Why are you messing with the Feral Druid patch?

So many people wanted to go back to the bleed style. Let bleeds do the damage. Didn’t want to be spammy and Bite focused.

So now that we’re letting energy regen and letting Bleeds do their thing, people suddenly aren’t okay with it.

It’s nice to have variations. I’m glad Feral went back to this

2 Likes

I enjoy the snapshotting experience, but there should be some middle ground we can get here. I love my cat druid and dominate with him; but the times where there aren’t buttons to press become annoying.

Half baked easy solution to this would add a no energy cost ability that you can click during these windows that perhaps would slightly boost energy gain, or a passive where for every second of no ability you gain stacking attack speed until an ability is used.

These are obviously very off the cuff ideas but can probably be expanded upon to benefit both sides of this.

Stop pushing your buttons at the bare minimum energy required. Seriously, if you were to back off by .5 seconds per action, you’d have a lot less waiting around over the course of an encounter.

Or take more energy/haste talents/stats.

Hmm… not sure you understand. No idea how to respond to this.

I understand perfectly. You’re pressing your abilities as doon as theyre available leading you to a point of waiting for energy to be able to use another ability.

Slow down on pressing you abilities right away. Even by .5 seconds, and youll notice a change and a reduction in “waiting” time without taking a hit to your DPS (may actually increase it)

In short youre playing it wrong by spamming your abilities and running out of energy

Still confused. You’re saying I will have less downtime if I purposely create downtime? The only time you should be waiting to press something is if you need the 25 more energy to max fb.

Other then that it feels like you’re telling someone who is waiting in line to leave a bigger gap between you and the person ahead to feel lile you’re not in line.

And this right here shows why/how you’re playing it wrong.

A .5 second delay between pressing buttons is hardly “creating downtime”, but it does increase the amount of energy available after a given time whereas waiting on button queue to go through doesn’t.

Playing wrong? No offense my friend but logs point to a different result. Plus this is taking my op way out of context, I was trying to point out ways they can keep the lower energy playstyle without dead spots, or to make those spots feel less annoying.

Adding in an energy free ability to spam during “low energy” times takes away from snapshotting and puts us back to GCD locked playstyle.

The point is to not be spamming buttons

1 Like

I suppose I shouldn’t have engaged with someone trying to win a conversation. Thanks for the input.

This isn’t correct. Because of our limited energy, we want to ensure we have moments of high energy for our burst windows and to react to procs. Energy regens at the same pace throughout a fight; so long as you don’t overcap on energy, you’ll be able to press the same of abilities in the fight whether you pool energy or not.

By ensuring you have windows of high energy for when you have a CD up and/or when something procs, you’ll be able to hit the right ability more often. And in the worst case scenario where you wind up pressing all the same buttons, you will wind up net neutral as someone who simply pressed each ability when they had the energy to do so.

It’s good to get in the habit of building to 5 CP, pooling to near full energy, then hitting your finisher and the next set of builders until you are back to 5 CP and repeating the cycle. Really the only time you don’t want to do this is during berserk when you shouldn’t run out of energy anyway assuming you pool prior to hitting berserk).

Now now, don’t want to be out here trying to “win an argument” because you’re spitting facts

I wouldn’t be Mad, with a slight increase to energy regen…but Thats more in Solo Content. Namely where things are hitting me. I can see the Merit, in Solo/Pvp.

Im fine with the Current State of Energy Gen in Raids/M Plus.

Hard no. Not pushing buttons every GCD is a feature, not a bug of Feral. Adding something you’re intended to press during pooling GCDs makes us another GCD-locked class rather than an energy class.

Personally I don’t see a reason why we need to add a reason to encourage people to pool as Feral since there’s already an incentive - pooling is better than not pooling.

So long as you never cap energy, the amount of abilities you throw out over the fight is exactly the same whether you pool or not. The difference is whether that energy is available when you need it. Such as when DoTs need to be refreshed with good snapshots or during buff windows like Tiger’s Fury. I don’t think pooling vs. not pooling needs any more interaction than that.

Even with the energy nerfs, running talents like MoC or Tireless Energy already gives us very little downtime between our abilities. I’ve never felt like I was sitting there inactive while pooling. A lot of times I try to time my pooling with times I have to disconnect for a mechanic or something. I’ve never felt the same sluggishness that other people claim to feel with Feral except at very low gear.

4 Likes

i droped my druid in october. it was the first chance my friends who i run keys with gave me the option since even they knew i wasnt having fun and i didnt even let them finish the question before i droped my druid. this has been the least fun ive had with feral and ive been playing a feral druid for almost 20 years. my druid will set on the bench collecting dust until feral gets fun

First of all, calling anything related to feral “fantastic” right now is antithetical to what feral could and should be. I have been playing feral since late BC as a level 20 pvp twink. Hunter was my main. But I enjoyed feral so much, it became my main in WotLK. Though they were NOT a popular spec to play, they were meta and anyone who says otherwise should just be ignored because it proves they did NOT play feral in that expansion but instead an observer from the outside. In there infinite wisdom as an outsider, they think unpopularity means you can NOT be META.

But I am here to say that WotLK was the very last time feral got any high-dosage of attention. Even mid-dosage is not there. I think it is about time we take our gloves off in our feedbacks because apparently with super-premium evidence, Blizzard does NOT listen to low population nice voices. Seven (7) expansions has passed and what has nice gotten ferals? Remember what insanity means because some of you seem to be repeatng the same thing that will never work.

I picked my feral back up as alt #3. Dropped it going into TWW after maining it for 4 expansions.
I can still make decent numbers with it in raid, but in dungeons it just feels off. Losing the TF reset on enemy deaths just sucked the rythm out of it in continuous combat. It works in raid because you have a boss or two, occasionally some adds, and you can get your dots duration along with some chunky bites. Switching mobs and getting everything rolling in a dungeon has me sitting here watching my energy refill or waiting on an Apex proc.
I can play it decently still… but I miss having a flurry of things to do in combat. I know more of the “old heads” preferred this slow style, but it sucks in shorter encounters like M+. Maybe they’ll get more fast paced as the expansion goes on and I’ll pick it back up, but for now WW is my main and Destro lock is my main alt. (It’s nice to watch the melee scramble from mechanics while I chill and chuck chaos bolts sometimes)

The spec definitely will pick up as we get more crit and haste, but without Blizzard making a conscious change to give some energy back, it’s not going to be like it was even in SL much less DF. Blizzard made their design intentions clear coming into TWW they want feral to have much less free energy floating around.

I fully admit I fall this “old heads” category you’re mentioning. The thing that really drew me to feral DPS in Wrath (I picked up feral in TBC but I was mainly my raid’s offtank rather than focused that much on kitty) was the slower, methodical pace. You’ve probably seen some of my posts since TWW that I am quite happy with what we have now, even for M+.

With that said, I am definitely willing to discuss ways for feral to play faster if there is data to support that is that the wider feral community wants. As much as I would miss it, I do understand I might be the minority.

The problem for me with the feral we had from BFA through DF is that Blizzard only went half way with any change, which created an identity crisis for the spec. If Blizzard is going to bring back a faster feral, there are three things they need to address and a fourth I would really like to see addressed:

  1. Snapshotting only works when it carries consequences if a player screws it up. When we have functionally limitless energy and permanent Tiger’s Fury, snapshotting is just an afterthought. This mechanic needs to be replaced with something else entirely if we aren’t going to be energy capped anymore.
  2. Low energy and snapshotting are what makes feral feel unique from assassination rogue. It will always be worse for the game to have multiple specs that feel like one another compared to all unique specs. It needs to be obvious how feral is different from all other energy users.
  3. If most of our decisions revolve around DoTs, we shouldn’t get half (or more) of our damage from direct damage (specifically ferocious bite). It was a crime that all our damage for a couple expansions came from ferocious bite, especially since for one expansion Blizzard made it so we didn’t even rip after the first one.
  4. This one is less important, but admittedly I would really miss if the fantasy of playing a cat was lost. The highly active into rest then repeat is how cats hunt in the wild, and it’s cool how the current mechanics capture that. There could be a way for a faster play style to still capture this, but I have my doubts.
3 Likes

I don’t mind the low energy stuff on a raid boss. I just wish there was enough flexibility in the talents to have that fast playstyle a lot of us came to like the last few years for M+ or even delves.
There is something to be said about the slower methodical gameplay when it comes to snapshotting and “spinning plates”. I feel like since we’re made slower and focused more on maintaining bleeds and things with the occasional spurt of energy to throw some bites out, then the bleeds should hit like a truck. But with the big damage still being based in bites it just kind of misses for me when it comes to anything other than raiding. And it sucks, because I like the theme and most other aspects of feral.

How much should the ratio be though? Because right now when I’m playing Wildstalker, over half of my damage is coming from DoT effects. The main difference is that DoT damage has many more abilities contributing to it than direct damage, which is almost entirely centralized into Bite. So even though Bite is our top damaging ability, the majority of our damage comes from DoTs.

As an example, I went back to my logs from my guild’s Sikran fight (since he’s the closest to a single target target dummy boss) and added up the percentage from all my DoT damage. (Rip, Rake, Bloodseeker Vines, Frenzied Assault, Moonfire, Feral Frenzy, Adaptive Swarm, and Thrash). It came out to 54.9% of my damage.

Also while I have the chart up and can nerd out about numbers… Bite was 24% of my damage but the vast VAST share of Bite damage comes during my Berserk/Convoke windows. Outside of Berserk, the Bites are actually a much smaller share of my damage.

1 Like