Hunter, Ret, Boomie, Arcane nearly every lobby… Assa is good, Fury is good, DK is good, SP is decent, enhance is bursting like crazy. Think demonology is flying under the radar too… Seen some sleeper WWs. Think evoker is one of the few that lands maybe A tier, but seen a few that crank too.
Whenever damage is a little higher than normal (now) every spec becomes playable because damage itself is lethal
When the game slows down only a handful of specs are actually good (rogue feral dh for melee for example) because you need all 27 drs and healing reduction that they bring
Specs like ret enh warrior ect because obsolete because they just don’t bring enough to close games out
There’s some specs that do too much right now
(Arcane barrage, black arrow, sv coordinated, moonkin cds?, enh cds, ret hammer, unholy cds)
And there’s some specs that DO sustain a bit too much
(Dh, bm, ret, demo, a few others I’m sure)
But damage as a whole is NOT an issue and a flat damage nerf or stam buff would just make the game bad
I feel like healers benefit from a faster pace just as much as dps. Properly responding to enemy cookdowns, landing cc, and assisting with damage are all more heavily rewarded now than when the game is slower. Healers impact on the game are as high as ever and they’re less subject to balance issues like default losing to the healer with a better comp, better mana efficiency, etc.
To me it seems like a lot of healers have the idea that if they can’t make games last 5+ minutes then they aren’t doing their job and they have no impact but that’s just not true. They are there to extend the game and even if that means making go from 30 seconds (without a healer present) to 2-3 minutes (with a healer) they still have an enormous impact on the outcome.
Eh. I enjoy fast pace. Don’t like damp metas. I agree with what you’re saying fundamentally. But healing has never felt worse to me. You just feel like you’re drowning all game in ways that weren’t that way in previous fast-paced metas.
I’ve never felt more like “I’m here solely to make sure my buddies have a good time entirely at the expense of any fun for myself.” Healing has always been this way to some extent, but again, it’s never felt more like this than now (to me).
I have my own ideas for why that is, and also how I’d fix it, but it’s just strange to me how people tend to simultaneously agree that nobody wants to heal but also don’t want to change healing in any way, shape, or form to make it better for healers. A very strange stance to have that I’ve noticed quite a bit throughout the game/forums.
I respect your take and appreciate that you presented it without emotion or personal attacks. Hopefully whatever happens healers can enjoy themselves as well although I think it could be fun realizing the other healer feels just as much pressure and you can step on their head a bit while they’re drowning by tossing out some well timed cc/damage
I do agree that boomy isn’t quite as potent as ret or arcane mage atm because it’s significantly less survivable, but boomy is absolutely still an S tier spec atm IMO.
Yep! Apply dots, press trees, incarn and cast 2x wrath into 2x surge and all 4 spells hit at ~the same time for like 10-14 million damage with crits.
Boomy itself seems kinda underwhelming because incarn starsurges crit like 2.5mil on 20 million health pools, but the extra 5million+ from each dreamburst wrath that all hits at the same time as the surges is pretty crazy!