Why continue to go out of their way to make the game less enjoyable?

You’re sounding like a dictator at this point. That’s not a good approach. You could of just said our views don’t meet, but that ego side is showing more. Is that the requirement of becoming a green text?

4 Likes

Because at this point they would rather go down with the ship than admit they were wrong and change direction. Pride and stupidity is a heck of a mix.

1 Like

Just being realistic.
No one is being a “dictator.”
I am just stating my opinion on things, and people dislike them.
Nothing new for me at least!
But I will not stop just because people don’t like them.
Sorry for that, but I feel its important not to back down on topics like this.

Yes it has. BC was quite enjoyable to play. That’s why it had a 9+ on metacritic. Most people liked it. Most people liked vanilla as well.

Not that many people like SL, mop pre IoT, wod, or bfa. So maybe they should stop designing the game in that style. And maybe, just maybe, with enough feedback from people like us, they will.

2 Likes

You got your views twisted. The moment you said

paints you in another image.

If you was being realistic then your approach would be Blizzard will do as they please regardless of feedback. There’s a difference.

Probably because it bothers an ego side of yours which you just promoted right now. Sometimes it’s best to leave as it is and move on before digging yourself more in the rabbit hole. This is an ego side of yours and anyone can see that regardless how much you wanna change that narrative Metrohaha.

6 Likes

There is no rabbit hole or ego.
I am just giving my thoughts on this subject.
At least, that is how I view it.
Perhaps I have repressed it or something haha

You’re giving your thoughts alright, but you’re projecting it in another manner. Perhaps you’re just not aware on how it’s being expressed or maybe you do. However back on topic it’s not a good Blizzard move and they really should focus on trying to keep their consumers happy. Unfortunately they only tend to do it half way or at least 25%.

2 Likes

Mop class design was best class design. <3

1 Like

Yes, nothing like not backing down defending a change that does absolutely zero good for the game. I love when some of the worse content gets made worse 4 months after we’ve been doing it.

Good job fighting the good fight Metro keep it up mate.

Someone has to defend the little, multi-billion dollar corporation anyway.

15 Likes

Why do I get the feeling the Metro is a manager at Blizzard and partly responsible for this decision. She/he is echoing the attitude of “here’s some sh-t, like it or starve.”

2 Likes

They are more vengeful than a wife that was cheated on with her best friend and her sisters while her mom videoed it while laughing!

2 Likes

they just want Warcraft to be for dungeon/raid loggers, quietly and slowly removing the rpg aspect of the game.

Are we complaining that the covenant hearthstones should be independent hearth stones that take you to your sanctum only?

Is that on the agenda?

They got rid of flying cause the zones are so small it seems bigger when you just have a land mount but compared to TBC this xpac is small zones and less content

1 Like

SL is easily the biggest offender to making wow less enjoyable, and here was so happy to move away from BFA and since launch my wife and I wish we were still in BFA, SL is not enjoyable what so ever and each patch just piles on, and 9.1 is looking to be hot trash too. I do not think blizzard listens and do not think blizzard even plays this game , either that or there so Arrogant on what they think they want they refuse to wake up and realize this game sucks.

5 Likes

Ah yes, the classic wow experience, I suspect the reason why we’re able to share mob kills and pickups was because of competitor MMOs that emphasized on player cooperation (you got rewarded for reviving a downed player), you could tag the same mob, and so on.
This is slowly reverting changes that go all the way back to Cataclysm with their design philosophy, the last expansion where we had an RPG talent tree, and then, later on, it was deleted.

First time playing through the Story campaign I noticed there were some quests that had shared progress and some that didn’t, some you could actually pick up while mounted.
I assumed that the ones that had shared progress with your party and let you pick up things while mounted were because experienced developers worked with designers to make the questing experience friendlier and better, and those that didn’t let you do that were designed and rushed by lesser experienced developers.
But both could go either way, my point is that reverting from the friendly format of shared progress we’re going back to a really archaic oppressive design that Blizzard has turned away from for the better.
There’s no reason for game designers to revert back on positive changes that helped the userbase grow. If players want "First Come First Serve" mechanics then they should feel free to play World of Warcraft Classic or the upcoming Burning Crusade expansion as older renditions of WoW featured this concept of acquiring items.
Find a better reason to add back “First Come First Serve”, if you wish to make everything like this from now on, please make the items you pick up serve more than just one purpose and have them be a lot more meaningful, because as they are right now, they do not warrant this sort of change and this kind of design decision clashes with many other things.

It does not make any sense to make quest items work like this considering herb gathering and mining don’t do this either and considering that the game since Cataclysm and onwards has turned to be a much friendlier game in regards to questing efficiency and replayability (shared group progress, mob tagging out of groups, non-unique pickups, high quest item drop rates); and no I’m not suggesting that things should go back to the old ways because a lot of old design decisions I’d imagine were set in stone because of how old MMOs worked, turning away from that design has improved WoW.

There’s no reason why we should compete for Quest items unless we’re forced to do Player versus Player content, there shouldn’t be competition and toxicity in regards to quests such as these, instead, players should be encouraged to work together.

3 Likes

Well-said. Competing over FCFS mechanics is just PvP with extra steps.

So, what im seeing here:

The game have obvious flaws that makes its paying customers unhappy.

But the Paying Customers can’t point it flaws , criticize and make their voices be heard hoping for a better future for the game on the it’s oficial place of communication a.k.a the Forum?

What we should do then? Just swallow the flaws and quietly accept it?

lol no, we all love the game or at least the Warcraft universe, we want it being better, thats why we come here to criticize and point the flaws. its not just “random hate”

I just don’t understand why there is some people that just defend the company’s every single move or change, independent if it is bad or good. Or worse, try to argue against the whole paying community ( or at least a 80% of it) saying everyone is wrong and the company is right on all his moves

5 Likes

If you work in any realm of CS, you know, too, that it’s the disgruntled 25% or so that are the ones doing 75% of the complaining.

No solutions to offer here, but yes, you’re damned if you do and damned if you don’t.

That said, I’m of the player base who would prefer things to be easier - I don’t get a big thrill out of getting destroyed by NPCs, and I prefer to stay in a little solo bubble since I’m tired of the players who have absolutely no patience for mistakes. I’ll just stay well out of their way, thank you. But I accept that I just get to suffer a bit more at the hands of the NPCs because I’m unwilling to group up and thus get better gear to help me solo.

2 Likes

I feel exactly the same way. I spent hours daily on BFA, but they took away everything I enjoyed, or made it so tedious I don’t want to bother any longer.

2 Likes