Blizzard has to maintain a cohesive story for hundreds of thousands of people. You can’t split off and change the game’s story when they need it to be the same for that many people.
Given that we as players never have the power of a (current) raid boss, you wouldn’t be one. You’d have the same powers you do now. Can you go solo a 20 man raid? No, you’d evaporated in 2 seconds.
That’s because this isn’t a single player RPG like Baldur’s Gate or something else where you can make decisions that make large changes to the world. Blizzard has those set in stone. It’s pretty simple.
Even Void Elves dont/cant fight for the void. Thats the problem with everything being so linear and no choices. They tried doing some choices in BFA (Team Sylv or Team everyone else.) And then the whole eye of Nazoth thing. But that was the closest we came to a choice.
Just about everything we’ve ever done for Odyn has been pretty low on the ‘good’ scale as well. That guy’s basically a villain getting away with masquerading as a ‘good guy’ only because he’s loosely Titan-affiliated and our characters are forcibly written to be on the Titans’ side. But just about all of the conflicts he’s involved with only happened because of his own actions lol
Well maybe for a start, try asking yourself why the world distance itself from Naxism and when some organization starts some Naxi worshipping, ppl starts to panic and action is taken?
Your question is the = of wanting to be a Naxi and going their way of life, FROM the perspective of the rest of the world. It’s very clear cut, the world of Azeroth is not gonna agree to change to void/fel/demonic majority and those that uses such powers are often shunned and misunderstood, even if they channeled it for good.
Think about it, imagine some one saying using the tear gas chamber of Naxi is a ‘‘better’’ and ‘‘cheaper’’ way of disposing of terminally ill patients.
Simply stating that players who picked the bad side would be an obstacle at best is bravado. Youre assuming that it’d be written that way. Youre also assuming that we would make for a weak raid boss. We wouldnt be the raid boss lmao. The NPCs that are built up because of us would be. We do not need BG3 levels of decision making. Get that idea out of your head.
Mate… Nobody is talking about that. That is ridiculous. Being a villain is not the same as WW2. If it were, we would all be condemned for our actions in BFA alone. Brennedam being a prime example…
Edit: Oh right, I almost forgot about the tree. Even better example…
I have always advocated for this. An evil faction. What is so bad about playing not just the devil’s advocate, but one of his top commanders?
I posted a long time ago touching on this when everyone was sill in an uproar over the Sylvanas thing.
I made the character of an undead, because back then they were seen as fanatics. (Admittingly, in the early sages of WoW, it was more about story and RP than the Esport it has become today.) Something I, and others wanted to play from that viewpoint. I didn’t care Sylvanas was using everyone, or dangerous to her own kind, or mad, looney, or whatever. I chose to be her tool, willingly. I would help her betray anyone she so chose. That was gonna be the fun thing for my character. (I wasn’t alone, there were many with this view.) there was even talk BY THE DEVELOPERS, of creating a 3rd Undercity faction, not a good, or a bad side, like they lump Horde/Ally, but an independent faction, totally devoted to Sylvanas’ whims. The thought back then, (and I mean 15+ years ago) was that the writers would be able to have a third faction to work with to explain some inconsistencies in the story line, and giving them other avenues of story development.)
Why would anyone be against a player based “chaotic evil” faction, when the whole game is already designed around the good/evil struggle?
No, there is nothing wrong with that. We play the games how we like to play them. Even if it means being the villain. I mean seriously. who even opted out of “No Russian” in MW2.