Why do I have to do Mythic+/Raid to get the best gear?

Give me the content and I will find a way to fail it. No such thing as no-fail, Grizzle.

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Aye, yet I could care less about who has what. I play for me. I have fun.

No such thing as true RNG either! But we get inhumanly indistinguishable from it regardless :wink:

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your character is strong. that doesn’t mean they’re the strongest on the planet. both things can be true.

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I was mostly just making a comment on my addiction to failure more than anything else.

“I wanna go to an MMORPG and demand that it be turned into an single player, free gear in mail game”

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Because in WoW content difficulty roughly correlates to ilvl reward, with some minor exceptions of long term / high RNG things like gilded crests from delve maps and one off renown track rewards.

The majority of the difficulty in WoW comes from coordination, be that explicit verbal / written communication during group content or implicit communication and understanding built from a shared pool of knowledge.

Solo content struggles, or more realistically outright fails, to emulate this aspect of difficulty.

not available on PC until 2025

yes I’ll be playing it when it comes out.

I liked Animal Crossing so yea, prolly gonna like this one also :slight_smile:

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You don’t have to do anything K? Including ur post It is dumb, hence why so few do it

Its your account - did you sign up for agony? or to have fun? Play to have fun

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Instead of blaming Mythic+, maybe think about why that leg of raiding died. If people are playing other content instead of that content, perhaps that content should be improved.

0.001% of the player base does mythic raiding and M+?

There are over 4 million characters in raider io, so that would make the player base 40 billion people.

If we do the math the other way, and we look at most recent estimates of 7 million subscribers. .001% of that is 70.

PVP gives gear at similar levels and you can upgrade those through PVP content, why not rock out at that, then you and the 40 billion regular subscribers wont need to compete against the 70 people playing M+?

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Yea, for example, I miss the one boss raids. I understand the appeal to m+ and delves going even deeper in the convenience direction.

They kinda just got replaced by world bosses, but I do miss the like… post tier 1-3 boss raids. CoS and ToV were a lot of fun.

That’s a silly notion.
The argument here has nothing to do with effort. He is not saying it has to be low effort, or easy. He’s clearly saying he wants SOLO content options. Such as Delves, but with proper rewards up to mythic vault.

I agree. And I am completely okay with it being harder content… so long as I can solo it… While I do like playing with a group sometimes, I also like to play alone often.

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Because it is an MMO.
IDC what people say, that is my answer. :wine_glass:

Delves already reward at M+ levels.

To clarify, are you asking for Blizzard to make the difficulty of world content dangerous enough to need full Mythic gear as a baseline?

Because if so, hard agree

Short answer, no.

Long answer, noo.

You get gear from/for the content you are doing.

To be fair, TIMING a +10 within a season is usually comparable to around the top 16% of players in most seasons. You do NOT need to time 10s to get the best gear, and usually closer to 25-30% of players hit that level of GV farm within a season. Without upgrades, that rewards 623 ilvl gear, or 1/6 M

But let’s assume you are not in the top third of players, and let’s see how that stacks. Assume you can only do up to 4s, IE, 95% of players. Assuming you’re far enough in season, you can literally farm 2s for Champion gear and normal crest upgrades, and then swap to 4s for hero crests. You do not need to time these keys, and you will end up at…619 ilvl

619 / 623, or one item level jump lower than the same Mythic gear that the top 3rd get from GV or Mythic raid.

You can also achieve that ilvl purely from delves.

Technically, you can even achieve that in ilvl without a serious team commitment of any kind. M0s are trivial, and between M0s, Delves of ANY level for the weekly, and Time walking dungeons (again trivial, may as well be solo content) weeklies, you can ALSO hit the 606 range effortlessly, and the 619 range given time

In fact, you could do pure world content and hit 606 without a single champion piece, and JUST from works content you can get weekly champion pieces, and can trade crests up. Technically, you CAN hit that same 619 ilvl and have effectively the same top end of gear for all content but the content that needs it

So…why aren’t you doing that? And the answer to that is likely why you’ll never see this going your way in practice! In order for world content to justify dropping Myth track items, said content is going to need to have a STEEP curve and/or limitations to even be viable as an option. The issue then is that if EVERYONE can do it via a community, it’s almost certainly going to have a limit that’s… effectively much what you do now. Okay, so that won’t really work out.

So maybe we remove the limit and…that content is going to be so challenging that feel as you do would TECHNICALLY be PERMITTED such access but NEVER get it. And that doesn’t really change anything from now.

And if the content NEEDED the gear, then it effectively drops the player power in the world for people like you, making the overall experience a net negative for all but the best players.

But that’s also the purpose of Myth track gear; to do content hard enough to merit needing it, to get it as a reward.

Your problem is one that’s a naturally occurring issue within MMOs. If the gear has any MEANING to it, then the only way to have world content offer the best is to have everything normalized around world content being the basis of the game play. WoW hasn’t done that since vanilla, and even then, it only barely did it

Which makes this sound like…you just want something as successful as WoW, that isn’t WoW

this thread has to be satire lol.

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