Wah wah
/10
Oh, for sure. The fixation on hyper-optimization and min/maxing also seems to coincide with age, but it does remain a factor that can (and does) affect all players downstream, at least in terms of general attitudes and non-static groups.
I don’t think so. It’s not just you, many people use the word ‘work’ to describe the activities of character progression. I’ve always found that curious. I really don’t think I’m nit-picking or being too semantic, i get the feeling people who use ‘work’ in relation to gaming are doing so to project imagery of doing important, necessary things.
I believe, based on Aggrend’s statements and other blue posts, that encouraging players to join or form good guilds is a major goal, with statements extolling the awesome times shared by forged friendships.
I also believe a shift toward cooperation rather than petty competitiveness between (for want of a better word,) teammates will have a positive impact on the health and general vibe of the playerbase.
That’s going to take a pretty significant adjustment for a lot of players, though, who might have become accustomed to more independently-minded play.
Having strong built-in guild features that WoW had in later iterations can also be a big part of that, but I think if that’s the mission, then Blizzard should give some thought to hanging a giant neon sign in capital cities spelling it out, as incidental incentive systems aren’t getting the message across.
The issue is the content isn’t hard enough to warrant “good guilds” unless your speed running content. That’s why logs are super popular also. Just my take. If I didn’t already play with the guys/gals in my guild I wouldn’t bother joining one in sod ( now granted I’m not the target audience for this game) but that’s just my two cents
It wasn’t meant to indicate that the game activities are of exceeding importance or even obligation, but rather meant to include the broader scope of raiding and related ancillary tasks.
So for me, work can also be something that’s fun, but requires effort. It can also be used in a sassy fashion a la that one Britney Spears song, or even be used to refer to social efforts.
Also, because raiding requires learning your class, farming consumes or farming gold for consumes, learning the fights, and is required for personal and group progression.
I didn’t mean to imply you were being nit-picky, I just felt like I miscommunicated.
Man, I am really failing at communication this morning.
I meant good as in a good community and maybe decently skilled, not necessarily those pushing for high parses or the like.
I need coffee, a forum break, and a date with a thesaurus.
I wouldn’t mind seeing them put the guild bonuses in sod I know they won’t but the bonuses that are in cata That would force guild play lol
I don’t think I deserve loot every run. I’d settle for every 5 runs though.
I Deserve Nothing…
“I dont have the time to obtain my gear in normal and fair manner, but i do have the time to waste half my life at a slave job.” -average modern wow player
Too funny isnt it.
“Cant have a ret paladin because the raid is gonna take 1 minute longer.”
People in these forums will call you loot goblin and say you are the cancer that’s killing wow if you dare feel bad about not getting loot for the fifth lockout in a row.
They will be flabbergasted that someone might not be all that excited about running the same raid they’ve run 25 times already after 10 of not getting anything from it, and in fact are losing gold due to the cost of consumables and repairs.
They will argue that rewarding the player’s time investment is somehow the peak of bad game design, and will try to gaslight you into thinking that not seeing a single cloth headpiece drop for five weeks is somehow your fault.
They will ask you from their already geared characters why do you even need loot, as they stomp undergeared players in the new pvp event , while ignoring that you might also want to pvp as well, or the playerbase’s attitude regarding PVE performance.
They will look at a simple and effective solution like getting gear badges at the end of the raid and eventually using them to get an item and scoff, calling it “welfare” and “unearned” loot, while they clutch the epic they got in their first run while doing half the dps as their teammate who plays the same class, just because the dice blessed them that day.
This is not a defense of GDKPs, I’ve never been in one and I’m glad they are banned now.
I’m not asking for personal loot. I’ve never played an iteration of wow where that was a thing, I’m not sure how it works and it’s not needed.
This is not a complaint about not getting loot every week, it’s a complaint about the fact that you can go for multiple weeks with nothing to show for, and it’s not even that someone else got it, which hey at least your group is stronger overall, it’s that the loot sometimes doesn’t even drop in the first place.
A better loot system is possible (and already happening with the loot badges from the new raid if I’m not mistaken).
But they’ll just scream “Change bad”, while ignoring all the other changes from this seasonal experimental gamemode.
Yes. You are. It seems normal for you.
Just a few from this post alone, but all of these proclamations are based on the “pot” being massively inflated with RMT gold.
Ya I’ll bet you liked it a lot…
So having read your post I was able to discern you obviously feel entitled to frequent rewards, and while I appreciate your honesty, Im not sure you gave me any answers to my question: ‘why’ do you feel this way?
Not judging, just be honest, im simply curious. Do you feel your time is worth more than your cohort? For my purposes thats as valid a response as any. Does frequent rewards fill a void in your personal life? Do you view your game time as a managed resource that requires compensation to justify its expense? Do you have difficulty in general with being able to relax? Answers that dwell on ingame circumstances arent going to throw any light on the psychosocial factors that have helped shape your attitudes toward the game.
Seriously, not judging, be honest.
Why not award a satchel at the end of the raid (or wing?) with the potential of an item you don’t have for your spec/class or a small amount of money? Maybe some level appropriate materials?
Some sort of step towards at least incentivizing in some way for people who might not receive loot for that raid.
Q: Why do you think you deserve loot every run?
A: I don’t. When a boss dies and I’ve contributed as much as the rest of my group, I’ve earned the opportunity to get a piece of loot, same as anyone else in the group. It would be (VERY) nice if loot tables were much smaller and had less RNG component to it, but if I had such an issue with it that I felt the need to complain on the message boards about it, I would have put the game down permanently 17 years ago, never coming back to it.
I may not be answering your question in a way that provides insight of those whom you are questioning, but maybe my stance can help find another perspective to view a contrary stance from.
How about…
NO?
Why not play Retail when you hate everything Classic once was? Thats the question you should be asking
The folks who tell you this wearing gear…they rolled for it and did the raid as well.
Its not us, its you. Really, it is. I lost a roll on the epic staff in BFD, first time i ever saw it drop. I got no caster legs, still wearing a gear healing legs and lost the spell dmg neck more times than i can count.
Its ok…its not a big deal. If you personally get bummed out over loot, thats a you problem. Its not your fault, you are not doing anything wrong, this is the genre, the nature of the game.
Just enjoy your journey, the loot will come. If it breaks your soul so much, maybe stop playing wow, gambling might not be your thing, its not for everyone and thats ok.
Billions of dollars a year in advertising spend and decades of research would beg to differ.