Why do folks want vanilla lvling in retail?

The math was done earlier and it showed you don’t get weaker while leveling dude. I do, however, agree that the leveling in BFA was pointless. No new abilities, nothing interesting to gain until 8.2 where it was tied to your HoA. They had so many abilities they could have returned. Or made it so at 120, you could swap pvp talents with pve talents.

And for the majority of Retail players who do not raid and do not do M+, that’s a big problem. For three expacs now developers have trying to get more players to do progressive endgame content and it isn’t working. That’s why so many players have left! That;s why people are playing Classic. WORLD CONTENT SHOULD BE A PRIORITY.

Classic through MoP most players leveled, worked on professions, did some dungeons, and then leveled alts. That was their game. When LFR was added, many added that to their game-play.

Blizzard decided to try to force more players into progressive end content and all it did was lose them players who had stayed subbed continually for years and years. When they saw how it wasn’t working, they started throwing features at the wall to see what would stick as far as end game content for non-raiding/M+ players. Island expeditions, warfronts, garrisons, follower missions, and so on.

They need to go back to what worked.

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Hey, I support the removal LFR,LFD and Mythic raiding from the game along with anything related to e-sports!

We also need to have realms condensed since there’s so few players spread across so many bad realms with nearly no economy so one or two people OWN the AH on those realms.

I think we should go back to single difficulty raid’s and have electable “hard mode” fights that require mythic raid levels of concentration and skill. Sadly as long as they keep trying to chase the failing e-sports dream this game will have content divided and raiders spread thin due to too many difficulty choices.

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Sure, that’s why I could pull a dozen mobs and burn them down at 111, without legendaries, but I could barely manage to survive 3 mobs as a fresh 120. Because I didn’t get weaker.

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Anecdotal evidence does not refute math. Sorry.

I second that. We founded our guild in TBC based upon this premise and had a blast in Kara even though quite a few of our members were a tad “unconventional”.

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Personnaly, i just think that current wow should be more difficult for lvling purposes. I never, ever die in current wow while lvling up. Only time it happens is if i go afk, and dont see a patrol mob from like 10 feet away. Its just not as much fun. You don’t really have to do anything, or train anything while lvling up either. In wrath of the lich king, i was always helping someone finish their class quests, for some of their base skills or what have you, and it was interesting. The only real thing that happens now is someones like, will you run me through an instance?.

I miss that adversity, and certain requirements and rites of progression for lvling up. lvl 20 was the base lvl for most classes who could dual wield to be able to dual wield. Some classes like shamans talented into it in wrath at lvl 40 for dual wield. Or having to be lvl 45 for balance druids to be able to use boomkin form. It gave you a goal to work towards while lvling up. Like man, lvl 40 is a lvl, i can get my mount. It took a bit as well, but not to long. Man i cant wait to get to lvl 45 so i can be a boomkin. I cant wait until lvl 30 for my travel form. Things like that made lvling up in vanilla, bc, and wrath so much more intrigueing than like, well i gotta get to 120 in like 5 mins or so.

Like it should take some time, but not to much time to lvl to 120. I wish there was adversity and reasons to get to certain lvls, and to help other players. The class quests were good examples of that. They could be pretty hard to solo play. Its all about that max lvl now.

Different players. Most of the people playing classic are not players of modern WoW. They were trying to pitch the harder mobs and slower leveling on players of the current game who are conditioned to think leveling is just some chore you have to do to get to the “real” game. They just want to cruise through it with as few wrinkles as possible…
Classic players by and large view leveling as a major part of the game. Those wrinkles and need to constantly pay attention make the game more engaging for us. They also drive the social part of the game we like so much. If i’m having trouble I can ask that other guy over there doing the quest for help and we can run around doing quest chains and having a grand time without feeling like “this person is just holding me back.” because the difficulty of world makes me value their help.

God, three to four months of no lifing to hit 120. Youd see retail population and new player acquisition drop faster that ever.

Modern Blizzard would just put those quests into solo instances, so you wouldn’t even have the option of helping out someone who’s having trouble.

Found that out in Legion, when a friend was having trouble with one of the mistweaver artifact quests because the NPC tank wasn’t attacking mobs and she kept getting killed. Tried to group up so I could tank for her, but no dice; she was in her own instanced version of Val’sharah.

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To me, leveling is the game. PvP, Dungeons, Raiding are all side things to do when you are not leveling. Like Fishing, Cooking, Tradeskills, Pet Battles, Trial of Style, etc. I specifically only play MMORPGs since 1999 because this is the playstyle I liked.

I realized what I prefer has morphed into something completely different, but it seems there might be a market for players that like the kind of game that I do.

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Good post. At this point, I actually wish Blizzard would dump level scaling in the next expansion because of how unfun it is. But knowing how this usually works, it’s unfortunately here to stay until enough people complain about it.

I’m not even sure they could unscale the game, at this point; they’d have to restructure the leveling in both Legion and BfA so there was a defined path rather than “choose your zone”.

And I don’t know that scaling, in and of itself, is the problem. I think Blizzard’s implementation of scaling, though, is a huge issue. They could have implemented a version of scaling + ilvl scaling that scaled mobs to the expected starter gear for your level, while quest rewards were also scaled in such a way that, as you quest and gear, your level + ilvl gradually outstrips the mobs. The mobs stay our level, but we still gain power as our gear improves.

Instead, they seem to have done the opposite of that, where the mobs gain power as fast or faster than our toons can level and gear.

I do feel that the old model wrath of the lich king was using, is where the game should go back to. I know the story was popular and so was arthas the main villain, but overall, the game was there. Randomizer i think if it was handled more strategically, because linked servers are annoying because you cant trade or really do anything with those players. So having the servers actually be linked would have solved alot of issues. Also, randomizer could have put a group together, but you still had to trekk to the entrance with your newfound party members.

Leveling is a chore in all versions. The difference?

In retail, when I think about catching up an alt or starting a fresh character:

In classic, getting an alt to 60 was more like:

But you couldn’t generally power through it in a day or two.

Retail players need to be saved.

Va-nilla WoW, How sweet the game
Please save a wretch like me.
I once was lost, but now I play
Va-nilla Le-veling.