Chaos Theory does not empower the offhand Chaos Strike hit with the additional critical strike chance.
Soulrend damage-over-time application can be parried. ( Throw Glaive can also be parried, causing a double parry chance on Soulrend.)
Burning Wound damage-over-time application can be parried.
Demon Blades can be parried despite the melee attack successfully hitting.
Sigil of Misery and the entire duration of Misery in Defeat cause spread effects to stop triggering such as ( Throw Glaive, Primordial Wave, Avenger’s Shield) and causes pets to stop attacking.
When the Fodder to the Flame demon spawns it is not immediately active and will evade. This often causes it not to give Initiative despite being struck first.
When casting The Hunt, it can pull things in a straight line ahead of your charging path, often pulling packs 30-40 yards away.
And much more frustrations, such as many 2 point talents that should be one point. The playstyle of the spec is fine if you ask me. They just have so much to bug fix and add to make the spec feel worth playing. Relentless onslaught is inaccessible for a pure ST spec, Isolated Prey feels incredibly worthless. Its just rough.
Well, i agree… i disliked the tree from the beginning, how im obligated to use SIGILS, essence breake and the glaive build if i want to pvp… 3 things i hate…
1/3 of the class tree are sigils and if u dont use them its a big dps (and utility) loss…
The simple gameplay of a fury warrior is gone, they also nerfed our healing and leech…
OBS: I mostly play pvp.
The DH class and spec tree for “hovac” is probably one of the best in the game and absolutely does not need a rework. We have a strong crit scaling engine, one of the most powerful quadratic AoE builds in the game, I’ve seen people playing at most four different builds, all able to compete, at least one non-momo. The talent locations that broke our PvP builds were an issue, but I suspect that’s going to change with the serrated blade/accelerated blade changes.
At most they need to redesign momo, fodder, and maybe make Misery in Defeat/Collective Anguish less mandatory so we had more choice in the class tree. But an entire redesign? If you don’t see the drastic improvement this class has enjoyed from where we were at in Shadowlands i.e. crippled w/o Sinful Brand then you’re just straight up not playing the game.
nerf break debuff and bring up the rest of our ability damage so the left side of the tree is not so mandatory for starters. class was massively unfun in SL and is now still quite unfun but slightly better than SL. BFA and Legion still were miles better in terms of enjoyment even with how simple it was
i guess that depends if you like playing momentum. If you do then very little is needed , something to help your ST . if you dont like momentum then much more work is needed. I play momentum for the damage , but very much dislike it
The thing that really irks me is that the talent trees were brought back in an effort to give players more choice on how to play their specialization, but then Havoc is pretty much required to run Momentum and Initiative, which doesn’t jive with all players, and alternative builds aren’t competitive enough to be running seriously. And this is on top of Havoc’s tree certainly needing a few 2 rank talents adjusted to 1 rank to free up a few extra points. As an example, there is absolutely no reason to have Blind Fury cost two talent points. In 7.1.5 it gave 35 Fury and extra duration, 8.0.1 it gave 40 Fury plus the duration, and then two expansions later Havoc has to put two talent points into it to make it on par with what Havoc had previously. Looks Could Kill should also be removed as a talent option altogether and just make it baseline. Eyebeam has previously dealt critical hits through its Rank 2 upgrade, but now Havoc has to place a resource into it to get the same functionality that’s been there since 9.0.
I do agree that Havoc’s tree needs some tidying up, but half the specs in the game also need it just as badly. I really wish every spec had a talent tree like Enhancement’s; Enhancement is so good because its just literally a Swiss army knife. Swap a few talents around and you can do AoE or cleave all while not losing all that much on single target. The Enhancement tree is what other trees should aspire to, especially in regards to having two viable build paths that are capable of doing roughly the same amount of damage.
I wish the sigils side of the class tree had a better sinergy with the havoc talent tree - Maybe if the Quickened Sigils path option increased the damage of Sigil of Flame and Elysian Decree