Why a Brand New Race Isn't a Reasonable Request

I think that Dracthyr are an experiment with trying to get around the mess Luxuria described.

I also think it’s only 1/2 done. If they gave us the barbershop pieces in at least 5 solid and most used colours- solid black say and solid red, blue, gold ect, so we could mix the barbershop with the pieces we are able to equip, it would be more successful, not perfect, but much better than we have now.

Also, put out a 100 piece set like the one in the shop, in a few different colours, * modeled just for the Drac* and say, a new race like Naga.

Put out new helms on the holidays and for the tier sets ect, so new races like Drac can change up their headgear ( also the poor Worgen who look horrible in most helms.)

Sure but they have tech for this now that greatly streamlines the process. And also during MoP with the model changes made there they actually don’t have to do it per “every race” anymore. Many use similar setups where they can set it to a proper dimension and then it will just scale up or down as needed for the race. So they’ve had less work to do since then. (As far as I was told anyways.)

It’s not that big a deal.

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They have resources it’s not operating out of someone’s mom’s basement. I’ll even give you the benefit of the doubt that it would take to much time and resources… But what about basic character customizations? Why haven’t we got more options for Kul Tiran or Mechagnomes? Why are we slowly getting one class added to the roster when they can add at least two or three easily. These options are available and ready wouldn’t take much time at all.

More examples of laziness is how armor clips with battle animations. The new Living weapon armor set (Warrior) has a helm that has these chains that fling all around and literally go through your characters face. When you wear bulky shoulders and use a two handed weapon the shoulders will clip and fade into your character. These are solvable issues that will probably never be addressed.

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Bark at whoever is in charge of approving resources.

It’s Blizzard’s job to evolve their tools and pipelines to keep World of Warcraft scalable and fresh. They’re a multibillion dollar company with over 20 years of experience making this game. Saying something is ‘too hard’ or ‘too much work’ just isn’t a valid excuse at this level of resources and industry knowledge.
New races and classes aren’t optional — they’re core to what keeps the game exciting, immersive, and worth paying a sub fee for. Other MMOs with smaller budgets manage to innovate regularly. Blizzard absolutely has the means to solve their pipeline problems. If their systems are too bloated or outdated to support adding new content, that’s on them to fix — not on players to lower expectations.

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Money solves a lot of problems, but it’s not omnipotent. You can’t just scale things up to infinity. At some point you’re going to reach a limit where it’s just not profitable anymore. Apparently we got to that limit in BfA.

We are not talking about infinite scaling, we’re talking about a company with two decades of industry experience and billions in revenue struggling with a problem that should have been solved years ago. If the development pipeline has hit a point where adding a new race is “no longer profitable,” then the issue isn’t the content — it’s the infrastructure and priorities behind the scenes.
Other MMOs with far fewer resources continue to innovate, expand, and modernize their pipelines. Blizzard has no excuse for allowing technical these issues to stall creative progress in a live service game. If systems are too bloated or outdated to support new races, then the solution is to fix those systems, not quietly give up and shift the blame onto what’s “too hard” or “not worth it anymore.”
New races, classes, and customization aren’t just fluff — they’re core to player engagement, identity, and expansion value. If Blizzard really hit a ceiling in BfA, then that should’ve been the wake-up call to invest in better tools, not a reason to avoid growth altogether.
The problem isn’t that they can’t — it’s that they haven’t made it a priority. And in a game like WoW, that’s a much bigger risk than the cost of innovation.

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It’s very odd to see a player making such a detailed case against adding new races — something that’s historically been one of WoW’s most exciting and celebrated features. :thinking:
We all understand that development comes with challenges, but at the end of the day, we’re players, not project managers. Our role in this community isn’t to preemptively justify why Blizzard shouldn’t give us new content — especially when that content adds replayability, identity, and long-term engagement to the game. What are your motivations? This entire post is very suspicious… :face_with_raised_eyebrow:

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Then how come it happens for NPCs

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