate how Blizzard moves on what they do with loot. The game looks bad when guilds aren’t where Blizzard feels they should be based on their time table for the next raid patch.

I don’t like loot.