Like seriously… the proc count is awfully low on big pulls. It only seems to proc on single targets, rendering it not useless but not that good either.
Ran 3 consecutive priory and it NEVER proc’d on the first pull (big pull and lust). Ran 2 DFC. It NEVER proc’d on the first pull (big pull and lust). Is it just me stupid unlucky or is something preventing it to proc?
I get it (or at least its SFX/VFX) about as often as would be expected for an 8% chance on such a long baseline delay (compliments of Precise Shots).
The larger question I have is why LnL’s VFX and SFX so often triggers without actually providing the buff (not even auto-completing the current cast or negating its Focus cost). On top of that, when it does go off, it seems to trim the Streamline Focus cost reduction off my next Aimed Shot (costing me some 14 Focus more than if not bugged).
Yeah i’ve noticed this as well. I hear and see LnL above my head but nothing comes out of it… Is it a visual bug or actual bug? Can’t tell these days.
What is more, out of 400 - 450 auto attacks, im getting around 19, 21 or 25 procs (total per run), and im pretty sure the 8% of 400 - 450 would something like 30+ procs. So something must be wrong here.
Edit: Priory 13- Did 543 autoshots, got 21 procs out of it. Not exactly 8% again… Idk, i’ll check every run i do from now on, but im pretty sure this is bugd
If you are spamming your Aimed Shot key you might have fired off a proc without realizing. Try to run a log of your next run and it will show you how many times it procs.
That’s what I would have figured, but I’m also hearing it when there’s no Explosive Shot out, nor even an immediately earlier LnL to generate and detonate a free Explosive Shot via tier bonus.
Still getting super low LnL proc count. Is this actually ok? I mean, you guys say this is a casino spec yet you’re suppose to win sometimes yes? Well, not me apparently. My proc count is really really low, going from 18 to 22 every run since last tuesday
I just went over about 15 logs from the last several weeks andlogs from a month or so back I was getting 8% proc rate but every single log from the last 2 weeks Im sitting bang on 6% proc rate.
Maybe Im just very unlucky but also thats a lot of dungeons in a row and thousands of autoshots to end up with a % like that.
Just passing by to say.
this 4piece feels terrible.
Its the most unreliable POS i have ever seen.
I went entire keys with less than 4 procs.
It never procs during big pulls, just when there is 1-2 ads left with low health or in pure ST.
Atrocious, it feels so frustrating to play MM currently.
Oh but hey, once in a blue moon you might get 2 procs in a row at the start of a pull, hit 30-40mill DPS for half a second then drop hard after that, super fun.
Not even trueshot feels good with this spec anymore, what the hell happened, i genuinely miss shadowlands MM, yes, even with having to dismiss/cast lust at the end of it and with us being way squishier.
After playing with the rework for a few months, it feels awful. The pet/no-pet dichotomy ripped the community up. Streamline went from a nice bonus to mandatory, calcifying the flow of the rotation. Aimed hits like a bread-stick without all its modifiers active. We have no more options for actives- to grab Volley, maybe Explosive Shot but not really, and that’s it as far as choices. No diversity whatsoever.
This isn’t the only spec I play that this has happened to. Talent trees themselves need an overhaul, the Dragonflight version were a good step but it only took another expansion to start showing its flaws. Then MM needs a hard look. Tuning numbers like LnL procs is not going to make the spec feel better.
If you aren’t getting streamline almost constantly just by playing, then you are playing wrong. You get streamline just from using Rapid fire and Expl Shot. Don’t we?
You DO NOT get Streamline “just by playing”.
Aimed requires 2 stacks of Streamline to not feel like sludge. Explosive and Rapid Fire only give you one stack. You need to RF and ES together (in that order, hope their CDs are up together) or use a No Scope Rapid Fire Precise Shot to get 2 stacks.
Reiterating- EVERY Aimed needs 2 stack Streamline to not feel like sludge, and you’ll be consuming them as fast you can generate them. Aimed has the shortest CD of any of the Streamline generators- somewhat making Winderunner’s Quiver mandatory.
It’s a strict, heady rotation with a high skill cap (awesome!) but a low skill floor (not great~) and susceptible to any encounter mishap- stun, movement, target swap, whatever (awful). Anywhere except raid, you’re constantly target swapping and getting periods of short downtime, interrupting the Windrunner Precise Shots train.
There is just no flexibility in the properly played rotation. No adaptability. Few choices in passives, none in actives. It’s, to me, an unfun way to play Marks, but now the only way.
At minimum, I want these changes: Aimed Shot reduced to 2.5 second base cast. Streamline consumes only 1 stack per Aimed Cast, can still stack to 2.
Goal: make it feasible to open with Aimed in open world/delve/M+. Allow banking of Streamlines to put some flexibility into the rotation.
LOL, no. Rapid and Exp give 1 stack EACH. So, lets not gloss over that fact just because its inconvenient. And you do not need both to be “effective”. If you aren’t using those two abilities on CD you are not playing it right.
You will almost never be without at least one stack of Streamline.
The Rotation is by far the easiest of all the toons I play.
This iteration of MM is by far the best I’ve played. If you are saying that the Talent Choices have very little flexibility then that I DO agree with you. But the actual play, is way better than anything short of the Explosive Chakram combo. But that one is more a personal choice.
edit - actually, I did prefer last few 4 set bonus’s better. This set this season does seem very bland.
Yes, 1 stack each. Read the full paragraph. Without both Rapid and Explosive chained together, or Rapid into Precise Shot Arcane, you’re not getting two stacks.
No, 1 stack is not sufficient. It’s still frustratingly slow, slower than base cast Aimed from before the patch, and gives a fractional tolerance to get Aimed off to hit Precise Detonation.
Think about my proposed changes. 2.5 second base cast means Aimed doesn’t need Streamline to be castable in a reasonable timeframe.
Streamline consuming 1 stack at a time- you wouldn’t need to stack Rapid and Explosive; no waiting for their mutual CDs to be up together. Banking 2 stacks gives you leeway- then there would be plenty of Streamlines to go around. The rotation is flexible, like Dragonflight, but still features the best parts of the rework. It brings the skill floor up without affecting the skill ceiling too much. That too much to ask?
I’m all for any changes that help my main. All for that.
But my only observation for you is that currently I can see more MM players around than at any other time in the game. In years. I now see more of them in PuGs for Raids and M+. I see them running around whereas previously I would feel like I’m the only one in the entire zone.
They cleaned it up. It was pretty below average before. Even with cool 4 sets. This iteration just does better damage all round. If this means MM players have to learn some new muscle memory then I think the price was and is worth it.
One stack of Streamline is effectively no Streamline. It’s just the old baseline.
0 stacks is a nerf.
1 stack is baseline, or a nerf compared to old streamline.
2 stacks is just slightly worse than a single stack of Streamline was before, or 0.55s faster if using Improved Streamline.
And as was pointed out, RF and ES are not sufficient for consistent 2-stack uses.
Aimed Shot is on a 7.5–11s CD, further reduced by Haste.
Explosive Shot is on a 30s CD, not directly reduced by Haste.
Rapid Fire is on a 20s CD, not directly reduced by Haste.
For every 5 independent builders of Streamline, Aimed Shot-intensive builds have ~8 spenders, increased with Haste.
Now, each spender provides its own additional builder via Moving Target, but that still leaves three 2.5s Aimed Shots per minute.
This would appear to be solvable via No Scope, but outside of the opening shot of a fight where you might somehow want to hold onto Explosive Shot, No Scope provides only extra chances at Spotter’s Mark, since the Streamline it generates from the extra Precise Shot only overcaps. As such, unless you happen to luck out often enough with Surging Shots Rapid Fire recasts free or CDRed Explosive Shots being staggered enough from the other without being so far off as to have too little cooling reduced to get 3+ extra uses per minute… you will have three Aimed Shots at the previously baseline duration (only 1 of 2 stacks of Streamline), and half a GCD [0.75 seconds] longer than a single Streamline was before the “buffs”.
Now, personally, I like that we’re not guaranteed 2 stacks each time. I find Windrunner’s Quiver a bit degenerate. I don’t think Streamline management is currently well situated, but at least it’s something, which WQ then takes away as surely as Sidewinders apologized Legion’s MM mechanics away into a finely-sanded nothingness.
But to say that we have no need for 2 stacks now would be like saying that Rapid Fire’s Streamline wasn’t worth taking before 11.1, which was clearly not the case. Losing half a GCD of uptime every Aimed Shot can, in Aimed Shot builds, equate to nearly a 10% loss in GCD uptime, so yes, WQ can then feel pretty damn obligatory despite itself feeling like a cop-out with the opposite of any elegance in design.
Which has nothing at all to do with “clunk” or “RNG dependence” (that, unintuitively, isn’t usually even worth acting on). Something can be easy, in that there is little to meaningfully optimize, and simultaneously annoyingly out of one’s control in some way, unintuitive, or otherwise disappointing.
No part of what you’re replying to called it difficult — just strict, stupifying, rote, unvaried, unadaptive, uninteresting, etc.
When a given spec is also outperforming its competitors in class in M+, doing perfectly fine in raids, it gets increasingly hard to say with full confidence that surely those numbers have to do with gameplay and not performance…
And did they not outright buff its skills’ %AP factors? Are you quite certain any change in performance could only have come from its new talents being more “fit” to MM’s present contexts?
It gets damn hard to tell when Aimed Shot was simply made able to outright hit for 126% – 282% of what it did before 11.1.
Is that the gameplay changes that then increases the Aimed Shot we put out / so raised our numbers? Despite said gameplay being almost identical, except with less flexibility or thematic range?
It’s more a matter simplifying / ignoring prior possibilities in favor of that rote churn… for adjusted tuning irrelevant to gameplay.
I’m just done with Sentinel. The proc count is still insanely low on every run I’ve played as a Sentinel, which renders the spec super frustrating and boring. I’ll stick to DR which feels a lot more fun to play, sure it has RNG as well but there is a lot more action.