I guess what I mean is… if I’m running with a particularly squishy tank, I don’t want to hear about my 6k overall dps.
Yeah I mean we all get frustrated when idiots stand in the fire as healers, but it’s part of the game.
The lower level keystones, the more standing in fire you are gonna get.
If you do this, players who are noob DPS will see this as a chill group where mistakes will be more acceptable, and you are even more likely to get bad players standing in fire in your group.
Nothing wrong with having a chill group learning party, but don’t advertise this and then be surprised when mele are standing in a bladestorm lol.
I’m talking from a PvE perspective, it’s been years since I last did PvP. So I won’t comment on PvP.
But, from a PVE POV, it’s not about “I play a healer to heal” or “I play a healer to DPS” comparison. It’s about making healers feel strong, without just making the role too easy or even unnecessary.
Sure, you can give healers insane healing so they top everyone with every global and sure, it will make people feel strong, but will throw balance out the window and the only possible challenge is one shots.
In order to make healers feel strong, you don’t make their healing too strong, you give them other things that make them valuable to the team. One of such things is being able to dish out decent damage.
Healers were basically nerfed in 10.1. The 25% Stamina/Damage buff without significant healer buffs has to hurt. I can understand why they are pulling away.
check tower of radiance talent.
Just go down 2 key levels lol.
Timed a 19 in outdated old gear, so like, it isn’t even that hard.
This is a common issue across the roles. Each role needs a standard toolkit in addition to their regular abilities and with how common the cast spamming is in modern wow everyone needs a short interrupt in PVE. Pvp, definitely not as that would just make a mess of things for casters without cast protection. WHy we have healers with bres, and then other healers like the poor monk that has basically nothing (the 5% physical damage buff is easily one of the worst bits of utility out there) is insane to me.
Bres, interrupts, some form of hard CC whether aoe or single target, and a short CD burst heal in addition to a decent damage rotation should just be the standard for healers. Add in flavor like PI, totems, Ring of Peace, and other stuff after that to fill that “other” slot.
I remember back in wrath, I needed to afk a minute to get my cat untangled from the curtains where her claw was stuck. Tank pulled without waiting on me, died just as I got back to keyboard. Two other dps folded, and then myself & remaining rogue dps downed the mob solo, because I could pop into bearform and tank, pop out, heal myself and pop back in all while holding aggro.
Made the actual tank so furious that he quit the group and we finished 4 man. Lots of cries back then about healers being too OP, but I really do miss being able to tank in critical moments like that. Even if it’s just long enough so that the tank can get brezzed, buffed and resume the fight.
Rashok in Normal doesn’t actually need a tank. Found that out when the tanks died and boss was at like 50% hp.
I’ve been playing a healer this tier and I’m up to 1500 but… it hasn’t been easy, more mentally than anything else.
Have to psych myself up when I log in. Probably doesn’t help that we’re at that stage where even in 15s people are just standing in and eating everything… seems like every other pull in the dungeons I have to try to save half the group. Interrupt usage is questionable at best. I’ve seen people just come out and say things like “hmm, we might need to use defensives for this” without, I assume, smacking the crap out of themselves immediately after.
The nerfs are helping. There are still spots where that blanket 25% damage increase can cause a good run to go south in a big hurry, but it has been getting better.
I’m come to the conclusion that healing classes are almost completely ruined by survivor bias.
Anyone who enjoyed any enjoyable part about healing has been chased away from healing. Everytime Blizzard makes healing unpleasant, a certain % of healers simply quit the game or switch to a different role.
The remaining healers are people who enjoy pain, difficulty…masochists. I know a couple of them, always saying edgy things like, “Healing is was so easy last season. It didn’t even start to get remotely challenging this season on +16 in guild chat.” I check their M+ history and they haven’t even timed a 16 like wtf? They say some weird statements about how people who don’t like healing nowadays are just lazy etc.
Well since they’re the only healers left, blizzard listens to them and what they want. And what does this group of people want? More pain apparently. So here we are.
just use premade group finder addon and add 1 tank + 1 healer in filter, easy to look for groups as dps
Healers who don’t want to heal, should play other roles. Don’t need lfr difficulty where it’s impossible to fail. (That’s the challenge that some people want.) It’s like tanking, just less under siege.
Healers have been very neglected in DF. It’s just boring and not in-line with current design of m+. Raids feel a little better.
Exactly! Our community is full of smooth brains like you who read what I said and what you got out of it was, “healers don’t want to heal.”
Healing in DF is so much fun vs shadowlands.
I think a big reason is that the Raid is just far easier then last tier so there’s no real need to spam keys for gear to out-gear the raid just to make a lil bit of progress.
Not sure about other healing classes. Priest feels bad and not fun at all.
Shadowlands priests were op. So that might have something to do with it, being brought back down to earth.
I’ve only been tanking so far… did notice it was a bit of a wait for a healer, compared to season 1. But, still only talking about maybe 10 min. I usually ran with a guildie or friend though.
Going to dive into healing mythics for the first time this season. Will see how it goes.