Why do people celebrate removing abilities, and making the game easier?

I mean, I feel you. I don’t know what to do about that. I guess a lot of guilds exist because the players in them want to do the stuff in the game, not as much to make friends anymore. People who want to socialize can just do discords with the people they liked talking to for free so they probably aren’t around in the game much anymore.

I’m not exactly a fan of Chi acting like Combo points for Rogue since it’s pretty much what it is… but to remove it is just wild Blizzard. Like at least make it work differently. Like have the Chi be sort of a focus meter, only if you run out, you will just miss 25% of your hits or deal 25% less damage. And maximum will have your hits multi-strike by 25%.

Bro I’m not even 500 ilvl on my monk and I’m parsing 90s on some fights in LFR and norms. And 90% of what I do is just alternate blackout kick and tiger palm.

I think it depends on what the ability brings to the spec or class. Spells that exist only to do the same thing but with a longer cd you use on cd isn’t terribly interesting and in most cases unneeded.

Look at MW.

In MoP, you had chi as a resource, yeah? You could choose to spend it on either big healing, or big damage (which turned into little healing). You had to plan ahead and anticipate damage so that you had chi when you needed it for healing but otherwise dumped it into damage.

That’s not even including any of the abilities we lost.

Modern MW, you don’t have chi, you don’t have to pool or think ahead at all, you just constantly spam buttons and passively have 300k HPS. You don’t even have to aim anymore or target people to spot heal.

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I prefer the current class designs and snipping of generally unused abilities, and to share your sentiment I hate holy power even as a tank, I understand that its meant to be a “use your kit wisely” mechanic but paladins did perfectly fine when mana was just the primary resource.

Guilds exist as a focal point for like minded people to do raid content with. Beyond that guilds by all technicality are a dead social construct.

And I really wish that weren’t the case. I’d love to progress on mythic raids, but Activision decided only guilds get to do that.

Imagine my surprise that none of those are just 2 buttons. We can skip the fact that to play the class well that you will use more than just 2-3 buttons, but none of what you said only used 2 buttons.

Like are you only including offensives cool downs? Not defensives, utilities, mobility, etc? I mean the game is much easier if you can stand perfectly still and pretend mechanics don’t exist.

But all of that aside, both of my specs have more than 3 buttons and more cool downs you mentioned.

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Activision didn’t make that decision, the player base did, all the social issues that exist in WoW are all player made and can only be fixed by players which will never happen because lets be honest WoW players are inherently aggressive to each other even if they’re of the same faction or in the same group.

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I’d understand removing stuff some. Blessing of Light wasn’t exactly that great design.

What I don’t like is removal of the buff blessings entirely or when they removed auras entirely, which at least they brought those back.

Even seals probably could have been made more interesting if they were only utility based and had no damage based ones(which locks Prot/Ret into really only 1 mathematically “correct” choice).

OP, weren’t you the person kind of trolling in some other thread about how is it people can like retail? Retail has a ton of abilities. So you’re trolling yet again.

And if you actually know how to do the content you’re doing (sans PvP)… you don’t need any of those buttons. In modern WoW you really only take significant damage when you do something wrong, or stand in the swirly. And I’m not including buttons that are longer than a 30s CD, I don’t include them when talking about MoP classes either.

Yes they did, in their obsession with the money esports can make. No one cared about raid world firsts all that much, and no one cared about who did dungeons the fastest. Now Activision turned both of them into esports, and we all suffer for it. They changed how lockouts work in mythic raiding to appease guilds and the esports-ified world first.

NGL the 30 minute seal shiz should just be a toggle like auras, in vanilla having to micromanage SEAL OF every 30s was bad design, then it was every 5 minutes up to 10 with a talent or glyph then 30 minutes was and is the standard. Make it a toggle blizz plz people get distracted and forget that they don’t have it on and only realize when they go smash something with a judgement.

There are plenty of dungeon and raid bosses that have unavoidable group wide damage, so that is untrue.

Also, if you are correct and that most specs can just used 2-3 buttons, why is brewmaster so much more complex than everything else? Unless using active mitigation is just a crutch or something and doesn’t count.

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Yeah I agree 30 second is too much micro-managing of them, and once it’s at 30 minutes you might as well just make it permanent.

Though I did like when Judgement did something different based on what seal you had up before they just split it into Judgement of Light/Wisdom/Justice then just removed that whole part entirely(which I guess we got Light back in talent form).

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Actually, this isn’t true. Chi wave/burst in mists dealt a lot of damage. The abilities were neutered over the years to the pathetic garbage they are now. Chi wave used to jump slower but actually deal a hefty amount of damage for what it was, esp. when stacked with tigerseye brew. It’s not useless filler, it’s an ability that fell to the wayside.

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Activision Blizzard is a parent company to two different companies that are largely doing their own thing, Bobby ran activision and who ever was in charge of Blizzard at the time ran Blizzard, Bobby was just the face of the thing. In fact Bobby cared more for CoD because its just the same game every year and people are stupid enough to keep buying it.

Remember, discord has something in common with the forums. It represents a small fraction of 1% of the millions of people who make up the player base.

So why does a fraction of 1% complain about something? Well you can probably find a fraction of 1% that will complain about anything.

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So it used to be not true. But now is true. Ok.