So I gave this thing an honest shot, but I’m feeling kind of burned out and have pretty much given up on the idea of earning 1950 for the Galaxy enchant.
I’ve never been a great PvPer, and even less so at rated content. Even so, people out there convinced me to try, that it was this “great easy thing that anyone can do” now. So I got together a set of gear, found a PvP affliction spec, and dove in.
I tried solo shuffle and got my butt handed to me. 0-6 in one of the games, targeted each time like I was the fat kid on the playground, and where I was told to alt+f4 my life.
Okay, fine, maybe Blitz was more my jam.
Did only slightly better there, but trying to PvP as a warlock still felt kinda miserable. Games were taking 30-45 minutes just to get in, and only to lose much of the time anyway.
Many hours and gold down the drain with pretty much nothing to show for it. Galaxy pretty much out of reach. It just feels incredibly disheartening. I threw myself into the PvP world, let myself get beaten up, but came out with nothing for my time and effort. Lesson learned, don’t think I’m going to try that ever again.
It just leaves me asking the question though; why can’t PvP be about participation? Why is it only the winners that get to matter? I would gladly have kept trying if I knew I’d get what I came for eventually. The winners can get it faster too; I would have no problem with that. Just wish that even for chronic losers like me, if the system needs bodies for the grinder, they’d at least make it worth our while, you know?
Sorry for the rant. Just feeling incredibly depressed right now. Flame away.