When did DPS become everything?

i think addons, mainly DPS meter was a big point of focus

Points still stand whether we’re talking retail, vanilla, wotlk, or wod. However, unlike retail, in classic(who’s forums this post is in), health pots do share a cd with dps pots. Not to mention, with the potion cd on retail, if you’re not popping them on cd, you get maybe 3 uses tops.

Can’t call SoD anything like Classic to be honest. They changed stuff. Don’t expect nostalgia. They put retail ideas into vanilla. That’s all this is.

He specifically said mythic and even named the final boss in the mythic raid.

What happend was that we realized the game was actually really easy and didn’t need any of that stuff.

Also SoD have WotLK like class design which inherently makes the game even easier. Why CC an enemy or two when you can just pull the whole group with no problem?

the irony of classic andies that are calling sod great and amazing
classic players always say they hate retail, but sod is now essentially just retail
classic players still say they love sod and not retail
guess blizzard was right, players have no idea what they want or like

when we got good and realized if we used keybinds and had more than like 10 apm we could actually fight more than 1 single mob at a time.

you guys want people to love retail so bad. Ain’t no one playing that garbage lol

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pointing out the stupidity of classic andies hating retail while loving all the things from retail that are now in sod is me wanting people to like retail

ok buddy

Honestly, I barely listen to anyone who uses the term “andies” all the time like you tend to do. It’s like I’m watching you eat your own boogers with a big smile on your face. Have some dignity. Be better. lol

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oh i get it you have nothing else to say cause you know im right, so instead of argueing a point, you resort to personal insults.

gg try again next time

I’ve never understood why people want to go so fast. I haven’t been max level during a current expansion since Mists but I do remember doing dungeons with tanks that clearly weren’t experienced but a mage would just be pulling more and more. Like chill out. I probably won’t be doing any dungeons or raids until WW, if I’m still interested by then.

You do know that not everyone was a child when WoW came out right? Before the release of WoW, the majority of MMO players were adult nerds like myself. By the time WoW came out I was running my own business and married.

This was never a problem back in the day. This idea that it’s a problem where nobody has time now is just silly.

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heavily butters the popcorn

Yeah these kids don’t seem to understand that WoW wasn’t the first game that ever existed, and many WoW players came from EQ, DAOC, AO, etc.

They had volley in vanilla…

She says from a toon who has 0 end tier PvP experience and raiding experience from all previous expansions. It’s good that you had time to log in and quest while married I guess.

MMOs in general use to be more about community than efficiency. They were a game designed as an escape from reality, not to be a mirror of your real life dedication. Hyper competitiveness is what destroyed that aspect of MMOs. When charts, spreadsheets, and numerical rankings superseded the “just have fun” atmosphere that use to be the whole of MMOs what you were left with is a second job trying to meet quotas.

The most difficult thing for raiding in early MMOs was just getting the people together in one spot to engage the boss. The most complex an encounter would be when you’d have to utilize CC mid battle for non raids. The slow shift toward DPS emphasis was ignited by how it was the solution to any issue. You just need more of it and things went more smoothly.

Tanks are capped on how much they can effect a fight by how much threat they hold/produce, and how much damage they can mitigate. You toy too much with either of those things and it feels horrible to even be in that raid. Not to mention, it is easily identifiable that a tank is failing, because there is one or two of them. When you raid with DPS, there are 6-8 of them at least that can cover for each other, just based on raid composition.

Healers are also capped in that healing is rarely ever beyond topping health off for damaged players. The only other thing healers have in WoW is dispelling various debuffs on tanks and DPS. Also very noticeable when that fails.

the integration of add ons that simplify the complexity of extraneous raid factors like when to move, or when the boss is casting X, has made DPS and skill rotation management the only variable that exclusively lies in players hands.

Simply put, the infectious nature of people coming to MMOs to claim superiority in it, rather than enjoying anything that is less than speed-of-light pacing through content has created a new standard for MMOs. Devs have chosen to embrace this path with their approach to content rather than find any other remedy. Mainly because it would shutter plays that have grown accustomed to it.

I miss old styled MMOs.

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Yeah I’m with you. I mean, to each is their own BUT in my opinion if you’re playing a game and all pissed about numbers and gear scores and “Blizz nerfed my class” crap then how is that actually enjoying a game??

I don’t give two craps about who does how much damage or healing lol. I just want to play the game and enjoy it for what it is. I don’t get mad when I die lol. I don’t get mad because a rouge does more damage than me lol. Anyway, I’ll shut up. I can go on forever about this.

great post & I am with you

Old MMORPGs were just D&D you played online - less video gamey
No one in D&D I know ever bragged how fast they did Keep on the Borderlands or that they got a +2 longsword drop - it was all about time with friends

To me, WoW was the one that changed this by bringing in more video game players and turning it more into pack man and less into Star Frontiers / D&D

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