LFR isn’t even real raiding and super easy. Terrible jokes aside what makes LFR the way it is because you have a large amount of random people. Which isn’t a huge issue but when half of the raid are watching netflix it becomes a problem.
LFR should’ve been released day one, imho, but require you to clear all previous wings before you can queue for Raszageth.
neither do teams whose content is LFR clear it in ‘days’.
But people are running those same dungeons constantly in M+
So raiders don’t feel that they HAVE to run LFR x4 every week(or more per alts in mythic guilds), because tier/rings/trinket procs are sometime OP even on LFR ilvls. Gives us time to get good loot from M+/raiding to avoid LFR later on.
It’s the trade off you get for being able to solo Que it. You shouldn’t be able to kill an end boss in braindead mode before real raiders get too.
“And in this thread, everyone, you can see many wrong answers.”
- General Discussion Tour Guide
What is the correct answer then?
I posted Blizzard’s stated reason in post #9.
Normal should be released on the same schedule as LFR, it’s about as hard as LFR and some would say that LFR is even harder than normal because of the nature of your group mates.
Heck, people sell day 1 normal clears.
When did they add Determination to normal?
Eh, You actually did. Well I’ll be damned.
Go you!
You know the answer so don’t be cute with me. They don’t have determination in normal. Replace determination with a raid leader and some semblance of organization, tanks who know what taunt is, dps that pull over 20% of their sim dps, and replacements for underperformers.
And Determination is why LFR is heavily time-gated, so…
So what finish your argument
So unless other difficulties get Determination, there’s no point to staggering their release?
Ah, an artifact of the “race to world first” and “mythic tournament” attempts to make a MMO into a competition game?
IMHO those where major contributors to the process of turning WoW from an adventure to a job.
It’s a subscription MMO. And there’s probably a cohort of players that are solo story oriented that drop their subscription after they feel they’ve completed the story. Say that’s 150k players. That’s an additional 2.25m ( plus any cash shop sales ) in revenue for every month you can keep that cohort subbed.
I don’t just think. I’m convinced. I know without any doubt that the people who say this never did lfr n’zoth.