Not only were there mods, they could use the much more sophisticated macro system to get waay closer to optimal dps with one button then you can get today without superb timing
Lots of guilds already have it cleared in under 2 hours. Its definitely worth a 2 hour time investment
There is quite a difference between MC, BWL, ZG and possibly AQ over a year as compared to nothing but MC and the dungeons we currently have for a year. A year of nothing but MC would likely kill the game.
Takes us about 90 min for bot Rag and Ony.
Also Iâm going to expand on this point about TBC:
The winning move here would be to release all subsequent up to the present as expansion as seperate launchers and allow players to enjoy them as they were when they were current and be able to see what was good about each expansion and not merely what 10 year old group think on the subject has concluded.
Like, Cataclysm gets a lot of flack for breaking the game or such, but from what little I could see it went a long way towards making dungeon content more challenging for players so they couldnât just steamroll over non-boss pulls; CCâs like sap, poly, freezing and MC were super important to the meta which is something that Wrath was missing outside of a handful of rare instances.
100% agreed!! Not everyone will be clearing BWL right away, and it leaves MC still there. Thatâs enough raids to keep new players geared and give us a bit of progression time. Once ZG / AQ20 is out it will be amazing - but id like to see that happen in 6-8 months (depending on how easy BWL turns out to be with 1.12 talents / optimizations)
Same thing people did in pservers
You know⌠i hate on Cata - A LOT. This kinda hit a spot for me. I do remember even the entry level dungeons in Cata needing CC. I played druid at the beginning and i recall the corehound boss hitting me really hard even in full icc25 gear with some heroic items. I likely was so pissed off at the world changes that i grew bias to the point of ignoring the fact that it wasnt faceroll like wrath dungeons were.
And thats the thing, you release the harder raids so there actually is a progression point. Right now even pugs are stomping MC which leads to a content drought and content droughts are not good for the game. You give different avenues for everyone to progress and the pace will dictate itself and itâll actually become a fun game again.
Why? You have some stake in what people are playing?
Cata was decent but a lot of people did hate it because of the world changes. Its kinda like MoP, it was actually a really good expansion but some people couldnât get past their bias against pandas being in the game. MoP is one expansion Iâd spend everyday playing again, just like BC and Wrath, I had that much fun in it.
Thatâs the thing about a lot of the expansions: there are gems inside of them that get overlooked by people because they canât get past the various problems they have with it.
Like take BFA for example. No one is going to argue that itâs WoW at itâs best or that it should be adored for everything itâs done gameplay and writing wise, but there are two components of it that are consistently overlooked as huge Pros that I fear will be abandoned by the Devs.
First off, island expeditions. the expeditions themselves arenât particularly interesting, but the opposing explorers are easily the smartest AI in the game; the way they move and respond to player actions is incredibly reminicent of human players and the posibility of seeing dungeons with bosses or adds that are this smart would be a welcome addition.
The other is essences or more specifically, how we get them. In 2020, I think itâs fair to say that players have many ways to interact with the game and enjoy itâs content and essences effectively reward players for doing so; PVP, island expeditions, M+, Raids, rep grinding⌠all of these reward players with different abilities that you can use to customize yourself for the content you want to do.
Not everyone is blowing through all the content at the same time⌠this game will last for many many years just like private servers lasted for many many yearsâŚ
I canât believe people are still trying to play the âclassic wow will dieâ card even after huge success its getting right now. What next, are you going to keep asking for changes?
I stopped mid cata and didnt come back until blizzard sent me a free copy of pandaria and a week i think it was of game time to try it out (via email ofc). I installed it and opened the talent trees ⌠uninstalled. I never gave it a chance. I heard great things about it but the talent tree change was more than i was willing to accept.
I mean yeah itâll still be around like the pservers but its not like pservers had a huge population. The amount of classic servers we have now would basically be ghosttowns if all the pserver population were spread around. If you count that as it lasting for many many years then yes, itll last that long.
Thats unfortunate and I hope a classic MoP is released so you can play it despite the talent trees. It really was a good expansion content wise.
Yea us too, but even mediocre guilds are still getting under the 2 hour mark and thatâs just gonna keep going down with gear
isnât the current release schedule matching pretty well with vanilla? Iâm not seeing a rush of anything
i coulndât get past the fact that I went from saving the world from the most badass the forge of badassary could churn out (arthas and less so deathwing) and thrown into the kiddy pool to defeat beer monsters that got too cwanky and is throwing a tantrum. I was enjoying the game grow up with me, MoP seemed like i walked into the wrong classroom.
No. I just think the servers will be chiller.