Why do people hate conduits?

Because they punish experimentation and spec switching, because they tie class power to an un-balancable system, because a lot of classes have worthless conduits.

I hate them because they are another unnecessary and unwanted addition to a problem that was solved back when RPGs were first made. They increase the power of an ability by a small amount and or add another bit of functionality to it.

Do you know what else does exactly that and has stood the test of time for decades? Levels and stat points from new gear.

If my ability, Shield Bonk, does 100 damage at level 50 then it should naturally do more damage at level 51. Maybe when I reach level 55, Shield Bonk receives an additional 5% chance to critically strike. If I get a new helmet with more main stat on it after I collect ten bears pelts then it should do more damage still.

Why you would introduce something like conduits is completely asinine and akin to changing the wheels on a car to square objects. Sure they will do the same thing, but it’s less effective and you are just going to have to throw them out and replace them sooner or later. Say, in two years when the expansion is done.

In fairness they didn’t start out that way, players complained and the system was changed to what it is now.

This game is never going to be perfectly balanced, it never was and never will be. Being upset about a lack of balance is 100% a problem that we the players have created with damage meters.

Why do people hate conduits:

  1. they’re acquired based off rng
  2. you can’t target ones for your main spec
  3. swapping them takes energy which slows you down and stops you from being competitive with multiple forms of content.
  4. they’re not terribly balanced - some classes have absolute garbage ones
  5. They also force you to pick really only 1 soulbind per spec
  6. within a class they’re not balanced. Some conduits are 50%+ better than others, making it not a meaningful choice, but the only option
  7. upgrading them is tedious and redundant. I feel 0 joy - and in fact detest- when I loot one. Looks like gear or something cool! Oh… It’s pos conduit I’ll never use
  8. I can only adjust them in my sanctum
  9. they take up bag space until I get to a sanctum
  10. there is no memory on ones I’ve looted. There have been times where I’ve had 3 of the same conduit at the same ilvl in my bag because I didn’t want to go to my sanctum.

There’s 10 reasons off the top of my head, easy.

2 Likes

Conduits are borrowed power.
Conduits are tied to renown which is another word for rep grind.
Conduits coulda been great but they implemented them wrong.

  1. They make catching up on an alt extremely difficult.
  2. The upgrade items are also based on RNG. Slightly less now but it’s still possible to upgrade the least-useful conduit for your spec.
  3. They will be disabled and meaningless after SL.
  4. There is no way to mitigate bad RNG if you’re missing a key conduit.
1 Like

The conduits are fine

The rng manner of obtainment is not

No one likes their character power being based on rng save for gear drops (which some still hate)

Energy is also not fine. I shouldn’t be forced to go re-socket my binds for wanting to run a m+ dungeon after raid.

And before anyone says nothing is forcing me to do that, by not being in viable conduits for raid tanking I would be doing a disservice to my guildies and actively hindering that groups progression. The same goes for potentially wasting that dungeon key because I wasn’t effectively optimized for that group.

The mere presence of that energy needing consumed is negatively effecting potentially 29 other people on raid and minimally 4 other people in m+. Plus myself for having to take 2 trips to change them.

Literally everyone loses.

its 1 soulbind good for all specs. whats the point of the other 2 soulbinds? why even have this system? why drop random conduits for specs people dont play. Just to fill up bag space with more crap.

I don’t like conduits any more or less then any other systems. Systems are systems and they make the game alt unfriendly and are annoying to keep up with.

Checked my warrior yesterday and I have two soul bind trees with no conduits added. At full conduit energy I can’t fill them all in.

mEaNiNgFuL cHoIcEs though!

I keep trying to imagine what the pitch for conduit energy sounded like

Probably something like: “Hey, imagine changing talents, but we put a limit on it!”

And then someone agreed and it was made :expressionless:

For me, it is nightmare on alts. If you need the second or third hero for your class it is a grind. Makes it hard to play some alts. I am not a min or max guy. I just like to pair them up with those I find intresting.

When the system was made on the premise of “Trust us, we’ll balance this perfectly :)” it’s a perfectly valid complaint that was pointed out very early on.

Well after a tier’s Mythic 0 it almost entirely RNG rolling on random upgrade tokens that require you to upgrade a complete set before upgrading to a new tier and in 9.1 the easiest way of getting those tokens requires grinding out Rank 6 of archivist, and the alternate way of conduit progression is more RNG on getting it to drop from a Flawless Torghast.

Probably advertised as a “feature” to help ease players into understanding how impactful their decision is, and to make sure they don’t try out too many too fast… Can’t hurt deir widdle brains (never forget blizzard hates you on a personal level and thinks you’re an idiot that can’t breathe and press buttons at the same time)

1 Like

Conduits aren’t fun. They are simplistic power scales that get sim’d and the BiS is spec’d into.

All Conduits and Soulbinds should have simply been Class Tier Set bonuses over the course of the expansion.

Blizzard would have easily had enough powers for a Mythic+ Set, PvP Set, and a Raid set.



  1. Make tier sets instead of conduits, soulbinds and domination sockets.
  2. Make Torghast more fun by adding more proc damage abilities and movement abilities.
  3. Make Renown and the Campaign Account Bound since it’s already time gated.
  4. Let Players freely swap covenants.

This. is. not. hard.

The conduits themselves are fine, IMO. My only gripe is the weird upgrade system - spend research, get item to upgrade to 252 but oops! Your conduits are 226, so now you need to buy upgrades for them all to get them to 239, then it will grace you with 252 conduits on the next round.

It’s a complete dumpster fire of a system, but it might not be so bad if they’d at least update the tooltip to be a little more specific; maybe ‘boosts a random conduit up to the next upgrade item level, to a maximum of 252’ or something. “Upgrades a random conduit, up to ilvl 252” is somewhat non-specific and misleading IMO.