i think addons, mainly DPS meter was a big point of focus
Points still stand whether weâre talking retail, vanilla, wotlk, or wod. However, unlike retail, in classic(whoâs forums this post is in), health pots do share a cd with dps pots. Not to mention, with the potion cd on retail, if youâre not popping them on cd, you get maybe 3 uses tops.
Canât call SoD anything like Classic to be honest. They changed stuff. Donât expect nostalgia. They put retail ideas into vanilla. Thatâs all this is.
He specifically said mythic and even named the final boss in the mythic raid.
What happend was that we realized the game was actually really easy and didnât need any of that stuff.
Also SoD have WotLK like class design which inherently makes the game even easier. Why CC an enemy or two when you can just pull the whole group with no problem?
the irony of classic andies that are calling sod great and amazing
classic players always say they hate retail, but sod is now essentially just retail
classic players still say they love sod and not retail
guess blizzard was right, players have no idea what they want or like
when we got good and realized if we used keybinds and had more than like 10 apm we could actually fight more than 1 single mob at a time.
you guys want people to love retail so bad. Ainât no one playing that garbage lol
pointing out the stupidity of classic andies hating retail while loving all the things from retail that are now in sod is me wanting people to like retail
ok buddy
Honestly, I barely listen to anyone who uses the term âandiesâ all the time like you tend to do. Itâs like Iâm watching you eat your own boogers with a big smile on your face. Have some dignity. Be better. lol
oh i get it you have nothing else to say cause you know im right, so instead of argueing a point, you resort to personal insults.
gg try again next time
Iâve never understood why people want to go so fast. I havenât been max level during a current expansion since Mists but I do remember doing dungeons with tanks that clearly werenât experienced but a mage would just be pulling more and more. Like chill out. I probably wonât be doing any dungeons or raids until WW, if Iâm still interested by then.
You do know that not everyone was a child when WoW came out right? Before the release of WoW, the majority of MMO players were adult nerds like myself. By the time WoW came out I was running my own business and married.
This was never a problem back in the day. This idea that itâs a problem where nobody has time now is just silly.
heavily butters the popcorn
Yeah these kids donât seem to understand that WoW wasnât the first game that ever existed, and many WoW players came from EQ, DAOC, AO, etc.
They had volley in vanillaâŚ
She says from a toon who has 0 end tier PvP experience and raiding experience from all previous expansions. Itâs good that you had time to log in and quest while married I guess.
MMOs in general use to be more about community than efficiency. They were a game designed as an escape from reality, not to be a mirror of your real life dedication. Hyper competitiveness is what destroyed that aspect of MMOs. When charts, spreadsheets, and numerical rankings superseded the âjust have funâ atmosphere that use to be the whole of MMOs what you were left with is a second job trying to meet quotas.
The most difficult thing for raiding in early MMOs was just getting the people together in one spot to engage the boss. The most complex an encounter would be when youâd have to utilize CC mid battle for non raids. The slow shift toward DPS emphasis was ignited by how it was the solution to any issue. You just need more of it and things went more smoothly.
Tanks are capped on how much they can effect a fight by how much threat they hold/produce, and how much damage they can mitigate. You toy too much with either of those things and it feels horrible to even be in that raid. Not to mention, it is easily identifiable that a tank is failing, because there is one or two of them. When you raid with DPS, there are 6-8 of them at least that can cover for each other, just based on raid composition.
Healers are also capped in that healing is rarely ever beyond topping health off for damaged players. The only other thing healers have in WoW is dispelling various debuffs on tanks and DPS. Also very noticeable when that fails.
the integration of add ons that simplify the complexity of extraneous raid factors like when to move, or when the boss is casting X, has made DPS and skill rotation management the only variable that exclusively lies in players hands.
Simply put, the infectious nature of people coming to MMOs to claim superiority in it, rather than enjoying anything that is less than speed-of-light pacing through content has created a new standard for MMOs. Devs have chosen to embrace this path with their approach to content rather than find any other remedy. Mainly because it would shutter plays that have grown accustomed to it.
I miss old styled MMOs.
Yeah Iâm with you. I mean, to each is their own BUT in my opinion if youâre playing a game and all pissed about numbers and gear scores and âBlizz nerfed my classâ crap then how is that actually enjoying a game??
I donât give two craps about who does how much damage or healing lol. I just want to play the game and enjoy it for what it is. I donât get mad when I die lol. I donât get mad because a rouge does more damage than me lol. Anyway, Iâll shut up. I can go on forever about this.
great post & I am with you
Old MMORPGs were just D&D you played online - less video gamey
No one in D&D I know ever bragged how fast they did Keep on the Borderlands or that they got a +2 longsword drop - it was all about time with friends
To me, WoW was the one that changed this by bringing in more video game players and turning it more into pack man and less into Star Frontiers / D&D