When is healer tuning coming to m+

Could not agree more. Buff the other healers…. Or do away with all the poison debuffs and overly spiky healing (tank buster on top of group wide damage kind of stuff that I expect in raid)

Claiming to smooth out healing…… but in reality it’s more spikey than ever before.

What are you talking about??? I said all the healers sucked to play and it wasn’t fun. I’m asking for things to be balanced right now. Are you stupid or you just like to make troll comments?

As a MW monk I wouldn’t mind some hps buffs, also plz undo the nerfs you made to life cocoon in TWW pre patch, it feels bad to press again.

:3

balanced = boring apparently.

I still don’t know how to do damage on hpal. Sham you have acid rain but hpal my consecration hits like a wet noodle

Holy Shock absolutely goes crazy. Use that for damage.

The disparity in dungeons is way more prevalent than the raid, by miles. There’s a chart you can find that shows something like 58% of keys completed at 10 and higher so far have all been done with Resto sham.

Why?

-Lust
-Class buff, which doubly benefits tanks and melee
-Lowest interrupt CD which is massive right now, on top of actually having an interrupt (RIP Druids/Priests)
-Ridiculous amounts of utility that is actually being used for once (Poison cleanse totem for any new dungeons and MoTS, cap totem for stuns constantly, wind rush for mechanics, Tremor for fears like in MoTS, Healing stream being actually good for once, thunderstorm knockups don’t count towards CC immunity, EWT for DR, etc)
-One of, if not the single most mobile healers at the moment between Totemic being ridiculously good with Surging totem+projection movement, or Farseer actually being capable of ripping out instant big heals on the fly
-Free personal rez once a run
-Mastery is actually just stupid this season. Everyone gets knocked to 20% with the damage profile. Shamans just so happen to heal a metric load more when that happens. I’ve ripped out 2 mil HPS in a few raid pulls because of it.
-An amazing amount of flexibility in their talents to actually adapt to the dungeons you’re playing

Basically, Shamans are an omni-tool, when other healers are given specific niches that they excel in. Why bring a priest that can’t interrupt or AoE stun, or a druid that struggles with topping off from spikes, when you can bring a class that does all of it, interrupts, and can do DPS in the middle of it all?

Edit: A link for said chart, it’s 53.4% as of 4 days ago.
https://www.reddit.com/r/wow/comments/1fs8jfa/hahaha/

3 Likes

I see what you are saying , but shamans have been the same for decades: lust, totems and utility , personal rez? that has been shaman for years . I don’t see anything new. Finally they fixed their rotation and came on par with the rest of the healers. I would argue that the community was sleeping on them and their utility . Also , it’s not the shamans OPness but maybe the dungeon design or that the player base is better to recognize these elements. all in all , shaman is fine and most of the rest of the healers are fine too , it’s just other sheep following a trend . the only change we might need is an interrupt for priest and we are golden

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It’s really not about the classes themselves changing, but damage profiles and required utility being way more extensive due to the focus on “dungeon difficulty” instead of having affixes. (I’m fine with that, not a commentary on that decision.) Shamans specifically excel at healing large spikes. Opposed to Druids and Disc priests, which are great at rot damage but have very low to zero ways to manage consistent spike damage.

Another problem came with the changes to stops and stuns. Because they recast, making enemies incapable of doing anything is actually more effective now than actually interrupting. The interrupts are still needed for high keys when stuff hits Diminishing Returns caps, but they can help with that.

Yes, classes are the same. The content is not. While people META chase, completions of keys at high levels are always a good signal of a compounding issue. It’s doable with other classes, yes, with proper groups and communication. But, Shamans put infinitely less effort right now than other healers do in the same content. The fact that I can keep up with 2200 io level raid healers with my derpy farseer riptide meme is a big testament to that. Other healers just need some adjustments to put them in line with Shamans, that’s all.

i kinda doubt that . also, disc priest always had unique play style as a ramp healer for raids, back in wotlk and cata was king because of shields but this has long gone . same with druid , different play style with dots , again needs some ramp time and to know the incoming damage. let’s not forget how many years resto druid has been king of mythic plus just for utility

Yeah, the rest of the healers need a kit as complete as shaman’s is. Ranged, cc, lowest cd interrupt, great healing cds, the best dispel at the moment, poison cleansing totem, and ability to slam aoe heals into the group makes it the best healer by a country mile for these dungeons. Add in the actual good raid buff (unlike mystic touch being kinda crap for most specs) and bloodlust. THe only thing it’s missing is a combat res, and technically it can combat res itself. Compare that to what other healers like mistweaver and both priest specs have. The difference is large.

https://www.warcraftlogs.com/character/us/cenarion-circle/tachima#difficulty=4
My sham vs
https://www.warcraftlogs.com/character/us/tichondrius/patvoker#boss=2918
the pug Pres evoker I did my AOTC kill with

I’m not good at healing. I will never attest to being good at healing. I lack the attention span to consistently keep people alive, being pretty ADHD and getting distracted with my second monitor. I keep up well enough when I’m joking around on my sham, and I plan to heal keys when I get more comfortable with the kit, just to give my raid healers some pointers on the new key difficulty.

This is 2024, and it’s now The War Within. Design decisions have changed, the content has evolved. Just because they were designed with that intention does not mean they are required to stay that way. And they need to have some help, if they hope to keep up in the content pushes going forward.

I’m asking them to just buff healers to a point of being reasonably the same as far as difficulty to complete content goes. This is not a hard ask, nor one with a valid argument against it. Healers, and honestly tanks, should all see about the same level of difficulty in play when played properly. This is currently not even remotely the case.

2 Likes

The other healers all need buffs badly. I feel like I’m sweating on all of them to compete with my 10 ilvl lower shaman on cruise control.

The biggest thing is just the passive healing. Hst takes so much stress off a run. I think the other healers could use more passive healing.

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People sorely underestimate how ridiculously good Totemic’s HST is right now. It’s basically a healing pet at this point, and I love it.

The dungeons feel like they were designed with one healer in mind. And that healer is shaman.

Sure some - stress on some - dps have dispel / de curse but not all, and I believe some are locked to only themselves and can not be cast on other players.

Shaman utility plus healing profile perfectly fitting the damage profile = is superior this season. It’s always had the utility, we have not had a season with this much poison / debuff / cleanse needed.

Bring up the other healers. (And give priest a kick, good grief).

I can not recall a season where healers have been this lopsided.

2 Likes

Oooof. Such a selfish take on asking for healer tuning.

See what I did there? I took the thing you said, and put it next to the you saying that you didnt say it.

Tuning wont fix the issue IMO.

Resto Shaman is just designed very well to do healing whereas other specs have to combine damage and healing, create combos or build points to heal, or some other issue like poor mobility.

I cant begin to tell you how refreshing it is to be on my resto shaman. I got a single heal, aoe heal, stronger versions of each, a hot, a stronger hot, cds, and do them I just press the button!!! Then throw in good mobility, and honestly, why play anything else?

Evoker is like “first do x and y before trying to heal” it’s bad for anyone who just wants a straight forward healer, which I suspect is most.

1 Like

I think the next big one is 11.0.5.

Healers need a boost sooner than that patch.

2 Likes

i like that place. pugged an 8 timed last night it was fun :slight_smile:

i don’t know why people hate it, it’s a pretty cozy dungeon.

i hate ara-k though… and people seem to like it.

guess different dungeons suit different players.