Tell me what you think
Artifical timegating to prolong engagement numbers to show investors.
So, money. That automatically makes it evil? Nurses (and people of almost every job) usually work, in large part, for money; most nurses would rather be chilling at home. The reason it’s not evil is because it helps people and there’s no intention to harm anyone. They’re not trying to harm you. They’re making a decision that impacts the entire playerbase, including the millions of people who don’t play this game enough to consider talking about it on the forums. But, check any big guild, that first week, there will be like 30 people online doing those quests, taking their time over the week, whereas in WOD, people felt rushed through the quests because their guild wanted to start raiding and they were either ready or replaced.
They are delaying to let folks catch up with the event and all that bonus XP and gear. Look at the bright side, it gives you an extra week to find a DPS you struggle with and get the One Button Rotation set on it so you can level it.
Mop Logic - slow down noobs -why ?? because I said so and you have no choice but to deal with it
Im at the point where im just going to start playing the patches late when the content is actually out
Im so tired of riding tge hype then doing their trash 40 minutes of questing and waiting around
Calm down, the game will be here after your mommy changes your diapers and wipes your bottom for you.
Who? Activision hasnt owned this in a long while
It’s not delayed a week, they just release the update a week early.
It makes no sense.

Blizz is still at an illusion people progress slowly, im sure some of them do, a small minority.
You have no truthful way to know that without knowing Microsoft internal metrics, which no one here has
Trying to squash the most egregious bugs the week of the patch launch is not trying to boost engagement. It could be indicative of a lack of Q&A, but trying to kill any major bugs and smooth out addon issues before raid release isn’t the worst thing.

You have no truthful way to know that without knowing Microsoft internal metrics, which no one here has
Either way, however big the audience is that takes weeks to do an hour of quests the pacing shouldn’t be designed around them

Either way, however big the audience is that takes weeks to do an hour of quests the pacing shouldn’t be designed around them
Never has been, never will be.
RWF like players are not the core of this game, & never will be
Pacing is for casual players, the core players of the game

Never has been, never will be.
RWF like players are not the core of this game, & never will be
Pacing is for casual players, the core players of the game
Strange response lol, im saying it should be
You know, giving my opinion on a video game forum
you need to communicate better
And I disagree
So then you go “I disagree because of X”
Not give a weird bot response not related to my post
My argument is the pacing doesn’t really matter for giga casuals anyways because they’re not playing the game in a way where it matters, while harming the players that actually want to play the seasonal content and run out of meaningful content in less than a day
Oh I’m a bot now? Interesting
BTW - I love how you are ignoring this sentence

Pacing is for casual players, the core players of the game
When someone commits to a bit for so long and you realize it’s not a bit
Then you start to just feel sad for em

BTW - I love how you are ignoring this sentence
I edited in my response to that mb
I also think a citation is probably needed to assume the vast majority is giga casual
I don’t think anyone who actually plays at the top levels (along with probably a majority of the playerbase as a whole) actually minds the preseason period at all. Probably because it doesn’t really make a difference if a months-long season is shifted back by a week, aside from having a window of ‘free time’ to prepare for it if one is so inclined.