Why do people celebrate removing abilities, and making the game easier?

Got banned from the WoW discord, so. And my existence makes people freak out, so I can’t just say “get over it” or anything like that.

“Pruning” is not the word.

It takes something extraordinary to get banned there.

And given how it’s advertised to be an inclusive place, I find it unlikely people get banned based on existence.

Tbf he never claims it isn’t warranted, he just doesn’t take responsibility for it. Leaving it up to some intrinsic quality of his being rather than a behavior he chooses.

It makes me kind of sad tbh.

True, I’m betting MAGA beliefs related.

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I already have to keep track of Stagger on my Brewmaster, managing Chi on top of that is just needlessly complicated bloat. Mistweavers have Mana Tea stacks. The majority of my thirteen classes have almost forty-eight keybinds and some of those have macros to use different abilities with an alt key modifier. Removing bloat is not a bad thing.

Simpler game = Less interest

Less interest = Less money

That’s just not true in practice. For some consumers it applies, for the mass of consumers it doesn’t. WoW literally cut its teeth as a less punishing, simpler game.

Look no further than Helldivers 2 for an example of this.

ability bloat is a thing , there is a line of being engaging gameplay to have left over abilities from previous gameplay

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I can agree that some abilities may not be necessary to carry on. Though, and I play every class, there aren’t many abilities I’d want removed and I certainly don’t agree that something for situational use should be removed. Being able to utilize an ability in an applicable rare situational setting is what separates someone who has mastered their class from someone who still has more to learn or just can’t keep up.

Perhaps, a fair middle ground would be simpler, passive builds in the class talent trees, that players can opt for despite not giving players quite the dps or utility, but keeping things super simplified. This way, if you want the complex build and can keep up with utilizing all the “buttons” or you just want something more approachable and simplified, both types of players can get their way.

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Right… bet there’s more to it then that.

You have to understand the trap that trees fall into. The whole point was player choice. That was the sell point, player choice and more build options and abilities. What happened though was trees allowed abilitiy combinations that had never been allowed before which means most classes if you wanted to be anywhere near the amount of dmg of others you had to take a lot more active abilities and cooldowns. Most players did not like that and apparently the devs did not either. It has been one expansion and now they are trying to adapt things meaning some abilities are getting baked in to remove what they deem as unecesary buttons and other abilities are getting passive options for people who want them (for instance jadefire stomp can now be chosen to activate at the end of a full fist of fury channel for ww monk)

In summary they are adding options for passive and active abilties which is what you seem to want, but they are also just forcing the integration of some passive abilties because they don’t like how complex all the rotations got. Also extra note there are some classes they purposefully kept really complex. Go check out rogue.

Yeah I can’t even with that one…

Have you learned anything from all those times of getting kicked/banned?? If it’s that consistent maybe work on yourself for a bit and learn how to be a more socially acceptable person.

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Chi burst/wave was completely useless and never used, making it into a passive will actually make it useful. That’s it

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This one I can get behind, I dropped my H Pally after it was added.

People like different things. It’s something you come to terms with as you get older.

Or not. It’s always up to you.

For the same reason they celebrate the next new expansion, patch, or blizzcon: their game experiences could benefit from significant quality improvements, the developers are throwing speculation at the wall to see what players partitipate in, then using that data to make decisions on what to do next, and players are hoping that somehow turns into an improved game experience.

Instead of demanding their past play experiences being valued, demanding better consistency, setting expectations for evergreen game development, they settle for the loot piniata party resets and continue to hope the following update captures what was missed.

Meanwhile, some 200 million people have found a reason not to continue playing. Rather than identify and recognize that reason as the neverending treadmill of nonsense content being ushered out to devalue everything that came before it, Blizzard says stupid things like ‘now is the time to come home’ while hopping right back on the treadmill.

Its a sad joke, put down the hopium/copium. I cant even be botherd to pick which of the 4 game products I want to use as my ‘social engine with a dungeon as a backdrop.’

Used to have a reason with Wrath Classic and Dragonflight, but soon as the next thing was announced, my interest died. Now is most certainly not the time to go anywhere near a Blizzard product. Check out those pre order offers in d4, they already announcing an expansion. Seaons have been mid at best, only really serving to fix some of the base game issues that should never have made it to a live environment.

The insistence on season play (garbage), the lack of any real end game, and the fact they need to sell an expansion to get people interested, huge red flags they really don’t pay attention to feedback, they don’t acknowledge mistakes, and they certainly don’t learn how to improve things.

Tell you what Blizzard. You spend time making any game you have as good as it can possibly be, I’ll buy another product. Until then, keep duping players into helping that line go up. Those hero talents really sound like… hero classes. And any other nonsense you’ve contrived to add some level of appeal to something which should otherwise stand on its own merit.

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I fully support getting rid of filler abilities like Tiger Palm, Crusader Strike and Sinister Strike to be replaced with [buffing your regular auto attack]

Filler spells for casters like fireball, frostbolt, lightning bolt, smite, mind spike etc should additionally be 100% castable while moving

I have a strong feeling that your opinion is not the reason you were muted in the discord.

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When the game devolves into having 37 different unique keybinds it becomes a bit redundant and excessive. Buttons for the sake of buttons is NOT FUN.