Why are bosses like Dimensius so overly complicated?

Fractillus? Tetris boss… is a great boss without addons telling you what to do. Terrible boss with them. I honestly think they tossed that boss in the raid to prove the point.

Tetris and the oversized blueberry dont need addons to complete up to heroic and are fun. In fact most of the raid is pretty simple without addons while still far more fun than Undermine was.

Then make the carrot more fun.

It’s not that ambitious when TWW was literally wasted on zero plot (all haphazardly thrown together with mini episodes of nothing happening).

I think this is absolutely the case. They also have it juxtaposed against Demon Hunters, which is an extremely “old school” style boss where things just happen and you deal with them.

Some players enjoy a good challenge. With so many raid bosses in this game after nearly 21 years, it is tough to create something punishing like the Sepulcher and expect people to just accept it. While it does have its complications, there is always story mode for those who simply don’t have the time to do much more than watch a 3 minute video for the mechanics.

blame the mythic raiders and their watchers for being unhappy with how easy gallywix was

Difficulty and complexity are two different things. Dimensius heroic is probably about as hard as gally heroic was, nothing to do with the platforms and the flying etc.

Mythic is a different story but why are people complaining about the existence of hard content they were never going to fight anyway?

yes but mythic is another story rwf proved that

I am not a fan of raids where portals and isolated platforms play such a huge part. Also when overworld content is reused as part of a raid (or dungeon). If done infrequently all of this can feel awesome and refreshing but I believe there are clear trends we see in their raid design.

What part of this raid exists in the open world?

Its just a hard fight. Only phase 1 is actually complex since you have to split the raid.
Whole platform covered in void fire? Touched the boss? Not exactly complex just hard because you instadie. It goes on for 5+ minutes and is full of one shots.

I was in some group of randoms doing normal and it was 1-2 attempt kill all bosses. Then Dimensius was like 10-20.

Its just hard nuff said. If the raid was Molten Core then it would be like Four Horseman of Naxx just popping in at the end or something.

I was talking about the expansion in general which had elements of all three (a lot of portals, a lot of isolated platforms and overworld used as (part of) the raid.

I also used words “infrequently”, meaning that the opposite is frequently, not all the time.
And implied trends, meaning that not everything I said is in every raid, or in the current raid for that matter.

Final boss of an expansion seems like the perfect time to try some crazy ideas out and see how far you can push things. It’s supposed to be a spectacle on top of being difficult.

I personally view that as poor game management for an MMO

Mythic is 3 difficulties in a trenchcoat because it has to entertain people over a much wider range of skill than heroic or normal.

They make the final boss complicated and lengthy for the challenge of it and because people like it. I can’t speak for everyone, but I like the complex end boss encounters for several reasons.

They help me remember the raid later on.

I remember end boss fights for a long time because of the story elements, the unique mechanics, and because they take us a long(er) time to learn/conquer than the other boss fights in any given raid.

For example, the Azshara fight at the end of the Eternal Palace raid is the only one I remember from the entire tier, but I remember it because we had so much fun as a group progressing through it. We still have a video capture of the stream our raid leader was doing on the night of our first clear. It’s like that with a lot of raids. We remember them fondly because we remember the final boss encounter.

It is rare that I will remember an entire raid / every encounter once a few tiers and years have passed, but because of the complexity of the end boss encounters and how unique they are from one another (usually), I remember those. Jaina? Denathrius? Razsegeth? I remember those fights because they were complicated, unique, and took us a long time (compared to the other fights) to learn.

End boss encounters require a particular kind of cooperation

Raiding is fun for me (and for a lot of raiders) because it is cooperative. It’s not something you do alone; it’s something you do with other people. Everyone has to learn what to do, where to stand, how to manage cooldowns, where to pop this trinket, etc. For our group, we typically have 12 - 15, and that means hours spent laughing, accommodating, and struggling with each other until everyone gets it and the boss dies.

It’s fun.

A fight that requires 10 solid minutes of coordinated effort with 12 other people who are concentrating on the same thing that we all had to learn together over several weekends feels good. It’s rewarding. Learning those encounters together is a lovely and truly fun way to spend an evening. The complexity of the fights is necessary for that to happen.

The storytelling is better with complexity

I mean, that part’s self-explanatory. The Jaina fight, for example, told a story that everyone who fought through it will remember. The Denathrius fight is a good example of that, too.

Edited to add:

We only raid heroic, and Gallywix was incredibly easy compared to previous end boss encounters. Undermine had a distinct character and look to it, so I’ll remember that raid, but other tiers with underwhelming or “easy” end boss fights quickly fade for me. I don’t remember them because we didn’t have to work very hard to learn them. They’re over for us faster, and because they weren’t hard, I don’t remember them.

To me, that’s a wasted tier. Other people value different things about raiding, so other people will have different opinions, but that’s why I lament an easy end boss. I won’t remember it later, and so it becomes a wasted raid for me.

1 Like

I’m not sure that’s a very consistent take. There are multiple examples of bosses in raids more complicated than the final boss.

FF14 does this pretty well because the last boss on Savage always has an extra phase that doesn’t exist in Normal. Part of the fun is seeing what the transition is going to be lol:

1 Like

It wasn’t meant to be a blanket statement. It’s just my opinion/perspective on OP’s question about complexity in the fights.

I like the more difficult fights (usually an end boss encounter) for the stated reasons. We frequently found council fights more difficult in my group than other encounters. We struggled with the council fight in Daz raid much longer than we struggled with Jaina, for example.

Difficult and complicated don’t always go together, but they generally do.

1 Like

If you’re pugging like I do, WA/addons are a must. You’d think people know how to use their eyes, but on Fractillus half of them seem to go blind.

1 Like

I wouldn’t even say that Mythic Dimensius is really that “complicated”, just that at that level it’s extremely difficult to execute. On normal it’s pretty simple in spite of the fact there is a lot of pomp and circumstance surrounding all of the travel between phases.

RWF WA makers would trivialize a reasonable encounter and it would be over in 1 day.