THEY DID IT!
/Points to the 83rd poster in this thread
THEY DID IT!
/Points to the 83rd poster in this thread

The advent of esports without really any clear direction or definable goal in mind for the game.
Im going to take a huge guess that, basically some Activision executive wanted to cash on the epsorts crazy before competition could have a foothold. What ensued were executives wanted to see that profit rise, and a platform that attracts more esports style players, such as timed runs, and classes that didnât have as many skills to ensure they could make a cookie cutter product for basically everyone. While still appealing to the casual fanbase. Iâm going to guess that behind closed doors, corporate culture is clashing with the development team on pushing a product that maximize Twitch, esports, and play thatâs styled better for viewership.
my objection in mists if pandaria was separating feral cat and bear because now itâs squish in feral cat.
Tabletestalon was confused about a lot of things, particularly what kind of job (s)he was suited for.
The separation was good imho because (in my experience) the dedicated tank spec was better than the âmeh here are bear abilitiesâ hybrid and the dedicated dps was almost as good as a rogue.
What Team Diablow has done with classes only demonstrates a complete lack of understanding of MMO character builds, as well as how to create a sophisticated, unique build for all classes. Button squish, the great butchering that happened in Legion â all due to ignorance.
Example:
Hunters in Pandaria have to track pets in order to tame them (following actual footprints). One mob, Savage, is invisible. He could only be tamed by tracking, then trapping him. Once you found tracks, you could trap, or flare â less helpful but could at least briefly expose the invisible mob --and then lay a hunterâs mark on him, in case he went invisible again.
I trapped Savage in a freezing trap, marked and tamed him mostly while he was still trapped.
Without these tools, taming Savage would have been impossible.
Yet, the âgeniusâ hunter class dev calously dispensed with all traps and hunterâs mark, without regard to how dependent hunters are on these tools. These changes were made in pursuit of some insane âclass fantasyâ BS, none of which actually reflected how players saw (and played) their classes.
Problem is, if you donât understand how the class works to begin with, making careless, wholesale modifications, guttings and other changes, inevitably results in or should I say, devolves into, the homogeneous mess we have now.
Class builds were never more creative imho than in MoP, regardless of what you thought of the expansion. Not only were classes fun to play (my main objective in any game is having fun) but they were utilitarian as well!