Why Are Dwarves Untouchable?

You know, I saw this and was thinking there might be some truth to this. In shadow lands, Nelfs and undead might be important races (Tyrande’s “Nightmode” and Callia). So Blizz destroys Lordearon and Teldrassil.

It all fits with the only basic plot Blizzard seems to use. 1)Massive badness occurs, 2) Plucky heroes respond, against the odd, prevail over badness.

Well, then you’ll die with a hammered in skull braver than most.

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I don’t think so. My characters race had a certain joke about Dwarves that got removed from the game.

Did Samwise Diddly Doodler request that joke to be removed?

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That’s a good question. Diddly Doodly loves Dwarves and will not stand for a joke such as that.

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Yeah, you wanna know why it got removed? because it was hammered out of you Trolls.

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Are you implying it was shamans? Dark Irons have never had a “live peacefully with and respect elemental spirits” mindset. They were slaves. Now, they have become the slavers.

They were a stoneage race that got beguiled by a magical character whose title is The Deceiver. I’m not certain what that has to do with anything, considering the orcs haven’t worked for the burning legion since warcraft 3’s hellscream clan.
:face_with_raised_eyebrow:

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I just played the heritage armor questline, and from what i understood there, Earthens do have a connection with the earth element, and Dwarves have that too.

Now I know that titans designed the Earthens, but it could be possible that since they are made of stone, they could be earth elementals that were shaped.

While the dwarf digging can be seen as destruction, it can also be that they feel at home surrounded by earth, if the elementals around ironforge were pissed the wildhammer shamans would sense it, since they sensed the water elementals pissed not so far.

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I’m just nitpicking here, but most of pre-corruption orcs weren’t stone age. Blackrocks were crafting weapons made out of metal as soon as the Orcs started migrating to the entirety of Draenor. Frostwold, Warsong, and Shattered Hand were use metal weapons too. That nomenclature only really applies to the Bleeding Hollow clan if they were a one for one in WoD.

‘Stone age’ itself - especially as used to imply a broad set of characteristics - is also a bit of a problem in and of itself, given that used outside its original professional context (describing a rough period of time specifically in European archaeology) it takes a very narrow category (what kind of material is being used for some tools and weapons?) and then uses that to make a much larger set of assumptions about the culture being described, all while representing itself as a universal measure of how societies work*.

*“Alright fellas, we have metal tools. Now we’re allowed to develop complex communities - wait, what do you mean those are totally unrelated concepts?

A brief and by no means complete rundown of how this both has and can lead to misinterpretations of human societies is quoted below:

In developing his theory of technology-based social evolution, Childe generalized from his extensive knowledge of European, west Asian, and northeast African archaeology to the experiences of all human societies everywhere. In this, his work was classically Eurocentric (although this probably never occurred to him, because he would not have been trained to consider any other way of proceeding). But archaeologists and anthropologists studying peoples outside of Europe and the Mediterranean basin have found the three-age system to be an inaccurate and misleading way of classifying historical societies.

For instance, the Mayans, Aztecs, and Incas all established extensive empires with strong central governments and built large cities with monumental architecture. These developments were not characteristic of Stone Age peoples in Europe. Classical Mayans in particular had astronomy and mathematics whose feats of precise prediction equaled or exceeded those of ‘Iron Age’ societies such as Egypt under the Pharaohs and Classical Europe.

The ‘primitive’ Iroquois League developed a system of political representation, characterized by a balance of powers, that influenced the constitution of the United States of America.

Recent scholarship has shown that the Aboriginal peoples of Tasmania, long considered as the most ‘primitive’ people on Earth, engaged in extensive projects of ecosystem management, one that included controlled burns of the forest to encourage the growth of food plants and carefully chosen nomadic routes that prevented the over-use of any one source of food.

Likewise, archaeology of North America shows that Indigenous peoples extensively cultivated forest ecosystems to produce an abundance of food well in excess of what would be available in uncultivated wilds. European colonists, of course, failed even to perceive cultivation practices that did not resemble their own form of agriculture; they thought they were walking through ‘wild’ forests.

Of course, none of this information prevents WoW using ‘stone age’ in its more deceptive, misinformative, and unhelpful sense as part of its story. It just explains why it might do so.

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Dwarves have always had shamans. Dark Iron had Geomancers.

And “live peacefully with and respect elemental spirits” isn’t a prerequisite of being a Shaman. Every culture see it differently.

Point I was making is that almost every Warlock has come from another class first. Orc Warlocks were Shaman first. Human Warlocks were Mages first. Dwarf Warlocks were Geomancers/Shaman first. The only Warlocks who weren’t are those who came later, to study from those who were.

Yes it is.

Dark Irons definitely see it as a “force the elements to do what you want.”

Warlock can come from any caster class. All you have to do is accept the fel magic.

Headcanon.

Yeah but they’re sentient. Tbh I never understood or cared for Zombies much either as a trope. Vampires = waaay cooler version of undead being. Zombies = lame, unless they’re the undead army commanded by Baron Samedi.
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Well now they are. But they’re most basic appeal is “zombies, but playable” and zombies hungering for the flesh of the living is totally a thing.

The Horde in the second war were just orcs. Just like the dwarves have three clans, the Orcs have made buddies.

… So have the Dwarves?

Sure. But in the event that the Horde attacks in secret, the dwarves have only the dwarves/gnomes to depend upon, versus the entirety of the Horde.

It would be incredibly difficult to move an army that deep into Alliance territory without someone noticing. And if we are using your sneak portal attack, what stops the Alliance from just portaling in reinforcements as well?

I’m not going to say it’s impossible to sack, but I hope that if it does happen, it’s more complex than ‘a wizard did it’ or ‘dey were reeeeal sneaky.’

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No it wouldn’t. Both Jaina and the void elves have shown the power of teleportation.

Telemancy.

I don’t think this would apply to Ironforge, considering they have the Deeprun Tram, which is pretty much a direct supply route from Stormwind to bring in soldiers and supplies.

I mentioned this days ago.
Deal with the tram first. Teleport an explosives team. Set up a remote or timed detonation. Leave. Flooded tram cuts off any support from Stormwind.