I don’t understand the marketing thing… who cares where they make the money. I think its worse that they don’t acknowledge how bad retail is. They are making so much money from their cash shop. I don’t understand why they care so much if classic does better.
Once people play it for a month and realize how much time and work it takes to level, unlock access to raids, gear, farm resistance gear for specific raids, etc. they’ll quit. Vanilla isn’t for everyone. Yes a lot of people are going to continue to play it at launch, but once the rose tinted glasses come off half of them are going to leave.
Because it would prove that a more than 10 year old product is better than what they’ve spent 10+ years working on.
It proves that the original developers that they fired had a better vision for WoW than they do and that they’ve wasted their time destroying their game.
I really don’t think so.
Just getting gear in Classic is a dopamine rush. It’s very hard to quit that, that’s why vanilla WoW is so addicting, and retail is not. Retail you’re thrown gear every 5 minutes to replace your previous gear.
I don’t think as many people as you think will quit. Sure some retail players like instant gratification. i think many more of them like actually playing video games that don’t give you hand outs all the time. Those things you listed are some of the best parts of classic wow.
Retail you’re thrown gear every 5 minutes to replace your previous gear.
That and when you do get a piece of gear in retail you find out it didn’t titanforge so you gotta keep farming for it for months.
i for one am one of the ones who played Vanilla and quit cata only to play a month or so of legion and thankfully had enough gold saved up i could sub using in game retail gold to jump back into classic…i have no intentions of ever playing wow retail as ive been away for far to long and that is not the kinda community I enjoyed back in the day… so im hoping that classic will be what it was years ago… and there are a lot of us like that…who are actually willing to pay the 15monthly lol and not like the private server guys (nothing against them)
I think its gonna depend on what server you picked. I can already tell one particular server is gonna have a bunch of people who think everyone should have a more retail mindset about things.
You highlight a very important fact about classic.
Classic is BUILT on community. The entire design of classic was built on the premise that YOU the PLAYER are the game.
In Retail, people are ghosts. They phase in and out of your reality and you will never see them again, there are no consequences to being rude, there is no reason to help or be nice to people or interact with them at all because you will never see them again.
Please, everyone tell me. How many friends did you make in the WoW classic beta so far? I made more friends in my beta experience than I did in the last 10 years.
If you take the highest tier of raiding now (Mythic raiding content) and compare it to the hardest content of Vanilla, Vanilla is orders of magnitude easier. If you can’t see that then you are just stubborn. Classic as a game is going to be fantastic, but sitting here saying that the game is going to be as hard as it was back then is just absolutely absurd. People will stay for the community and tight knit player-base, not the “difficult” content you are expecting that is usually 2-3 major boss mechanics.
We live in the age of mmorpg tourism. As soon as the next big game or expack hits say goodbye to your population
I think you’re looking at classic through a lens. There is a lot more to classic than just raiding. Professions, community, dungeons, world PVP, battlegrounds, the PVP honor system, world raids.
You don’t HAVE to do end game content to enjoy the game. I know plenty of people who never hit 60 and still came back to play the game every day and still want to play it.
There is so much to do, want to live out your dream of being a blacksmith? Go ahead, want to specialize in axes only? Become an Axe smith and sell the best axes on the server.
Just like Vanilla was for a niche audience when it first dropped in 2004? The Warcraft series provided a huge number of initial players when Vanilla first dropped in 2004. From there it was word of mouth that drove the influx of new players as friends discussed the game at work or the host of other places people talked about the game and how fun it was.
The fact that WoW eclipsed 11 million subscribers says it all, and yes, we can debate the current state of WoW and its subscriber numbers until the cows come home, but there is no denying that WoW is a shell of what it once was in terms of subscribers. Classic is being made for people who asked for it, meaning people who appreciated what it provided in terms of the social aspects of non-forced grouping, the social importance of Guilds and so on.
Sure, there will be a “tourist” component when Classic goes live, but I have a strong suspicion that those tourists will be comprised of the instant gratification kiddies who want things right away, who will shy away from the social aspects the game will require.
I spent several hours during the test the other day and experienced many wonderful things, such as players actually lining up and waiting patiently for their turn at a quest boss. I was giving away crafted gear to players who needed it, with several of them tipping copper even when I didn’t request it. And ALL of them said “thank you” afterward.
I’ll stick around for that kind of behavior for as long as it exists.
It is sort of odd because I’m sure Vanilla-WOTLK had similar fears of tourist players yet didn’t implement this sort of thing. If they believe people are going to drop off it will also happen on the 1month, 3month, and especially more so after raid content is cleared, etc… Having layering for a problem that occurs years from now is silly. Of course servers can die out but layering phase 1 doesn’t prevent that.
Exactly, and that’s why I said the game is going to be fantastic. I’m assuming you didn’t read my whole post, that the game is built on COMMUNITY, which I love. I’m simply to responding to the asinine post that was trying to state how difficult vanilla raiding content is, because it’s not. A game that is built on community is a true MMO, and that’s what classic is, but the end game PvE content is not as difficult as it is now at high levels, that’s all I was saying.
My favorite thing to do was to craft armor, wrap it in some blue wrapping paper, and hand it out to lowbies.
God I missed wrapping paper. It’s the little things in classic, making someones day or helping a lowbie is very gratifying.
The fall-off expectation exists because there’s a large contingent of retail players who won’t enjoy this game even if they enjoy it, if you know what I mean. People get invested in the things they like, and don’t want to see them change.
And this includes quite a few devs who have their personal pride of workmanship at stake.
Well, vanilla content actually is difficult. It doesn’t matter how many guides have been released. It’s about a gear grind, and coordination.
There were only a couple of guilds that ever even cleared KT before the patch that handed everyone rank 14 gear prior to BC coming out. That was Death and Taxes and some EU Guild.
End game content in Retail is a joke.
You might be surprised
I didn’t start playing till MoP and have had a ton of fun in the various beta’s and stress tests. Hell, the 6 slot bag I got as a drop was more exciting than anything i’ve gotten in raid this expac
Because once the nostalgia high wears off, you’re still playing vanilla and it’s a very flawed game that’s missing a lot of good features from retail.
Dopamine rush!