just here to support the stat squish
You never realize how entitled and clueless players can be until a stat squish comes around. âMy big numbers are being nerfed, this is going to be badâ, no, because relatively speaking everything will stay the same. If wow used percentages instead, there wouldnât be much of a difference. If 10k damage is 10% of something, and after the squish 1k is still 10% of the same thing, nothing has changed, itâs just relative.
The problem is that perception shapes reality. If youâre enjoying your game, seeing those big numbers tick by as you hit the enemy in the face with a fireball that does a million damage, then suddenly a stat/level squish happens and that same fireball now does 50 damage, the character FEELS weaker. Proportionally it may be the same, but the perception is that youâve been nerfed into the ground.
Compounding that is the fact that these stat squishes happen at the transition to a new expansion, where we lose all our fancy gear with the borrowed power systems and actually DO become much weaker, and it feels that much worse. BfA was a horribly perfect example of that, where during the early days every time my toons leveled up they grew noticeably weaker. I grew to dread hitting that awful 116 point where my legiondaries stopped working.
I completely understand why they do it. Itâs a lot easier to manage smaller values, and eventually the numbers get so big that they become meaningless. Look at Diablo for examples of that. If you pay attention to the numbers in D3, you can casually drop a meteor that does 50 billion damage, but it might only be a small drop in an hp pool. Why bother with the numbers at all when they range into the trillions? So yeah ⌠makes complete sense that they do it. That doesnât mean it doesnât feel bad when it happens.
I feel that this is subjective, as I cannot be the only one that does not care which range the numbers are in.
The most important thing to me is that the gameplay stays the same, yes your fireball will do 50 but the mobâs health will also be much lower. If the actual number is bothering some, you could always just switch to % based values with addons.
Feeling powerful is a subjective thing. Giga-numbers donât make my character feel powerful, they make me feel like the game has become bloated and ungroomed.
If the goal is to make my character feel powerful, give me back my full, pre-pruning toolbox of spells so I have something to reach for in any given situation.
Thatâs some armchair level of philosophical cringe.
Nothing is being taken away other than a few zeroes at the end.
Instead of one million, youâll see a one thousand. Youâre literally not losing ANYTHING besides a bigger number.
Or maybe just a slightly more elegant way of explaining why people have such a problem with it. I could have just summed it up by say people feel like âMAH NUMBERS AND EPEEN GOT SMALLA! OMG NOOOOOO!â but donât feel the need to insult the people that genuinely feel that their gameplay is diminished by smaller numbers. But you do you.
Okay that just doesnât make sense, the gameplay doesnât change, numbers changing does not affect gameplay.
Progression in an RPG is all about bigger numbers and it has been that way since the term RPG was invented. Part of the fun is watching your charactor go from doing single digit hits at level 1 to godly amounts of damage as a fully geared max level. If we are going to just keep everything relative might as well just not have levels at all and have the most bare basic of stats for our characters then. Just do away with all secondary stats and just have one main stat and armor. I mean if its all relative its all the same right? First tier raid we can all run around doing 25 damage crits, 2nd tear raid we can upgrade our armor and start seeing 35 damage crits. Go from 100 hitpoints to 115 hitpoints. So exciting.
As I was saying Wow is the only rpg I know of that constantly takes player progression away. Games out there older than wow that have never taken away an ability, stat, level, etc and yet they function fine and balance, debatable, about as well as WOW does. Amazes me a company like Blizzard canât find a more interesting way to make levels matter besides just taking half of them away.
This isnât just a slippery slope. Thatâs a lubed up slope.
And you seem to have missed the point. I agree. It doesnât change. But the perception of it does. People see smaller numbers, assume smaller damage even though proportionally itâs the exact same thing.
Power is relative. Nothing dictates how much HP something should have, itâs all made up. Smaller numbers does not equate to a weaker character, nor does it feel like it.
I understood what you meant, and know why you said it.
But like, thereâs perceiving reality. And then thereâs understanding reality.
One is delusional and the other is logical. I guess OP enjoys living in a delusion insofar as numbers are concerned.
Yes exactly. If an addon could change all damage/healing numbers to display at 20x their actual value, would that make oneâs character feel more powerful? Probably not.
Why do Blizz keep squishing stats? So we donât end up working with the kind of numbers in those Disgaea games on Playstation:
I remember my DK tank was running around with 1.3Mil HP by the time MoP ended and I never even touched mythic raids. I always imagine what weâd be at now if squishes didnât happen.
I love JRPGs but the Zimbabwe dollars inflated numbers always felt silly.
Not really. I have 3 or 4 different numbers popping across my screen at any given moment in combat, and if theyâre 7, 8, 9 digits long then they are all equally meaningless. They may as well say âHit. Hit. Hit. Crit. Crit. Hit.â
People who donât get dopamine surges every time they see big numbers.
Itâs just for simplicityâs sake.
I donât think it needed to be quite as extreme as it will be in SL, but it was rather ridiculous when we had millions of health. Some Blood DKs are still pushing 1m health.