When did it become too much?

The trinkets were fantastic for casuals and were far, far better than the stat filler items you got from world quests.

That’s fine, once again the decision to mess with LFR in WoD was one of the reasons it tanked so hard. So believe what you want, numbers don’t lie :slight_smile:

I was glad WoD LFR tanked hard, it meant there was little incentive to do it beyond collecting legendary items on alts which was a massively limited time thing.

LFR shouldn’t be rewarding at all, if people want rewards they can spend less time doing more rewarding content in a raid guild.

They removed the trinkets from LFR in Legion.

I know you think that way, that’s the typical response from people who use a video and having something in a video that someone else doesn’t have to feel special because they don’t really have anything else to feel special about.

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No, there were trinkets in LFR in Legion. They were “baby” versions of their big-boy raid counterparts. It was WoD that had the crap gear.

Whatever ones were in LFR were on par with what you could get questing.

They really weren’t.

Go look at them again, and sadly even those invoked too much whining from a certain group of raiders.

You mean some of the most broken trinkets to date like whispers in the dark or the meelee dps one that was broken to all hell?

Except they were quitting if the game isn’t going up or down that means people are leaving as fast as new ones are coming in which didn’t start happening until wrath. Not to say that people weren’t having fun in wrath, but you can tell people were getting bored. When you make everything easily accessible you also make it so that there is nothing worth working towards which doesn’t make for a fun game.

Actually they didn’t, Wrath was showing sub losses from its peak well before Cataclysm hit the shelves. It started out with growth but the dying off of sub numbers started around the time ToC came out or shortly thereafter.

There is still plenty of exclusive content, go look at the mythic clear rates for forever.

And when the only content is exclusive content people also quit.

They didn’t in Vanilla or TBC so evidently they don’t. Mythic isn’t really something people care about because the content isn’t new you’ve done a version of it already it’s just a harder mode with more health and damage and a small change to how the enemies will react. I’m sorry but redoing a boss on a harder difficulty is nowhere near as satisfying as beating an extremely hard boss the first time.

It’s like playing dark souls on a second playthrough. The enemies may be stronger, but you pretty much know everything about it at this point so kind of hard to be excited about something or want to work towards something when you have already played it.

There is millions of other players who would beg to differ when you say that everything in Vanilla is exclusive content.

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The catchup gear is what ruined it for me. They started this in TBC but it was very light. You had to collect a ton of heroic badges or something and you could get a few epics off of a vendor in Shattrath instead of gearing solely through the normal > heroic > Kara > Raid tiers.

They started adding shortcut gear basically that allowed people who activated late in the expansion to sort of catch up to the new stuff. I still feel that was a mistake. It was so light in TBC that it didnt hurt much though.

But in WOTLK at the very end of the expansion it was bad. They added those 3 ICC 5 man heroics that dropped gear with the same or higher iLVLs than Naxx25 which invalidates a tier of raiding and some. It was flagrant as hell, and the term “welfare epics” exploded on the server I played on.

Cata just made it even worse with LFR and more.

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my daughter, who wasn’t even an adult yet, ran a raiding guild in late vanilla and tbc. if a kid can do it, so can an adult (provided they dont have a handicap that would limit their play).

probably gear cycles and time spent holding onto that item waiting for an update. Remember your devilsaur set? Two stupid items that most rogues rocked throughout the entirity of vanilla. Remember shadowcrap? Or even nightslayer? I mean ive gone back now and again and done those raids for transmog purposes, and solo its a hell of a grind. Throw in 6 other rogues and the rng gods


I still remember the names of my vanilla blue+ gear. I dont really remember anything after this (though i was probably on this shammy most of the time). So i suppose its all about those upgrades and the speed of them. More loot means more chances to progress. More change results in less attachment. Ding! i just leveled up in Buddhism.

Of course if you have huge amounts of time to dedicate to nothing but WoW like a child does yes raiding was very accessible.

some of her officers were adults.

in my opinion I just want classic back in vanilla form.

Ppl keep saying horrible ideas for an mmorpg in my opinion.

  1. Difficulties? For an mmo I believe it should be one for any location. Some places easy and some places are harder.

  2. If you want to see content watch YouTube videos. Don’t ask what you do not plan to do. It’s a game learn to play.

  3. Anything that devalues another players achievements or time spent should not be in the game. Play a solo game that nobody gives a flying f about what you did.
    Do you know ppl don’t care because everyone can do it. When very few ppl accomplish something it holds value. When you just give it to ppl it loses value.

Sorry Vanilla rules over all others.
Pserver start anything beyond vanilla doesn’t have as big of community and dies quickly.

Vanilla pserver been around a very very long time and still ppl play it. Hmmmmm.