Ground markers (and mob markers) are great for setting up fights, but the difference between them and ping markers is that they’re quite difficult to use reactively.
Pings are designed to be reactively to situations that aren’t inherently predictable as you can just hit a keybind to bring up a ping wheel and move your mouse to the required ping (usually segregated into stuff like “help me”, “Danger”, “on my way/going here” and so on).
Basically proactive vs reactive.
Hmm… Will just have to see. Been using @cursor and @mouseover macros for so long, my only real complaint is when DBM changes them mid fight or they just disappear because of an addon. So hope it works well. As raid lead anything they helps me is a plus in my book.
It sounds faster than hitting Enter, typing “focus this mob”, hitting Enter again and hoping your message actually gets through to people.
I think ping systems are great and just about every kind of game can benefit.
Just so long as they don’t add FFXIV’s macro strategy garbage. I can ignore pings. I can’t ignore macro strats because they fill my chat box.
Actually I’m pretty sure they’re still impossible to do here. They canned multiple chat lines in macros after ascii voidwalkers and stuff showed up back in the day.
Would be cool if you could ping your ability cooldowns like you can in LoL.
It would display the remaining cooldown or if the cooldown is ready to be used in chat.
Well from a raid leading perspective, here’s an anecdote on where pings are useful.
Lets say you’re doing Mythic Rashok. In Mythic he spawns two orbs and you need to put leap on top of one or it’s a wipe. The orb spawns change and aren’t static, so you’re jumping in different areas each time, with each jump leaving the fire pool that spams waves out of it for the rest of the fight.
Now how we did it pre-ping was basically saying “jump on orb near X” or “jump on orb near other pools” or “jump on orb closest to tank”, which is fine. But with a ping, all you’d need to do is ping the orb you want people to jump on and say “jump on ping”.
Or in say, Heroic Sarth, you could ping an orb that hasn’t been picked up because every damn spell effect on that fight looks the same.
Stuff like that.
Realistically my concern is that Blizzard don’t develop the ping system more after it’s release, because the version we’re getting is pretty barebones compared to how good the context based ping systems of other games like Apex or LoL can be.
Look at the UI and UX it’s slowly improving as each patch progress. Same goes for the ping system it will slowly get better as time goes by it might be whatever at the start and way later it will feel good or whatever but hey opinions differ.
Wasn’t League ping system abused?
The worst thing people could do with the ping system is spam it, but if you spam it too much you get a temporary lockout and also you can mute pings from individual players.
If your bar for “abuse” is that low, it’s hard to see what system couldn’t be abused.
I’m neutral about the ping system, well aside from when you are dragon riding, it’s a lot faster to “M… SHIFT right click map” while zooming than "M… check for Coords /Way 42 69 "
Other than that one very specific use case I mostly use tomtom so it’s nice I suppose. I’m sure it’s way more helpful to players without addons, or raid leaders trying to herd their team of cats towards the shiny laser pointer on the map. 
I find it very useful.
Why does it bother you so much?
This seems like sound, logical “failsafes” to “griefing” with this. Haven’t tried it yet but interested to see how it goes.