Lol. No I’m not. Everything i said is fact. You can look it up if you don’t believe me, but you probably won’t, it’s easier to just tell people their wrong to keep fragile egos intact.
Do NOT get me twisted, I love solo content.
…but it’s basic economics. 1 + 1 = 3
Nothing you said is actually factual. It’s all stereotypes based on something you have zero clue about.
I could if it actually existed. You’re hiding on a classic toon for a reason.
Raiders farm M+ to an unreasonable extent, to ungodly proportions, each and every time a patch drops to use BiS during extremely long sessions progging on a boss.
I’m considering each as a separate end game mode, as blizzard does with their “three pillars” ideology. If you consider each one as its own entity, raiding is by far the easiest requiring the least time and effort for arguable the best reward for their difficulty level.
That’s ignorant of how the game works.
Raiders literally made ToP ground zero for the first several months just to gear their casters with ruby
1+1 = 1, and can be proven mathematically
Just realized you are a joke. Whatever you say dude.
And you’re 100% wrong. It’s the biggest time investment with the least reward.
While they may have three different endgames raiding is still the focal one and is the primary endgame.
Lol 2 hours a week is no time at all, and memorizing patterns is easier than ever with graphical fidelity making mechanics super obvious. Keep coping
That bubble guy is a joke lol. At this point if I were you I am going to start teasing him for some more fun stuff haha.
Valor points should have worked on wq gear, gear from the world boss, gear dropped from rares, gear from callings, etc. Basically all they had to do was make valor work on all gear with no m+ achievement roadblock and casuals would of had their grindy gear progression.
If it was arguably the easiest content then you probably wouldn’t see people complaining. People won’t say it, but they like free gear. What they don’t like is when others have better gear than them.
You’re not killing mythic in 2 hours. You have no idea what you’re talking about.
Please tease him more for more hilarious stuff. If you do the typing I can sit back and read those lol. I cant evne help it hahahaha
Again, your ignorant of what goes into raiding.
Mythic raiders farm M+, and Rbg/arena, all to progress within the raid.
Your trying to say “well building an engine is harder then building a car” when building a car requires building the engine as part of the process.
You mean solo/bad players. I’m a casual and still raid mythic.
You’re idea is also terrible btw.
You have a logical lapse here.
You want there to be a “progression” for “casual content.”
Currently I just leveled up an alt, entirely solo, avoiding all dungeons until I was high enough to do LFR, and only doing it 2x to get legendary powers.
I was able to progress up to ilvl 194 this way. Quite literally bypassing dungeon clears/farming/anything that relies on groups aside from world bosses which are faster to kill than doing 1 WQ solo. If I hadn’t done that I wouldn’t be exactly as high, but pretty close since only 2 slots were non solo gear that are higher than what I could get (I’m taking a downgrade on my legendary pants because I hate torghast), and 2 world boss drops that would be 197 instead of 207.
At this point I have “beaten” the open world progression.
To continue, I would need to do Mythics for 197+ gear, Normal Raids for 200 gear.
So my question to you: why do non-raiders need gear better than raiding gear, if their current topped out gear is 197 and gives you pretty good open world buffs?
Yes, Blizzard could add a solo progression type dungeon that has roguelike qualities where the gear only works there and persists: torghast + specific torghast gear. I’d love it.
But you’re making a mistake by comparing raiders to non-raiders. What you’re asking for is a non-raiding, solo progression system that is as robust as raiding, because you have 5 player progression in Mythic Plus so it isn’t about grouping.
So the answer to your question is that Mythic raiders deserve the best gear because it’s currently the largest time investment and progression system in game, and requires the gear to beat the content.
It’s a funnel. I am at the point of solo content that the ONLY way I can continue progression (i’m counting LFR in that because it might as well be solo) is either farm mythic+, play rated PVP, or do normal raid.
Normal raid would be such a minor upgrade, I’m pretty much viable for heroic raiding. But would “need” some saturation in mid-m+, full PVP, or heroics to move to mythic raid.
So I agree, sure, you could add a solo progression system that is parallel to the top-tier progression systems that require grouping. But it would be that: parallel, and has nothing to do with “best gear” as you’re stating it.
The way you’re stating it, no, solo/casual should not get the best gear in the game.
Laughs in 120+ pulls on council, only to not down it
The developers are raiders and they will always cater to their base, unfortunately. I don’t think I deserve raid level gear because I don’t raid, but it would be nice to not be so far behind just because I casually play.