I’d like you to point out to the crowd who is saying that the spec is too busy.
Making Surge every 3rd cast is absurd to say the least. You’ve already given the option for people to slow down the spec with distorted reality. (Which is already almost always better) this alone slows down the build a ton.
PLEASE enlighten me who is struggling with the tempo of the spec.
I’ve got many more issues but given this change and their reason for it I’m tilted.
Only a fool would nerf a filler spell because a spec is too “busy”. You don’t cast your fillers when you have higher-priority spells to cast. All this does is make the spec more mundane outside of CD’s.
It’s a bit ‘busy’ when voidform and PI are both up and insanity is nearing cap, and even then I don’t see the issue with sitting on a surge proc for a global or two when there are better things to cast. I don’t use DA so I have no idea how it feels with PI going but even if it’s worse I don’t think it’s right to gut this part of the spec just because it gets a bit hectic during CDs (one of which got nerfed as well). I’m not playing shadow without mindflay, and now cancelling a cast of MF:I is going to be an actual problem. This change is the most disappointing one for me lately.
Issue I have with this is the buff doesn’t change our priority at all. It just buffs our filler to feel less awful. If they wanted to nerf it that’s fine (its not our damage isn’t that amazing), but the reason given is just insulting.
this changes just kills my vibe to play spriest. The rotation is going to be lame af now as well as our dmg getting nerfed due to less uptime with DP bc we aren’t getting as much insanity with MSI/MFI… Blizz just continues to amaze me with how much they can mess up a single spec year after year.
I could see how with the new tier bonus, adding two abilities to the rotation while playing Voidform, there could be quite a bit extra in the rotation BUT that is a newly created problem by the Dev, not a current or past issue. There’s just one thing wrong with that… considering the repeated nerfs that already made Voidform builds less desirable and Dark Ascension/Mindbender/Deathspeaker the more preferable builds, the whole “rotation is too busy” would have never been an issue except for people who decide to play a sub-par build. Seems like to me the Dev created an issue in order to solve a problem that wouldn’t have existed otherwise.
I was one of the ones saying it’s too busy. It seriously is/was before they made the fillers replace each other, plus there was so many procs happening all the time my buttons never stopped lighting up. Everything from instant MBs going off to MS:I or MF:I, and then to add into it other spells and abilities, CDs like Shadow Crash needing to be aimed and hit. Again, for a newer player who isn’t used to that style, it’s 100% unnecessary to have that many things popping off at once.
I will say I do agree with this, it should be every 2nd cast. Not every cast and not every 3rd, but every 2nd should be fine.
You weren’t and aren’t understanding, the spec’s flow and the amount of procs it had was what the problem was when they all hit at once and they were very active a lot.
Shadow was historically harder to play than a number of other specs. That’s why I picked it up. Now it’s really dumbed down not intuitive and lacks a lot in The Fun Department. It plays like an old turd now….thanks……I guess
No DoT spec should be complicated, ever, in this game. “Throw DoTs, use filler” should be the main concept behind every single DoT spec. Shadow is included in said DoT spec because it is a DoT spec. The complexity for DoT specs should be in maintaining said DoTs against multiple targets, that should be it.
Other things like Utility should be fine being thrown in. An example for Spriest utility would be throwing in a Mass Dispel here and there, but outside of utility options/windows, there should not be complexity in these types of specs. They’re very niche for a reason. It’d be like trying to make an accountant extremely exciting of a job to the mass majority of players. They will not find this job to be exciting in the least. It’s a niche job, for a niche type of person and it’s exciting only to those people who love that very extreme niche. Same could and should be said for DoT specs, they’re an extreme niche that only a very minority of players should love and the love should be “I love throwing DoTs on things and keeping track of timers.”