Why are Nerubians and Kobolds being rehabilitated in the lore?

Varian was an ego driven idiot who preserved himself above all else. The monarchy isn’t nice. There is no such thing as moderate dictator.

They were too busy trying to negotiate. And then someone spread the rumor they were not going paid at all(likely Onyxia) and bomb, all hell broke loose.

I have. A statue of yourself does not mean you order it.

That he sits on a throne? Nope, and every lore we have says otherwise about his personality.

1 Like

That doesn’t make any sense. Too busy to understand common sense?

I never said it did. Hence no goalpost change.

That he sits on an ultra massive throne in an ultra massive keep filled with decorations. I don’t really see the Gnome king do that. Or Tyrande.

The story was Varian was trying to negotiate, someone spread a rumor they were getting paid, boom the entire thing starts a riot.

That is the implication. So agree that at least you have no lore stating Varian ordered it/that there are multiple statues in Stormwind not made by those it honors.

…have you been to Stormwind Keep recently? Aside from the throne, the Throne room is fairly barebones. As for Tyrande, she held court in a massive temple dedicated to her goddess.

1 Like

Stormwind keep is by far the most massive seat of power in the game so far.

Because that’s the obvious outcome, yeah. Very predictable.

It isn’t the implication, but ok. It is something I’m inferring, yeah. Nothing directly states it.

Last I remember it had like some rugs, tapestries, statues, and a big garden.

And? That’s for her goddess.

1 Like

No it wasn’t. Especially if Varian managed to actually negociate both side and have them come to an agreement.

So head canon? Good.

Karahzan tower has all of that and it’s more luxurious if not creeper then Stormwind Keep.

1 Like

Seems very obvious to me. Maybe I’m just more competent than Varian.

Considering all the headcanon you spout, I don’t take the accusation very negatively.

And?

More like hindsight is 20-20. Pretty sure if it was you trying to negotiate between the two good, you would have blown it too and a riot would have still happened.

I don’t know, my headcanons end up being canon. Hell, people kept spouting for years that “only one Sunreaver was involved” in the whole divine bell incident when I kept saying it was. Turned out I was right.

And what you are describing is not opulence but just basic things one would expect in a castle.

1 Like

Bunch of workers getting stiffed leads to violence? I don’t need hindsight to see that.

It doesn’t make you right when they change stuff, lol.

But hey, maybe one day they’ll confirm Varian built it.

Most castles are opulent. So is Karazhan. Remember how Medivh has big parties for nobles?

Not everything has to end in violence. And more importantly, had negociations gone well/Onyxia wasnt around no voilence would have been needed.

At worse it just means Blizzard favored my position. At best, I was always right and their interpretation of the lore was always wrong

And maybe they will confirm it was a gift. And this is why I am more willing to bet on my intepretation. Varian was never portrayed as some vain glory tyrant. If anything, he hated the spotlight. Most likely Metzen would keep that interpretation.

1 Like

If they had paid them instead of negotiating, that also would have avoided the obvious riot.

Well at worst they didn’t think about it that much.

That’s assuming he’s the one that reveals it. Lore gets added in books and quests with low oversight all the time.

Be kind of interesting seeing some Neutral Kobolds in the Old World then all Kobolds be hostile to everyone. Half the times it gets bit boring for fantasy questing and stuff.

Look at the Forsaken—my personal favorite. They’re not just mindless undead wrecking everything (though, let’s be real, they do plenty of that too). They have motivations—ruthless, sure, but they’ve got a tragic, conflicted side. They’re survivors in a world that sees them as abominations. That’s way more compelling than just playing a standard evil race. Same thing with the Nerubians in The War Within. They’ve gone from creepy spider monsters to a race with internal struggles, politics, and complex motivations. It’s not just about them being bad for the sake of it anymore.

The coolest thing about Warcraft’s storytelling, to me, is that every “monster” race has the chance to be both heroes and villains. It keeps things fresh and makes the world feel more real. The Horde, for example, isn’t just about brute strength—they’ve got this whole history of survival, rebellion, and honor, and that’s what draws me in. The same complexity applies to the Alliance too, making the conflict between the factions less about “good vs. evil” and more about deeply rooted perspectives and experiences.

This makes RP so much better as well. Playing a Forsaken character who isn’t just pure evil, but has their own twisted sense of justice or is dealing with the scars of their past? Way more satisfying. The moral ambiguity Warcraft offers lets you explore so many layers, and that’s what makes it more than just a game about smashing monsters.

While some might miss the days of pure, black-and-white morality, I think the way The War Within handles these complex races and conflicts makes the storytelling richer, more immersive, and definitely more fun.

8 Likes

Not to mention that Warcraft’s morality hasn’t been black and white since 1996.

Honestly. Why do people want the narrative to be less interesting?

3 Likes

Stuff like the old gods would be less interesting if they were grey.
Think about it.

1 Like

If anything they are less interesting, evil isn’t fun just cause it needs a reason to be interesting

why? i thought their appeal initially was how much was unknown about them. passing moral judgement on unknowables seems to miss the point of their flavor of horror.

2 Likes

I know back in the day, people were having a blast speculating on what exactly the old gods were and what their agenda was. Before we knew anything concrete about them

The became bland and rather boring once they were fleshed out. In my opinion anyway

it’s one we share. part of the problem with having a franchise run for as long as warcraft has done, and change hands so many times, is that a lot of the villains just sort of become blobs to hit with different coats of paint. c’thun and yogg-saron were menacing, to me, because there was like no solid way to learn more about them, and also because they had such grandiose machinations that it seemed impossible to glean their scope. but then n’zoth was just being predictable as hell and got nuked in bfa. really ruined the entire premise tbh