Why did players initially leave retail for private servers?

That’s a you-problem. Being a toxic piece of work is never acceptable. Blaming your own behavioral problems on boosting is just you refusing to face your own terrible behavior.

4 Likes

This.

Thank you Auras.

They didn’t. The popularity of private servers is greatly over stated.

Majority of private server players quite simply suck and have backwards view on how the game should be played.

GOOD players do not waste time on illegitimate servers. Their skills won’t be recognized if they’re playing a pirated game.

  1. its free
  2. NA can play with better players (EU)
  3. larger server pops
  4. more toxicity (yes people enjoy being jerks)
  5. can pick your expansion and play something you enjoy.

I’ve had the impression that most of the people who play WoW Classic are not private server players.

So help them learn.

Or is the community so elitist and toxic that they can’t spend time away from their “How to beat The Wrath Crusade” walkthrough guide and help someone.

Everyone has the game’s best interesting at heart right? /sarcasm.

I left after wrath… quit playing WoW after cata came out. It didn’t seem like it was a bad expansion, nor was it bad. Most people were excited about many of the new aspects of the game. But systems that were implemented in wrath and beyond seemed to take away from the community “feeling” of the game. My guild kind of started having a ton of people quit over the course of the first few months after wrath was in its last patch and even more about half way thru Cata. The general consensus was that LFG tool diminished interactions and made a ton of people feel like they were playing with bots who didn’t communicate, constantly leaving if anything went wrong, no one talking, among other things… and even though it was cool at first to see players from other servers in Dalaran and in the world… it was also like seeing ghosts. You may do a quest or dungeon with one person from another server that you may never see again. We didn’t get that interaction of leveling or questing and seeing someone multiple times and talking to them and eventually adding them to our friends list. It was the start of the game becoming more solo-friendly and also completely removing the need to have a good reputation on your specific realm. As well as things like item level or at the time (gear score). People wouldn’t bring a skilled and experienced player just because they were a gear score of 849 instead of the “required” 850. Even after several aspects of guilds slowly dying from many different things, what was left to choose from if you needed a good community to raid or play with, were nothing but guilds that wouldn’t let you do the content with them unless you had certain achievements, gear score, arena ratings, or even the “perfect” spec. Basically introduction of achievements and gear score (Ilvl) slowly turned every friendly community driven road to end game content, to a min max culture that still exists in one form or another in retail to this day.

Also, some people (not myself) thought that the approach to adding a more “story-driven” narrative to the future expansions kind reduced the effect of wonder and mystery of the lore of zones, characters, and items… etc. some said that they should have done the whole “show, don’t tell” approach. I feel that TBC did it the best with the introduction of the Caverns of Time and seeing parts of Warcraft lore from the past being able to be played through. I personally feel like Wrath did a good job as well, but the story of Arthas should have been the end of the focus of specific character lore along with the few characters involved in his story… (Sylvanas, Uther, Jaina… etc.) Wrath had a good conclusion with its story where you didn’t have any drastic gaps or questions in anyone’s motives. With completely oblivious audiences wondering what fan theories or plot devices they will use or retcon next. So… playing through wrath allowed you to see the start, middle, and end of an epic journey without dragging out plot lines to keep people playing for future expansions. Basically, too much info about the world that players shouldn’t have seen, but rather experienced. One complaint I hear is that they turned an MMO into a single player story driven narrative game.

Some of my classic guildies say that part of the reason they quit and went to private servers were due to things like itemization being made generic with item levels or gear score… you didn’t get an item because if had overall “better stats” for your class or spec, but instead equip some random blue item with a higher number in it that was higher than your epic from the last raid tier. So in their words “the rewards seemed less meaningful which was the whole reason some people wanted to play the game, which is to get amazing loot and memorable items”… some people talk about not remembering what weapon they just unlocked in a raid or M+ in retail, while remembering a weapon they got in Vanilla or TBC to this day, down to the rough estimate of the stats, looks, and who dropped it.

I went to private servers for a short few times
personally because the community was a much better environment than what the current game had become. As well as being able to do old content with new knowledge and hardware and such… and in all honesty even compared to classic today, private servers had a far superior customer support and anti-cheat system… at least for the majority of the ones I played. Server stability might have been a little shaky depending on which p-server you were on… which goes both ways because some were more reliable than the official servers. As well as the awesome experience of having one server with thousands of players on a fresh release who are all on a level playing field and doing the content together… man nothing beats that. I’d even keep playing classic over TBC if they had seasonal fresh servers every few years.

There also is the very small-ish group of people who just want to play WoW without paying a sub. Many people in Nostalrius were from countries outside the US or EU who wanted to play, but couldn’t afford the sub fee at the time.

All in all, it boils down to the expansions over the years slowly changing things over time for better or for worse, that over the years practically became a completely different game all together. Just with a similar theme. Nothing wrong with the current game for people who like that style of gameplay. Some people don’t want to have to progress on raids to be on the “cutting edge” by slamming your head into each boss for literal days or weeks at a time. I’d estimate that there are actually more people overall who would rather have a raid:PvE content where you can just play with your friends and crack open a beer with friends in discord and tell jokes to down bosses and get gear without having to have extreme amounts of specific communication, addons, comps, etc… most people don’t mind having to learn new mechanics… but as time goes on, having a boss where every player has to be in their A-game and stand in specific spots, use specific abilities at the perfect time, unlocking weird puzzles, memorizing 12 different phases… most people just don’t enjoy that. And nothing against people who do… I hope they have fun doing that. But overall the community aspect of everything after Wrath (because of systems introduced in wrath) split the community slowly into several groups of people who either wanted the game to constantly be harder and harder, and the other side who want to be able to just relax and have fun with friends… and have more social interaction instead of having the game push social aspects of a MMO to the side.

Gamers playing WoW getting older. Part of the reason I quit after Wrath, not blaming game design, is the fact that I was having to focus on school or a job… and by later expacs, the amount of time needed to be invested in future expansions to be in a community in WoW who was playing current content… was just not possible when you have to work (in my case) 60-80 hours a week. I’d hop on every once in a while… maybe a few weeks out of each year to see what was new. But there was no way I had the time. Recently I got a job working normal hours and have been playing classic a ton. But when I tried to play shadowlands I got 2 chars to max lvl… did arena, raid, covenant stuff, and whatever else I could like torghast etc… but i didn’t enjoy the raids, arenas were annoying when you get globaled by a boomkin or sub rogue… the game tried too hard to give me little chores I had to do to keep up. So many things to do… but the “fun” I had doing certain things like torghast was more like a theme park ride… yeah it was fun at first… but if something requires me to constantly do it to “keep up” it becomes a job… Shadowlands tells your path to character progression is that you NEED to do one of many “options” consistently and grind your way up… while in classic I am not required to do anything. I raid when i want to, pvp wen I feel like it, farm on my own terms, grind for my own goals… and I freaking LOVE logging in every day since launch to see what pops up to do with my characters and guild. Classic or P-servers were inspired by a time when the players made the content around the game and the various things you can do in your own time with a fairly consistent way to power up, instead of today’s game where every new piece of content trivializes the previous effort. Like how you can get some pieces of gear from the first raid tier in classic that last almost the entirety of the rest of the game… which gives you a reason to always want to go back and do things with buddies or even just help other people gear freshly leveled characters

2 Likes

Pservers past vanilla had XP rate increases that make a one time boost laughably cute by comparison. I’ve seen ten times the normal XP rate.

In my opinion, based on the language in the ToS about cheating and exploits, mage boosting could be considered exploitive gameplay. Since there’s a clear demand to not wanting to level characters and to get to the endgame content, Blizzard implementing a boost is a logical and reasonable approach. It’s also not unprecedented.

Didn’t many private server players just buy boosts and what not from the admins of the servers lol

free game?

tl : dr

Better let APES and Progress know that, you know, the private server players that embarrassed Method during Classic launch race to Molten Core.

levels hunter. thinks he knows how to play hunter class.

reaches 60+…hello steady shot, hello kill command.

That’s all it boils down too is profit margins.

Even if 25% of the classic players buy a boost, that’s still tens upon tens of millions of dollars.

That is the most wrong, uneducated, and outright blatantly false thing you could ever say. You could say 2+2 = 9 and that would be more correct.

You can’t possibly give a reason as to why random people you’ve never met played private servers. I can say why I lost interest in WoW. Because Blizz took the community, punched it in the face, spit on it, stepped on it, infected it with syphilis and flushed it down the toilet. And now they’re doing it again.

For what I’ve seen it really depends on what they want to play for example we’re waiting on tbc Well there’s a private server that’s already up and running.

With a lot of features that a lot of people would like in the game so some people actually play for a reference sewed like well this isn’t what blizzard will do but it’s a good outline and sometimes it’s a lot harder to.

Like I spank a good portion of the burning crusade heroics are generally scaled up about 5 or 10 times.

Not only that for whatever reason generally those people are a lot better at getting bots off the server than nom blizzard is on classic.

For whatever reason I have no idea but generally those are the reasons I’ve been told

Whoa there manne

Let’s see apes clear mythic content then eh? You’re comparing people who spent 10+ years of their lives no lifeing one aspect of the game vs people who have mastered every single version of the game for 16+ years. Lol at you thinking anyone but apes should be embarrassed for not doing anything but the easiest version of wow to ever exist and pretending like it makes them “skilled.” :rofl::rofl::rofl: