What does that have to do with pugging?
I think it’s easier to be someone who has family/life responsibilities if they’re in a Guild since they understand their circumstances.
What does that have to do with pugging?
I think it’s easier to be someone who has family/life responsibilities if they’re in a Guild since they understand their circumstances.
What in the world are you rambling about? Blizzard doesn’t have anything to do with the OP’s complaint about pugging. This is 100% an issue of “Random strangers responding in a way I dislike” which can only be alleviated by not playing with random strangers
Here’s the thing… you aren’t alone. There are tons of bad players who play WoW and that’s fine. It is a goal to get better, and to not blame every issue you have on Blizzard. The first step would be to realize that you yourself established that this is a genuine skill issue of yours, because of what you said here:
There are badly tuned dungeons every season, they get fixed, or people learn to deal with them and people realize “hey, they aren’t overtuned - just this one thing is more dangerous so we gotta deal with that one first.” Which is a personal skill issue that is entirely solvable.
No, M+ dungeons don’t punish PUGs - especially not in the way you are insinuating. They are a form of content where you are presented with challenges and lethal encounters. You either deal with them, or you don’t - and if you don’t, groups fall apart.
It is genuinely just as simple as that.
It isn’t even that. This is purely a genuine “skill issue”-issue. The OP is blaming their groups falling apart because the “dungeons are overtuned” meaning that they never learned or bothered to try to learn what’s dangerous and what isn’t.
If they did they could communicate that, use pings and markers, and lead their group. Instead they aren’t doing that and instead are complaining about things that are entirely made-up on the forums instead of learning how the game works instead.
PUGs or no PUGs, they’d still have the same issue.
My pugs perform better than the communities I’m in for they’re more casual.
But I think the pugs are in their own more skilled communities so not truly pugs either lol
That’s for sure a skill issue. You can absolutely get every single ball in time.
keys are best ran in guild.
Well, blizzard refuses to do anything about the bad behavior of leavers… best you can do is accept that the community is awful and the people in it aren’t worth sweating over. I’d just try and find a guild if I didn’t have friends to play with…
You don’t need perfect pug groups for M+ for most keys.
WoW was always a very pug friendly game. While finding a good guild is ideal, the landscape of modern gaming today just doesn’t have great online communities like we did in the early days of online gaming.
It is really tough finding good guilds in WoW. If you do find a good one, they typically die off in a few expansions.
This is why I think systems like M+ suck. The hard content should have stayed in the raids.
Turning dungeons into an e-sport has been a disaster for the game.
Hopefully Blizzard will figure it out someday.
I have heard this tale before.
Skip this post and travel to the next one
Honestly, even when you’ve got a good guild that’s willing to run stuff, schedule issues and life still finds a way to hamper it.
I have to pug despite having tons of people to run with because most of the guild isn’t quite comfortable in the 10+ range, and the people that are can play maybe 4 times a week for 3 hours a pop if I’m lucky, and over 75% of that time is pre-structured raid and keys groups that I occasionally get to fill in for.
Reality is, responsible people have lives outside of the game and at some point if you want your 8 10’s, you’ll need to pug. If you’re in a situation you don’t have to, good for you. 98% of us aren’t in that boat.
Stop punching above your paygrade.
Learn the packs or learn to overgear it
Raids still allow for guilds to have an incentive to stay together.
Presence of hard dungeons doesn’t impede it.
Why? Just don’t do the hard content if you don’t want to. Dungeon or Raid, it doesnt really matter, you still won’t get the loot from hard content if you dont do it so just do whatever it is you enjoy. It’s good that there are easy/medium/hard difficulties for all content in the game.
Stop pugging. Make friends and join a guild.
my take on this is that : half of these pugs are incompetent and have no idea what basic mechanics are or care to learn what basic mechanics are. its the same thing in raids and its very sad.
my stipulation to this is that they need to find a way to tune out the deserters and the people that want to learn and play the game. like a cheat sheet on how many times youve deserted a mythic plus in a week. the higher the number, the less likely you’ll be added to a group. ( is it biased? absolutely NOT ) like ive said to multiple ppl i run with, ill take a low i.o. score that wants to learn vs a high i.o. that doesnt know mechanics that was carried. it literally is the same mechanic as a deserter but worse imo
you can’t tell if people are carried at a glance. And if you delve into logs, you wouldn’t take the low io player most of the time.
Stop with ascribing skill to low ilvl/score people.
It’s unfair, biased, and not based on reality.
I think a lot of people just don’t want to schedule their lives around a video game in 2025. Playing SoD made me realize that making your top content just accessible to the average gamer is actually the way to go.
Retail has tons of easy content, but most of the actual progression paths are tied to stressful systems. This is why I think WoW has become just so stressful to play. M+ is a perfect example of stressful content. Every week most of the complaints are around M+.
I think the current leadership just is too focused on trying to carve out content and systems for elite players. These players seem like they are the priority first with the current development team.
i wasnt talking about at a glance. i was talking about at skill based. ive ran plenty of mythics that had ppls io at 2700+ that were complete garbo but grab a 1200 and it was a godsend.
having a high io doesnt mean you have skill or know mechanics. there are times where some of those players were carried to bump that io up for the achievements or bought accounts and so forth. so implementing a way to dwindle out those players would be nice and the mythic io addon is not the way
i couldnt agree more. its one reason i left classic and went back to retail. im 40, not 18, adulting is real LOL