Activity metrics aren’t always an accurate measure of enjoyment. Do people farm ICC on 10 toons every week because it’s fun or because they want the invincible mount? I enjoy random BGs more than rated, but I que more Blitz than randoms because Blitz offers more rewards with about the same amount of effort it takes to participate in it. It’s the same with Solo Shuffle where you have people who’d rather play 2s and 3s, but they settle for SS instead because it’s more convenient and it’s where more games are happening. Solo being more popular than premades is arguably not a measure of fun. It’s a measure of convenience.
This makes me doubt your truthfulness, but OK.
Participation numbers are really the only metric we have tho, and according to those numbers it’s easily as popular as 3v3 and not far behind RSS.
So unless we are calling the other modes failures too, It’s doing well.
Personally I enjoy blitz far more than random battlegrounds. Faster matches, MMR matching, cross faction, and no premades.
Even if the rewards were exactly the same and it had no rating, I’d still queue for blitz over random battlegrounds.
Yeah same could be said about SS to an extent. Queing as a warrior into 2x evoker, frost mage. Is gonna be hard to get a single win. But queuing into melee lobbies you feel way ahead.
Solo queue in most games is just complete lottery of teammates, sure individual skill adds some but if you have a 10% chance of winning, play like a pro, maybe that brings it up to 25%.
Here’s my stance on bg blitz. Numbers may be off but just for the visual. 40% of games are unwinnable (dcs, ragers, bad teammates, etc.) 40% also can’t be lost for the same reasons mentioned in the opposite team. Then it’s that 20% where games can be swayed, these are the ones you have to rely on individual plays to swing it in your favor, these are also the most important games as these are the ones when you win the majority you will see a steady climb in rating.
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This makes me doubt your truthfulness, but OK.
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And I could doubt your assessment/judgement of modes because of your lack of exp, but OK.
And why would I lie? AB And Deepwind are worse musical chair versions of Seething Shore, EotS functionality turns capping the mid flag into a liability etc. It comes down to preference, but it shouldn’t be hard to believe that there are people who don’t enjoy Blitz rulesets as mush as normal.
The main reason the premade modes are “failing” is because there’s a lack of incentive. If you’re not a glad level player or don’t think you can be one, why bother putting effort into forming a 3v3 team when you get the non-glad rewards (which is 90% of the overall rewards) from SS? If you don’t care about the Hero title from 10v10 RBGs, why go through the effort of socializing and forming a 10 man group when you can bang your head against the Blitz casino simulator enough times and obtain everything else RBGs have to offer (which haven’t received any exclusive seasonal rewards since its inception)?
There was already too much of an overlap of rewards with just 2v2, 3v3, and 10v10. The Solo brackets exacerbated that problem. At the end of the day, players will go for what’s more convenient instead of fun. Is that the kind of “success” we want in a game? I don’t. I’d rather the premade and solo brackets have enough different seasonal rewards/incentives so that players have more drive to play the modes they genuinely enjoy the most and have reason to branch into others if they want.
I would not say the other modes are failing. They seem to have a lot of games happening. I have been watching the numbers for previous 72 hours on Drustvar and 3v3 RSS and RBGB are around 100k player games each, consistently every day I looked this week.
Yeah, if it is convenient and fun, why not? The two are not mutually exclusive.
I find it hard to believe but there are people who will swear up and down that classic looks better than retail so…
Seething shore, which I also hate fwiw, has random spawn points.
There’s nothing random about spawn points in the 5 flag maps. If you are watching the timers you know exactly what’s happening next. If everyone is looking then everyone can know where to go.
I said if it’s convenient and not fun. In this context, they are mutually exclusive for a fair amount of people. I know there’re people who genuinely enjoy solo, but there’s also a fair amount of people who’d rather do premades and end up resorting to solos anyway because of convenience. And a lot players don’t even realize they’d have more fun doing premades until they actually do them with the right people. And that crowd may never know because they get almost every reward incentive from solo. That’s a bad way to build community in an MMO that’s supposed to be social. Especially when there’re games out there that are a lot more catered for solo play AND don’t require a monthly subscription. It’s fine to have solo content in an MMO, but not when it compromises premades. WoW can have the best of both worlds or close to it, but the reward system needs a revamp.
The spawn points are one of the small differences. If you pay attention to where the azerite’s spawning, you also know exactly what’s happening next after the map shows you and where to go. They’re still similar on a fundamental level.
How do you measure player fun-attainment? Unless you’re running surveys, you can only measure participation/engagement.
Even if group formation in LFG were magically instant, I think I would prefer the solo-queue BGB mode, and would find it more fun (I find it really fun today!)
Rewards should generally be equalized between modes if you want a fair comparison though. Rewarding group-based content above solo-queue content is artifically pumping up numbers for that type of content because of these extrinsic rewards.
But despite the greater rewards for group-based content, we still see about a 7-8x multiple in participation in solo-queue modes versus their group-queue counterparts.
its just a game mode for people to have fun with
i wouldnt take it so serious
yes it can feel like a coin flip most games, i am 100% wityh u on that
but theres few games, few opportunities where i can say i def put enough points on the board myself to end up granting our team a win. (in close games, im not saying i did all the work by myself but every point helps)
i personally really like it. its kinda fun blitzing from base tob ase seeing who can kill or cap.
unless u run into a rogue of course. good thing we have addons that can help us somewhat keep track of rogues
Group related counter is completely unbalanced and has little to do with personal skill. I cant imagine anyone play this over game like Dota 2
Blitz is a lot more fun for me personally than any other PvP mode, except world PvP of course.
Except there aren’t. RBG were down to a few hundred games a day across all NA last season. There is a whole system for people who wanted premade rated that has been there for years. and almost no one played, because it was neither convenient nor fun.
Id really love to hear peoples opinions on healers and how they climb. It really feels bad right now.
Yes there are. RBGs are down because there’s no exclusive incentive. Imagine if LFR gave all the rewards that Normal, Heroic, and Mythic Raids rewarded at the same drop rate. What do you think would happen to all those premade modes? Participation would drastically decline. That’s what’s been happening to RBGs for years. The only exclusive reward RBGs had to give were the titles which you only need to earn once. If you got Hero at any point, even if it was all the way back in Cata, then that’s it, you’re done. There’s no new reward for you to earn from RBGs that you can’t earn in 2v2, 3v3, SS, and now Blitz. If you’re a new/inexperienced player and you want the Elite set/weapon enchant etc, why go through the effort of networking to get 10 people together when you only need 2 or 3 for arenas or just click a button and wait in SS and Blitz to get all those rewards?
For most games, no matter how fun a game is, it naturally loses popularity over time if nothing new is added or there’s no new incentive. That’s the position RBGs have been in for YEARS. The main thing that’s been carrying RBGs for this long is community passion. Blitz doesn’t need nearly as much passion because it has convenience.
RBGs when done with friends are more fun than Solo for most people. But in order to maintain or grow RBG participation, it needs reward incentive to compensate for the effort it takes to put together and compete in it. The only reward RBGs have now that’s exclusive to it is the Hero title (which if you earned once at any point, you already have it forever). Blitz takes less effort than RBGs, and for the average player, convenience trumps fun. Just click the button and wait, even though it’s not as enjoyable as being in discord with a group of people you like and working together towards accomplishing a goal.
This mode needs to be removed ASAP
^ This. 1000% this. 9 loses in a row while I’m top DPS, no deaths and taking objectives while the rest of my team zug zugs.
What’s even funnier is that you’re willing to pay $15 a month for a solo player game
That response was as weak as your ChatGPT gaslight attempt.