Why do people complain so much that SL is grindy? There is literally only 1-2 activities that you need

I mean, you can criticize it, but it was one of the last times we had ordinary, actual daily quests to do that were, essentially… Well, dailies. And yes, it was mostly for reputation, but that’s what dailies used to be primarily for, in addition to a bit of currency income.

And the world content, yeah you can mock the Argent Tournament, it was a chore to do I won’t lie, but it at least had actual lore-existing purpose to its creation and existence. It wasn’t just shoe-horned in for something to do, although that was a contributing factor I am sure. It didn’t feel forced, it may not have been “fun” to many, but at least it had thought behind it.

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You don’t actually need flying, as evidenced by our being just fine prior to having it.

And if you’re arguing that what unlocks flying is something you “need” to do, then you have another reason to both do all the zones (unlock your covenant) and then collect anima (increase renown).

Attunements and reputation. Grinds I never minded!

And it’s one of the reasons Blizzard tries to shove down everybodies’ throats for its removal. Since Burning Crusade and WotLK, however, they’ve done almost everything in their power other than outright removing the mechanic of flight entirely, in order to keep people on the ground. The only thing flying does is remove the “danger” of traveling on the ground–One thing that quite literally ANY PLAYER IN WOW will tell you is not dangerous in the slightest (save for The Maw now, and if that is going to be the future of WoW, I am freaking unsubbing forever) and is flat-out tedious.

People have time constraints. 100% movement speed ground mounts aren’t enough to traverse these huge zones and complete all dailies, world quests, etc, in record times to be able to play second, third and fourth+ characters throughout the week as well. WoW is typically very alternate-character friendly, but that trend seems to be taking a lot of swings at it from Blizzard’s notorious nerfbats outreaching. 310% is easily accessible movement speed these days with gold inflation, and people love moving fast; In addition to: Seeing the beautiful world views from up high, and not having to risk getting knocked off their mount and forced in to tedious combat time after time.

To say that flight is not necessary though?

Go try to play TBC or WotLK without flying. Some of the best times this MMORPG has ever had and it was with the inclusion of Flight as a game mechanic. Record highs on account logins, recurring subscriptions, replayable content, so-on-and-so-forth.

WoW is one of the only MMORPGs that has intuitively easy flying, and access to flying, and it should instead continue to capitalize on that niche, rather than detract from it.

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My complaints were always the opposite. I had a feeling from the start that once we start maxing our gear and covenants that we would be left with nothing. And we will be. This is the opposite of grindy.

It’s really quite depressing when you see people talk about how “easy” things are but they are kind of missing the point. Blizzard won, again. If you don’t understand then you’re just another sheep.

First of all, irrelevant to my point.

Second, just because you don’t think their reasoning is sufficient doesn’t mean their reasoning is wrong. You don’t need flying. That is a fact, not an endorsement of Blizzard’s position.

Literally false.

TBC let you fly at 68 after a purchase.
WotLK let you fly at max level after a purchase.
Cataclysm let players have flying the entire time.
MoP let you fly at max level after a purchase.
WoD, Legion, and BFA required pathfinder, which wasn’t added until a later patch but was present prior to the final content.
SL requires an unannounced, supposedly Renown-related thing that will be added in a later patch.

The amount of danger present is highly variable and depends on where you, who you are, and whether or not you use war mode. It’s blatantly disingenuous to pretend that mechanics such as daze do not exist and can’t result in a death for careless players, especially on alts.

There is absolutely no requirement that your time constraints have to factor into a game’s development. If you don’t have time, don’t play.

The zones aren’t that big, most players go faster than 100% via various methods (the most common is simply being in a guild gives you +10%), and there are other ways to traverse them, such as Flight Points (Every zone has at least four).

You don’t need to do all of these. Even on your main. That’s the whole point of OP’s post.

Certainly not needed, and certainly don’t need to do every world quest on them.

WoW has literally never been alt friendly.

Oh look. You contradicted yourself.

When those expansions launched, you didn’t get to fly right away. With the exception of The Eye and some world quests added later and specifically intended for max-level characters who would definitely have flying, everything is accessible by fround.

Name one.

[Citation Needed.]

Irrelevant.

I’m pretty consistent with what I do around here. I criticize Blizzard a lot. But I don’t sit by while people make bad arguments or say blatantly untrue things.

I would prefer to be able to fly. Your arguments are terrible. Those two things can both be true at once.

I don’t understand it either. It doesn’t feel grindy at all especially compared to most mmo rpgs.

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Blizzard needs to stop thinking like a buisness then and more like a game developer.

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But Blizzard is both of those things.

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Time gating things is a double edged sword…
If it was less you’d all be complaining you have to spend hours each week or fall behind.

Ok, but is there a nice middle ground between 24/7 grinding and “Hey look, I’m done after 3 hours on Tuesday” ?

Literally not false. Since the ending of WotLK they’ve slowly gated Flying more and more. Don’t try to refute something and then show factual evidence of them slowly removing Flying from being accessible.

Your entire post is counter-points of nonsensical drivel that sounds purely like opinions. And I don’t need to cite crap for the record high logins, recurring subs, etc. Find the information yourself; You sound like you played during those time periods, if nothing else–You should already be VERY well aware of the subscriptions during those time periods. Stop White Knighting so hard.

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I’m ok with this. Honestly I like you can be done after three hours shrug

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Literally false. The very next expansion did not gate flying at all. The expansion after that only gated it the same amount as WotLK.

You are wrong. Thanks for playing.

This is where you completely concede the argument.

“I don’t need to prove that the nonsense I’m spewing is true!” while simultaneously dismissing the destroying of your awful arguments as “just opinions”.

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As much as I’m enjoying Cyberpunk, I think it’s sad a new expansion is done this early.

Who said anything about being done?
Mythic+ keys.
Mythic BoE farming.
Normal/heroic raids.
PvP.

Being able to finish the required content means you can spend more time doing what you like.

Me.

I’d rather have the story content in a spammable way, not as 1 hour chunks on a Tuesday.

Mythic+ keys were stretched out artifically using the great vault as incentive to do more than 1. But they are so unrewarding, it’s like pulling teeth getting anyone to do them.

Raid logging this early in an expansion is sad. Reminds me a bit of WoD.

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  1. TBC, flying.
  2. WotLK, flying accessible at 68, and was a requirement to do several Raids–At least SOMEBODY had to have Flying. And traversing the huge zones in some time period resembling ‘normal’ required either Flight Paths, and/or a mount much faster than 100%. The free flying mount rental wasn’t even introduced until Cataclysm if I am remembering correctly. In addition, Wintergrasp was a huge no-fly zone right in the middle of the entire zone; This is a sort of flying gate on top of several Raids requiring somebody having flying.
  3. Cataclysm, you’re right, it had flying accessible from the off-set and that is only because Cataclysm took place in revamped vanilla zones.
  4. Mists of Pandaria started the real gating of flying with its extra content down the road. The inclusion of Isle of Thunder as well as that one dinosaur’s island way off the handle was a real test of this, don’t think of it otherwise. In addition, there was an entire PvP/Daily area included as well that didn’t allow you to fly, either.
  5. WoD, Legion and BFA all gated Flying behind Pathfinder. The worst culprit of the trio being WoD, and after massive criticism, alleviated some of the restrictions on the achievement in Legion, and even moreso in BFA.
  6. You’re probably right about Shadowlands’ flying.

Edit:

You are wrong. Thanks for playing.

Raid logging? Not sure what you mean.
Castle is a very fun raid.