Why do people keep saying Vanilla was better?

11/06/2018 03:37 PMPosted by Sosassy
They miss the fact that there was a server community and the game was actually social, not just standing in a city hopping from queue to queue and from lfg group to lfg group with random people you will never see again.


The community was not better back then. It hasn't changed, guilds are still where the real community exists. Outside of guilds you have trolls and jerks, just as you do now. I remember on the server I played on there were several guilds whose members would join pugs and go out of their way to ruin the run. They were often tanks or healers so if you weren't in a good guild you were sol. That was one of the reasons players were so quick to latch on to things like the LFD tool.
You had abilities from all 3 specs you could pick to use as you saw fit and classes had neat situational stuff to use. Combat was also less boring, you didn't just build a resource to spend or wait for spells to start flashing on your action bar.
11/06/2018 03:43 PMPosted by Merrymaker
11/06/2018 03:41 PMPosted by Marystuart
t was a special time. It truly felt magical and I immersed myself in that world like I never have before or since.

But you will never experience that again tho? It was because something new in 2004..

So it is Nostalgia?


To some people, sure. Others might legitimately like it better. Is that ok with you boss?
11/06/2018 03:30 PMPosted by Demonoid
the only thing Vanilla had on todays game is community
This can never be restored.
11/06/2018 03:12 PMPosted by Merrymaker
Ok you think it's fun,.. but not every single player is into leveling? so that doesn't mean "vanilla" was better because everything was hard.


MMORPGs never were, and should never be, appealing to every single player (and trying to have wide appeal is frankly part of the issue with the entire genre at this point, but I digress)

This game has always relied on a carrot / stick element to push players forward it's really just that the carrot is more clearly defined and perhaps time consuming in its original version, and requires a different sort of approach from the player. That's really all there is to it.

And while the game has never had any real risk element, a player was certainly more likely to be killed by even something as basic as a bad pull in vanilla. These can certainly happen now, but it's pretty infrequent in outside world play.
It was and is better, now that we have it releasing next year :)


There was a ton of hand holding in classic.

Like raids.


The raids in classic were hand holding? You're going to have to explain that one to me. That's obviously a joke and there were other examples of hand holding? Please explain this one, I want to laugh.
Old School elements of mmo RPG
I member classic
11/06/2018 03:36 PMPosted by Lacoste
The best part of classic is how much it spits in the face of the people who think the game is better now. "You can't recreate the feeling and it's just nostalgia and rose tinted glasses!" Meanwhile, you play it and realize that it is actually an awesome game and it feels exactly like it used to and is actually better because hardware has improved. I've never read a criticism from a whiny poster on GD that wasn't completely invalidated by simply experiencing classic again.

"you'll quit after a week and it'll be a ghost town in a month!!" Nope.
"you'll realize class imbalance was even worse" Nope.
"We'll see how much fun you have when raid bosses drop 2-5 pieces of loot for 20-40 peaople" It's actually just fine.
"You'll hate leveling" nope.
"you'll miss transmog and other QoL improvements" Nope

it just goes on and on. The people who are terrible at wow will like BfA more than classic. There is no hand holding, free loot or LFR. You don't log in on Tuesday and go kill your loot pinatas, do your world quests and then do LFR and log out to spend the rest of the week crying about raider.io like the OP.


Yeah, well, that's just, like, your opinion, man.
"Better" is 100% subjective. You'll have to make up your own mind.
11/06/2018 03:29 PMPosted by Flommincy
Combat is too slow now, waiting for the cooldown is brutal for some classes.


but classic

only had 1-2 button dps rotations for most classes.

most specializations were bad as well. way worst than they are now.
Strong social and server communities helped curb bad behavior as well.

If you acted like an !@# in Vanilla, you & your guilds rep would be tarnished, making it difficult to progress in the game. Often time's players would have to transfer servers to start fresh.
11/06/2018 03:45 PMPosted by Thaallia
To some people, sure. Others might legitimately like it better. Is that ok with you boss?

It's fine.

But you didn't get the point, people are asking for Vanilla stuff to be re-added.. or new stuff to be removed from Retail WoW.

Like LFR/Cross realm/flying. etc.
11/06/2018 03:21 PMPosted by Bromdai
Nostalgia is one heck of a drug.

That's all any answer you're going to get in this thread will ultimately boil down to.

"I had fun in Vanilla, but then the game changed and I didn't like the changes so I think going back to Vanilla will solve all the game's problems and make it fun for me again."

Because that's what the Nostalgia Filter does, it filters out all of the bad things from the past and highlights all the things you like so the things you enjoyed are the only things you focus on.


The issue with this stance is that players might a 'bad thing' as a good element of the game for them personally. Some players actually enjoy the level of micromanagement involved with, for example, hunter ammo.
Because I can remember crapping kittens when I got my first blue drop, and I couldn't even use it. The gold from that sale got me my lvl 40 mount.

I can also remember squeeling like a little girl when I got my first Axe of the Deep Woods. First epic.

My rogue still considers his Certificate of Thievery, Thieves Tools and Vanishing dust prized possessions.

Being able to make gear through professions that were actual upgrades since you didn't out level the gear you could make.

And I want to do it ALL OVER AGAIN!
I am a big fan of vanilla WoW, as other people have stated the community was better. Feeling like you accomplish something as you level up, is something that's not there right now. Don't get me wrong I really enjoy playing right now too but the game feels different.
You don't have to actually show your skill to get gear, with Titanforging and the extreme luck some people get helps them step ahead in that department. In Vanilla everyone could get the same gear if you got it from a raid or dungeon or pvp. No forging.
Plus, for me, I liked 40 man raids. Getting 39 other people to raid is something I enjoyed.

Everyone is going to like different stuff, so no one person is right.
Just a few reasons I came up:

No Quest Helper--You had to read where to go and actually look for items that weren't sparkly. The map didn't show you the area.

Personal opinion--The Old World was way better than after Cata. The music and the questing. Questing wasn't a linear on rails experience.

Every Zone had Elites 5 levels higher then when you start in that zone. It was dangerous. The quests to kill these elites were 5 player suggested and they did take a group to kill them. This fostered interaction with other people that resulted in friendships being made.

Your Server was YOUR SERVER--No CRZ, connected realms or sharding. So when you did quests with people, you knew you would see them again.

Guilds--The server was a community, Guilds felt like Family. These were the people you quested with, dungeoned with, farmed with and just hung out with.

Rare Elites and chests had pretty good loot tables. You could find a treasure chest while exploring, open it and get a blue, same for killing a Rare. There was nothing like that feeling of getting something cool out a chest while leveling. Most were also BoE.

Professions mattered--there was no scrapper, no DE hut, high end gear had sockets...lots of sockets so JC's were viable, Enchanting was viable, you had leg chants made by leather workers and tailors. Sharpening stones from Blacksmiths.

I could go on, but a lot is missing from what we play now that sucks the life from the game.
As someone that played a human warlock on a pvp server since the beginning, no I will not touch classic again.

Getting ganged by undead rogues, having a bunch of my spells be unintuitive and redundant, having to spend hours pre raid just to get yelled at for not being able to summon all 39 other members to the raid by myself, having no peeling power that a hunter's pet could solo me just due to not having any instant spells. Yep, good times.

You know what else I'll never forget though? Summoning annoying people to the bottom of the sea and watching them drown. Summoning infernals into starter zones and watching as the raid unknowingly helps me summon a doomguard and someone getting instantly killed.

Vanilla was my first mmo and I loved it! Exploring all the places I'd seen in warcraft 1-3 from a personal level and feeling like I really was my character. The current game doesn't have that feeling of exploration and self imposed adventure, it's so much more linear and sped up.

Still, there was so much in vanilla I absolutely hate and the only reason I still had the fun I did was because I didn't know better and it was all we had. I'll stick to moving forward thanks.

Edit: I'll admit community is a major part of it as you really got to know everyone, including your enemies. That said, community isnt something that always happens. It's a magical ingredient that while you can nurture, isn't a guarantee. Many games live and die by their community and often it's as much nurturing as it is watching the stars align.

I hope classic does well for those that want it, but if everyone's reason for loving it is the community, then I wish you all the best because that's the one thing blizzard can't build into the game themselves.
it was good, but not in all things.

Class diversity was 1 reason thoguh.
now-a-days theres near no difference between a fire mage and a destro warlock.

We were not gods.
we could die to random mob. When was last time you died to a mob in bfa?

World Elites.
Gave some enemies a reason to be more difficult to kill and were actually hard.

How often do 3+ group quests in BFA actually need more than 1? Vanilla elites wrecked most non pet classes or healing classes.

Professions were worth it.
nuff said.

People were walking slow and stopping to smell the roses.
BFA is all "gotta go fast!" and skip as much as possible.

more to lsit but already getting lengthy.

again. not ALL stuff was better.
example: I mean it was a pain to do twinks and having to run to BG's to que was a hassle.