Maximizing DPS might be the hardest thing to do but messing up as a DPS is usually less bad.
What a…productive and insightful response. “lol”
Seriously, putting “lol” at the end of everything as a dismissive closing statement is such a childish and mealy commonplace. It’s really a bad habit, and people should stop it.
Being a DPS player who hits the dps checks while also using their utility well and avoiding avoidable damage makes them a freaking unicorn. A unicorn with glittery silver wings.
It’s not insane. It’s an observation. I’ve also alt-ed as a DPS, and I find it much more involved and much less forgiving than being the healer.
Most people are so used to zombified tunnelers who care about nothing but the meter, and most people are so used to watching healers bandage over all the mistakes the DPS make…that they don’t really know or remember what it’s like to have someone who plays a DPS spec properly. It’s rare because it’s hard.
I enjoy it because it has a less ‘set’ rotation than the other specs. You have to know and understand your class, and its kit in order to play well. You need to understand when to blow cd’s, and it has less weight than being the tank lol.
yes i don’t think a tank role should exist. the survival of the whole group being on one person to reliably spam taunt skills should be shifted to a more support role.
in case you were wondering how ridiculous you sound
Exactly. The average tank or healer is still a hot commodity, but the average DPS is expendable. The good DPS are not.
I pray you get the healers you deserve <3
Healing is the easiest role to me.
Whack-a-mole with health bars
In good groups, I am barely needed and just semi-afk lol
Because it is fun and chill
I like massive chaotic pulls and being able to get everyone through it
Good point. ![]()
The healer is very often the most irrelevant person in a key to me. They exist to heal the squishies. The most I need them for is right as the key starts and get any encounter-specific nasties off me that I can’t AMS off myself.
Even for the affix I not only can easily heal it off myself, in the ultra rare world where it’s up and I don’t have something to readily hit, I can just AMS it off myself anyway.
Granted if I’m hosting a key, I’ll always opt to have a shammy or vokey to secure lust if it is given to me and if I have it already, I’ll probably go for a monk just to boost my damage…but I’m very much not picky and will generally take the first thing that signs up that meets my usual very lax requirements for healers (vs how picky I can be for DPS).
In fact I don’t recall a single healer giving me grief all expansion and a couple that come to mind specifically praising me not only for my route and pacing but how once I got rolling how little they had to actually pay attention to me. I don’t pull keys though pretending it’s the MDI with money on the line.
It’s almost like in order to be a successful healer in higher keys/raids you have to be good… You have it backwards. It’s not ‘all my healers were good and they praised me so its the easiest role’. It’s ‘all the healers playing at this level have to do well so they’re all good’.
Pretty disrespectful take just because your spec has a lot of healing. Specially since the topic of the thread is ‘why does anyone heal’ not ‘which tank has the biggest ego, and worst opinions’ lul
I believe I specifically said that healing is fundamentally the hardest role because the difficulty is wholly dependent on the quality of the other 4 people which in a pug is always a toss up though trending on the easier side the higher the key goes as the bad players are filtered out until you get to prestigious key levels where mistakes by anyone, including timing of niche group utility, is what breaks groups.
I’m not interested in those extreme levels. I enjoy coasting at the top of the reward track and calling it a day/season and that means I can be the unkillable self healing wall that can afford healers of most all skill levels to do their thing.
I just have no respect for lazy AF healers who get undeserved egos whilst also thinking it is some blasphemous insult when, in groups with people of my caliber and likewise competent DPS who are largely doing things right, should be contributing to the overall speed and success of the run instead of standing there picking their nose. Tanks and DPS are tasked with contributing to their own health and survival especially more so as keys go higher where mistakes are straight up deadly and always pushing more DPS yet certain healers think they are immune to their role also being updated to more modern times where they serve as more battle healer styles who pivot from HPS pumping to DPS/CC support which leads to SO MUCH more health and time saving then just trying to outheal damage that otherwise would’ve been prevented with their timely CC/interrupt
All i’ve done is heal since WoLTK. I can say I “mostly” agree with you. While I don’t try to push keys beyond 7-8 most seasons, I also don’t have a Mythic Plus guild so i’m always with randos. Expecting me to DPS or calling me lazy is just wrong.
Why should a healer who has a harder time leveling and slow pace doing every quest in in the game in their prefered spec be required to both heal and DPS? What’s the reward? We dont get higher precentage loot drops and it’s a thankless role. If Blizzard agreed with you, they would go back to BC and both create spawn groups that require CC and give healers the primary ability to preform CCs over other classes.
There really needs to be much more support for healers and tanks of all skill levels and play styles in the community. Not everyone sees the game like you nor should be punished by mythic groups for not seeing it like you.
Personally, I think turning Mythic runs into an eSport has made the wow community so much more toxic around Mythics.
Explain why? Tank has multiple roles in a group, you lead, you tank, you gather the enemies so the DPS can DPS them down…tell me what healer does that other classes can’t be given? Like IDK if you remember, but back in dragonflight, ppl were straight up running without healers, because they really aren’t a relevant role anymore…blizzard has to gimp everyone else while jacking random dots up to 11 to give them relevancy…
Overall, I’m not even saying get rid of healers…I’m saying shift them to a support role so they can not only have more agency in the form of abilities smiliar to “Ebon Might”, but also so the group doesn’t automatically crumble because the healer is garbage…
Found the guy who doesn’t kick, stands in crap on the floor, and runs from soaks. This post was made for you!
That’s true, I got 3500 and CE through RMT. You caught me.
There’s a lot to unpack here. I agree with some of your statements.
I think that if a class/spec is given tools to solve a problem they should use it and be expected to use it. When I heal on my Resto Shaman I try to always get as many interrupts as I can and really I am incentivized to do so because 1 interrupt GCD saves me 2 healing GCDs. Same for dispells. Hunters are able to dispell the affix debuff themselves via Feign Death, and should be doing it. However if someone doesn’t play their class/spec to their fullest I’m not gonna flame them, but I will think they aren’t the best player. ![]()
I do agree with the meta sentiment. Meta chasers are a blessing and a curse. It sucks to encounter them, but its also good indicator of people you probably wouldn’t want to play with anyways. Good players, and just smart humans in general should understand that the meta only applies at the very top. In most cases great players are better than a crappy players playing a meta spec. And meta spec are very dependent on very specific conditions.
I have honestly not had any trouble getting into groups. Why? Because I’ve just been running my own keys. Idc much for meta, I care more for group composition, such as ensuring at least one brez and one lust.
And once you reach a certain point in keys, it’s not incentive anymore, it’s a requirement. Healers who aren’t using their full toolkits to assist with cc/interrupts won’t go very far.
Let me fix that for high key situation:
I am incentivized to do so because 1 interrupt GCD saves people from dying. Same for dispells.
Let me fix this for you:
Players who aren’t using their full toolkits to assist with the completion of the dungeon/raid won’t go very far.
I wasn’t directing that at you, btw. It was a thought I wanted to tack on to what you said. I’ve met far too many healers with princess mindsets who think they’re immune from doing anything that isn’t healing. They’ll be hardstuck in 7s.