Lets face it people the last couple ‘races’ that Blizzard have added are just the laziest copy paste they could do. Oh boy let’s add more variants of elves and dwarves or mechanical gnomes and fox people to try and get the Asian market. No Blizzard needs to break away from taking the easy route and actually add a race people have been asking for since the very beginning, Ogres belong in the Horde.
The Horde’s need for a new, iconic race with deep roots in its history makes ogres the ideal candidate. Their addition would not only honor the faction’s legacy but also provide a counterbalance to recent Allied Race additions on both sides. The addition of ogres as a playable race in World of Warcraft is a long-overdue and highly anticipated evolution of the game’s roster. Ogres possess a rich and nuanced lore, deep ties to the Horde, and a unique cultural identity that sets them apart from existing races.
Lore Justification
Ogres have been a foundational presence in the Warcraft universe since its earliest days, their history and culture deeply intertwined with the very fabric of Azeroth and Draenor. The Gorian Empire was not a mere collection of savages; it was a sophisticated society ruled by powerful sorcerer-kings, or imperators, who codified law and justice in support of arcane mastery. Lore reasons I could definitely see a new Imperator of Highmaul taking the throne and needing to secure there power sending and emissary out to make an alliance with our Horde.
Technical Considerations
Blizzard has successfully implemented large and uniquely shaped races before, such as tauren, kul tiran, and dracthyr. Existing ogre models from Warlords of Draenor provide a strong foundation, requiring only updates for player-level customization and animation fidelity. Concerns about hitboxes, doorways, and mount scaling have been addressed in previous race additions and can be managed for ogres as well.Blizzard has the technical ‘expertise’, narrative foundation, and community support necessary to make playable ogres a reality. By embracing their legacy, celebrating their culture, and integrating them thoughtfully into the current narrative, ogres can become a beloved and iconic addition to World of Warcraft.
It is time for the ogres to step out of the shadows and claim their rightful place among the heroes of Azeroth and for the Horde.
Now for the Alliance, because you cant just give a slightly bigger player module to one side but not the other. I was originally thinking about the Mogu race from Pandaria. Yes I know there not the nicest race but neither were the dark Iron dwarves, but Queen-Regent Moira Thaurissan brought them into the alliance so stranger things have happened. Then it hit me like a brick, the Vrykul. They would make the perfect counterpart to the hordes new ogre race. Both races slightly taller than the other playable races, a good counter to one another and just seem to fit into the Alliance.
Lore Justification
The Vrykul stand as one of the most compelling and lore-rich candidates for a playable race in WoW, especially for the Alliance. Their deep roots in Azeroth’s history, their mythic connection to the origins of humanity, and their evolving role in recent expansions provide a robust narrative foundation for their inclusion.The Vrykul are fearsome half-giant warriors, originally created as titan-forged iron vrykul.The Vrykul demonstrate values—mercy, familial loyalty, and resistance to tyranny—that resonate with the Alliance’s ethos. Furthermore, the Vrykul’s reverence for titan keepers such as Odyn and Tyr, both of whom are also venerated by humans and dwarves, further aligns their spiritual and cultural identity with the Alliance.
The most compelling argument for Alliance alignment is the Vrykul’s role as the progenitors of humanity. The act of sheltering and nurturing their “runt” children, who became the first humans, is a foundational myth for both races. This shared ancestry creates a natural kinship between the Vrykul and the Alliance’s human nations. Could see God queen Sigryn being there faction leader and bridging the gap for the races to unite, even Vrykul clans rebuilding and maintaining their presence in Northrend.The Gjalerhorn still holds slumbering Vrykul ‘could be where our characters come from?’, and the Valarjar continue to serve Odyn. These developments position the Vrykul as an active and evolving force in Azeroth’s current narrative.
Technical and Design Challenges
Introducing the Vrykul as a playable race presents several technical and design challenges, but none are insurmountable.The Vrykul’s ( much like i said with the Ogres)imposing size is a defining characteristic and yes it poses challenges for navigation, hitboxes, and armor fitting. However, precedents exist: Tauren, Zandalari trolls, and Dracthyr are all larger than average races, and their models have been successfully integrated into the game.
In conclusion I believe myself and many others share a common want for these races to be added and yes I’m aware many people have said similar things in the past but none of us should stop asking Blizzard to put some actual effort into this game. I’m sure a few of you are also thinking ‘stop asking for it, its not gonna happen’ and to that i say no I’m not and nether should and of you. Blizzard is a multi- billion dollar company they can afford to put some time and work to make these races happen. I hate hearing from developers. Oh this could be a challenge to make this race work so we copy-pasted an existing race and changed there color. Like this is what you get paid for, quit making excuses and figure it out.
Thank you for reading and have a nice day.