While I agree that we could be given a reason, how do you “fix” the sky when it’s eventually available? What can prevent flying and yet you can remove it? If you wanna have a lore reason to not have it, you need a lore reason to get it back and we have to be the reason why, just not some “the storm has passed” bs.
never stopped them so far.
The investment of ten literal seconds? You’ve got a low bar, man.
If you honestly think that would take 10 seconds, then you must not know a lot about game design.
You know they know it skips nothing. Even back in the day when you had to get to top level, youd done most everything as it is. Now it requires exploration achieves, LOREMASTER achieves, and knowing them, “loot 40k book spines”. (drop rate on spines 0.001%)
Are you going to claim something ridiculous like “Blizz is a small indy company” or it “might cost 1/2 a raid tier” to do so?
Making pathfinder the tedious grind it is now is just not fun. Keeping it from being used for the most part in current content is less engaging.
Can’t have fun, can we?
Enlighten me, then. How long would it take to add a sentence in to the quests at the release of a new expansion where an NPC remarks on a story-based restriction on flight, and then add a sentence to the completion of whatever pathfinder system that says that said restriction has been lifted?
No lore reason predates pathfinder btw. Why couldn’t we fly in mists before max level? Or oondasta island? Or molten front? Or quel’thalas? Or timeless isle?
And as I said earlier, if you need a lore reason to not be able to fly, we also need a lore a reason why we suddenly can. Not just “the storm has passed” or “I gave 500g to a random npc”.
When cata hit, we were jokingly asking if we would suddenly have to learn “old weather flying” after northrends “cold weather flying”. Blizz didnt even go that far.
Because of the mists. It was too misty. When you got to max level you went to the flight trainer and they taught you a technique to fly in the mists because you’d proven yourself worthy.
It wasn’t complex, it was literally two sentences, but it was there.
As I recall, Timeless Aisle had a similar throwaway line about how the wibbly-wobbly-timey-wimey things going on there made it impossible to fly.
Quite a bit actually. Between game design, lore, and coding, it’s way more than ten seconds.
If you don’t know the basics of any of those things, then you can’t really have any idea how long it would take.
Hey guys,
Imagine if someone argued that ground mounts allow you to skip content that walking would have offered. Imagine if someone argued that running detracted from the RP walking experience.
Yes, and in Thunder Isle we literally get shot out of the sky by lightning.
i always looked at it as kind of paying a fee to renew or reinstate your license. Dunno why we can’t just pay for flying?
My brave classic alt summer child, I’ve written programs before. I know how long it takes to insert two extra sentences into a program. I’m even generally aware of how the Lua-coding of the game in particular goes.
Adding the restriction at all is the heavy lifting. Adding some unvoiced NPC text where they explain a reason for the restriction takes almost no time at all.
How much would you pay fly , if you could have it day 1 and not time-gated
Well, to be fair, you don’t seem to know the basics of such things. You don’t seem to have a clue what little time it would take.
See, we can say nonsense like that as well. It means nothing in time if you actually have a staffed team that creates quality lore.
So is the new argument going to be that “someone needed a new yacht” and that’s why we couldn’t have basic lore?
Considering Blizzard came up with flavor text for just about every throwaway anima turn-in item, they would seem to still have bandwidth in their writing pipeline.
Clark, is that you?
And from the culling of profanity as well as removing references to Blizz employees in game, they’ve demonstrated it is very easy to add in, remove, or otherwise edit content with the bare minimum effort and with expediency.
MOP did have zones that never included flying (Timeless Isle, Isle of Thunder, Isle of Giants).