Why do you allow griefing?

I only know what I thought. I am not that great at pvp any more, and didn’t see the point.

But why should we have to stop playing our characters anyway? That’s the whole point of this thread. Why should any player be able to make things so unbearable that another player can’t play the character they want, where they want.

I just made this character and was anxious to start leveling and learning the class. No one else has the right to stop me from doing just that.

Multiple!!

Was just throwing another solution into the many that have already been suggested, since you chose to ignore all of those. Only takes a demon hunter to help get a druid out of stealth.

One decade, and going on two.

Griefing - Doing anything that bothers or annoys me, regardless of whether it’s actually against the rules or not.

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What Horde? Do you periodically fly around Northern Barrens as a 120 saving damsels in distress? You are also assuming a 120 COULD help him even IF there was one in the Northern Barrens. Sharding makes it next to impossible to deal with things that happen like in the OP. The OP could have logged onto one of his own like 420 geared 120s to crack some skulls in…and the 120 isn’t “there”.

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If there was, invite the 120 to your group, the 120 gets sharded to you.

It may or may not be griefing but you can also jump on a max level guy and try to kill him too.

And my point is, I don’t want to have to stop playing my new character, and organize a group to stop playing their new characters, and log on our 120’s, and make our way to the Barrens, and hunt down and kill this druid.

We are on our noobs because that is what we want to do at this time. Not spend an hour running off a druid who will just come back the second we get back on our noobs.

But, more importantly, why does Blizzard allow this type of toxicity to take place?

People don’t want npcs immune to attack? Don’t make them that way for people in warmode. But for those of us who choose not to pvp, then yes, it would make sense that the npcs aren’t in pvp mode either.

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So you choose not to be able to play your new character at all anyway?

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No they wouldn’t.

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I played her and gained 4 levels. But it took a lot longer to get quests done with the quest givers being repeatedly wiped out.

Irritating? Yeah, probably. Harassing? Nope, not really.

An actionable violation of the rules? Not even remotely.

In what alternate reality is that analogous?

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Apparently said person wants to slash your tires while you can clearly see them.

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It has been happening for years. I remember horde players killing the farmer in north-central Westfall (a 10-20 zone). There were 10 or 15 low-level Alliance players, waiting to turn in quests or get quests.

The game is set up so you can’t skip that questgiver – you won’t get any other quests in Westfall until you access this guy.

But 1 high-level Hordie kept killing him, the moment he respawned.

This was in 2007, on a PVE server.

If you followed the examples Kelgar was giving me in another thread to prove their point, you’d accept that this is a valid example to prove my point.

It isn’t a valid point though. I could be walking to my car just to get something out of it, and all of a sudden you have slashed my tires.

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Why do you believe your enjoyment is more important than that of others? Why must Blizzard hamper the enjoyment of others to ensure your happiness?

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Why must society hamper the enjoyment of thieves and criminals to ensure the happiness of its citizens?

Toxic behavior should have no rights.

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