Where is the WPVP at?

Where does it happen? I miss those BFA WPVP quests, because you could at least count on players showing up.

The entire world is devoid of players it seems.

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It’s significantly less active than it was earlier in the expansion. The WPvP quests still see some traffic, but not too much, unless they overlap with the Sparks zone (in which case there’s a fair bit).

This is compounded by the sharding issue. Some shards are active, others are totally dead.

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Another issue is faction imbalance. On most of the shard’s that I participate on, it’s a heck of a lot harder to manage as horde than alliance since it’s generally many more that show up for the crates. As for the world quests, it’s similar though then you have same faction players who grief since they can then gloat and stuff through whispers.

You can definitely still have a lot of fun if you set yourself up for it right though.

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Your best bet is doing a wpvp quest in the zone where sparks is active that week. But even that’s died down somewhat.

Outside of that, it’s just small skirmishes here and there. Unfortunately not a lot of people bother with warmode.

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I am still pissed they reset my bloody tokens.

Why should I get punished because they didn’t balance the currency?

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It surges earlier in the season when everyone needs blood tokens and sparks of life.
wpvp quests are hit or miss this late in the season.
Having humanoid tracking helps. You pass a ton of people while flying around dragon isles, but without tracking you just don’t know when someone zips by at a different altitude.
You can always go to Zaralek caverns are start fighting all the people trying to mine.

You can also go visit the opposite faction’s city. People hang out in Goldshire or in front or Orgimmar.

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Just wanted to add in here that the Dreamsurge events are also an option for random encounters.

For example, you hang out at the “hub” and fight whoever shows up in between your battleground queues.

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The problem is that there’s not really much incentive for it. WPVP in DF offers minimal Conquest rewards (unlike WPVP in BFA), and BTs/Trophies are only relevant in the beginning of a Season - which is why I argued that they needed more BT/Trophy sinks to keep WPVP going. No sinks = no point. WM off.

Now, I get people saying, “You shouldn’t be doing it for the rewards.” I totally get that sentiment, being a PVP server veteran; however, if we want WPVP to be active, most players are going to want… something. A reward. Right now, there just isn’t any reward.

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There definitely needs to be more incentive to be out in the world. Seems like the game is all instanced.

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This might be a crazy idea… but what if… what if there was a third tier of WPVP gear - carefully time-gated, so people couldn’t just insta-farm it, that was BiS PVP gear (3 iLvls above Conquest gear). Maybe something like a Shattered Trophy you have to rebuild, piece by piece, that allows a third tier of upgrading on a piece of gear. You could get pieces from weekly WPVP content, needing x amount to make a Trophy, which could be controlled to sufficiently gate the gear. Conquest/Crafted PVP items would still be BiS until such a time as people started to get their new third tier WPVP pieces over the course of the Season. Some people might not like it, but I do think that it would do wonders to revitalize WPVP and keep it going strong throughout the Season.

I mean, there’s lots of things they could do to get people back out into the world. They need a carrot: more mogs, more mounts, more pets, more toys, more tabards, more achieves, more titles, etc. - more rewards… and especially rewards that take time to get.

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There’s an abundance of pvp on the dragon isle. ESP in whatever zone is that weeks strife target.