No fight in 1.12 Molten Core requires fire resist (excluding where it’s very nice to have it on the main tank)
Its just a freaking fact that +spirit and MP5 Were vastly better stats in early vanilla… The fact that you don’t seem to understand that shows you clearly did not play at the time and so don’t realize how different it really was.
200+ spell damage is flipping nothing; level 40 characters can achieve more than that in 1.12.
You still seem to be missing the entire point; spell damage is meaningless to the problem that early vanilla faced… +HEALING is the issue, so is tank threat…
Tank threat in early vanilla was a huge issue; warriors simply could not produce the kind of threat generation that’s possible right now.
DW “Fury” tanking was also not practical because there simply was not enough + healing in game to make that work.
Bear tanks were worthless before the druid buff because their armor multiplier was crap before the overhaul. Paladin tanks were also pointless before gear upgrades.
You think the players were stupid but clearly you did not raid or were in a really crap guild at the time that just did not understand why things were the way they were.
As a result high threat “Warrior” tanking just was not possible because of the pure LACK of +healing that’s required to make a fury tank build practical. YES shield block was required back in early vanilla because mitigating crushing blows and critical strikes is required when healers lack the kind of output needed.
Fights lasted a lot longer because tank threat was low, as a result DPS could not go full throttle; this is why patch 1.10 and 1.11 were so freaking massive; they drastically increased raid DPS; especially for low end guilds who now had access to blue gear that was better than epics were prior to the buffs in addition to massive increase in tank threat (warriors).
Additionally patch 1.9 made things easier for guilds who figured out early on that Druids were no longer garbage and actually are very good tanks; their only shortcoming is that that they still take a lot of damage and require geared healers. (pre-raid bis is a stretch for most average players)
The player base has not gotten better, IMO they’re worse; I have seen more idiot moves in Classic WoW than I ever did in all of Vanilla and TBC.
Why is this? No idea, players are just stupider.
You’re not “wrong” in the literal way you just don’t seem to understand how damn good gear is now vs early vanilla (especially pre-1.3)
Additionally you’ve entirely ignored how important threat generation is and why high threat builds (for tanking) were just not practical under the old system (especially pre-1.3)
Things were very different and a lot slower; it took a few patches for most guilds to catch up after some buffs around 1.7 or so, and so on later, but people caught on quickly…
By 1.11 EVERYONE was wearing +healing / +spell damage and healing and Fury warrior tanks were common as camel turds; it was exactly as things are now; and that’s because the system in place; classes, gear, talents all make that possible.
If blizzard had of shipped 1.1.0 WoW things would be very very different.