Why are people upset about the tank changes?

i log in, get excited to play, and…i don’t know, it just doesn’t have staying power for me and while i like the big map metas - like dragonstand - it doesn’t keep me engaged like this game does, but i like the trinity play here, i like the more compartmentalization on roles here. All the support specs (off support [alac/quick builds], def support, condi dps, power dps…) it just felt kinda…watered down in the instanced content?

the stories were fun the first couple times, though, and the dying and mount system is boss.

I think its you mis-remembering. If you ran with a static group there wasn’t a shortage to you (and looking at your season 1 Raiderio you mostly did) My guild in SL season 1 had 2 tanks and a 26 man raid team, so we had 2 tanks trying to do keys with everyone who needed them, tanks got burned out and only did the keys they needed leaving everyone else to pug and pugging was miserable in SL season 1 because there were no tanks in LFG. I mean you are arguing uphill against the wind here. You have people like Limit Max saying this is a bad change all around and I’m pretty sure he is a far better player and at a far higher level than you will ever be. If he see’s this change bad I think I’m going to listen to his reasoning.

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Same, I bought every expansion, but I hardly play them past just doing the story. They recently added dual pistols to guardian (for non GW2 players, imagine a paladin with dual gats), and that sounded super cool, but I just have no interest in playing – there’s really not much to do aside from farming metas.

They’re apparently adding a new raid wing with the new expansion coming, but dungeons are still abandoned, fractals never really get changes, and the lack of progression just hurts my brain.

And yeah, while the classes play super cool, the lack of roles just makes everything feel bland. It’s like everyone does everything.

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Several come to mind. Last boss of VP static cling, and first boss of CoS slow come to mind just from this expansion.

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i played that, and was pretty fun as a willbender P/scepter& Pistol/torch build on my guard Norn, but kinda clunky (pistol 5, i think, you activate and then activate again to explode the munition, so a bit micromanagey).

They also allowed specialization weapons to be used outside of the specialization - like longbow on dragonhunter can be used as willbender, or core.

Oh yeah, another one - CoS…why am I thinking Culling of Stratholme…

yep, i think that sums it up for me, my biggest ‘issue’ with gw2.

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Hammer holosmith is FANTASTIC. Just not enough content to use it in.

what was your main there? well, if you had a main

Side note, I’d love UD Strath as m+. I enjoyed doing the timed runs in vanilla to get guildies their tier .5 piece.

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Engineer. Scrapper was cool when HoT came out, holosmith was even cooler, and then I could suddenly use hammer with holosmith, I was so hooked.

Other than that I played a lot of rev. I liked dual swords, and hammer was cool too. Greatsword is okay. I dislike how every elite spec gets rid of the ability to restore energy though.

And in HoT I had a stint as a power GS dragon hunter, and played a lot of WvW on a power reaper.

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But it’ll stop people from wanting to tank/heal, which is their point.

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I’ll continue healing. A lot of healers are being massively buffed going into TWW too, so.

I got into GW2 mid season 2 of SLands, summer 2021. So, I was getting into it just 9 months before End of Dragons came out. I never really got into engi, was mesmer, war, but mostly guard - i…gravitate to that archetype/style in those kinda games.

I REALLY liked how bursty GS DH was. Then I found FB, when it was wildly OP before EoD. WB was lots of fun, too.

all this talk makes me compelled to finish the last parts of the Obscure story…

That’s nice. But other people will not continue healing.

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I got the game the day it came out. Burned out super quickly but always kept going back, I guess I enjoy the game somewhere in my brain.

I played a lot more in HoT since they added raiding and WvW was more fun at the time.

Since then I barely play anymore. Maybe a week or two when a new expansion drops (if I care enough), but that’s about it. I haven’t even done the Obscure story yet. I finished EoD and all the after story stuff, STARTED Obscure, but then dropped the game again.

Well then they’re not real healers. Just FOTM losers.

I like the voice actor for one of the main characters in Obscure. There’s some cool stuff, new masteries, nothing too wild, though - at least I don’t recall anything like that.

My main heals is disc, and I’m hoping it’s not as tedious as this season has been. Although, this is the first season I’ve only stopped at ksm so I didn’t at least miss the mount.

I’m just dreading the day Taimi eventually dies to her Asura flavored MS.

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To me this seem like a return to traditional tanking, and it will extend content since each dungeon/raid will take longer. For thus of us that has been around since the classic era dungeon runs lasting an hour or more was completely normal. People took their time and didn’t just run dungeons for the gear drops but also to complete quests and to experience the challenge.

when i played DF, coming back from GW2, and heard some of the voices in the centaur area, I immediately recognized taimi’s voice actor. She brought so much life to that character. I miss John DiMaggio voicing Canach, loved that character. New one is fine, but not as good.

Not sure what game you’ve been playing, but in M+ I use my mitigation constantly or die. If I wasn’t taking damage, I’d pull bigger until I was. The healers I’ve run with are already doing massive HPS trying to keep the group alive. Sounds like you only run content you outgear?

Despite all this, I am ok with the philosophy they discuss, but why in the world would they wait so long to start testing it? TWW already had major tuning issues, and this will only make it harder to fix those. The initial tank nerfs they announced are nowhere close to balanced, and I have 0.01% confidence they will get it worked out by launch day.