Its like a year after classic, how do people look back at launch, oh yes they don’t because it wasnt all that specteculair just like retail.
Most of the people I know who played Classic at launch absolutely hated the launch experience.
You’re not kidding. I suppose I was just too excited to care at the time. I fired that baby up not late past midnight and when my queue finally popped, WoW indeed…
As long as is extremely limited, I’ll get over it.
You keep up as if Blizzard can’t handle it this time around…
If that’s so it would be very sad for a MMO.
Agree 100 percent!!!
Agree 100 percent!!!
They have never been able to handle it, only mitigate it. With sharding, which is recent.
Sorry, pal, but there’s literally nothing else they can do. If they could, they’d have done it already.
You keep up as if Blizzard can’t handle it this time around…
If that’s so it would be very sad for a MMO.
There are more on this guy’s channel of 40v40 wargames but all are utter lag fests. The same server framework will be holding up classic.
Yes but all the spell animations and other things ask way more from the server in that video then they would in classic.
Yes but all the spell animations and other things ask way more from the server in that video then they would in classic.
It’s not just the spells and such. It’s the presence of the players, and the NPCs. And in such a confined space, too.
This is why blizz is losing out, they don’t innovate enough… If only they could make MMO’s great again…
But still… it’s 2019 and we can’t put 80 players on a screen at once without playing at .5 fps
This is why blizz is losing out, they don’t innovate enough… If only they could make MMO’s great again…
Their servers are run on an infrastructure that is the industry standard. That same infrastructure also supports all their other current games. WoW isn’t their only baby anymore.
If you want Classic run on different architecture, they’d have to completely reboot Battle-net. Again. And shift ALL their games to that platform, which will be tremendous amounts of work… and for what? A small passion project that they don’t even expect to make money off of? Really?
You are right, it’s too late…
Just saying,
If the servers can’t handle 80 people fighting in a zoned instance to a playable state then how are they suppose to handle 300 people in valley of trials killing boars?
I believe that’s what Laeric has been trying to say in this thread. It’s not that we want sharding, it’s that there isn’t any other option out there.
Just saying,
If the servers can’t handle 80 people fighting in a zoned instance to a playable state then how are they suppose to handle 300 people in valley of trials killing boars?
I believe that’s what Laeric has been trying to say in this thread. It’s not that we want sharding, it’s that there isn’t any other option out there.
I’m absolute crap at explaining myself, but yeah that’s pretty much it. I’d love for there to not be sharding but given the choice between healthy servers and unhealthy ones, I’ll take the healthy ones. Even if it makes some people cry because the method used to achieve it isn’t what they wanted.
Unfortunately, that method is sharding. So, suck it up guys. It’s what we’ve got.
The servers have never been able to handle a ton of people playing in a single area. Someone tried to link this video “proving” that WoW used to be able to handle large fights while still being plenty playable.
Look at this Warrior trying to attack a Hunter:
Yea looking back, overloading servers happened quite a bit. I remember swifty getting banned for having too many people follow him around and taking the servers down.
However, I remember fighting in southshore with a full raid or almost full raid with very few lag issues, or none bad enough to warrant remembering.I see in the video you linked the guys chat is talking about the war going on. I wonder how many people were actually in that zone for him to lag like that.
Looking at BFA, there was a group getting ready to raid the horde city and a gm stopped the whole thing and ported them back out of they city. It blew up on the wpvp forums and reddit for a bit. I even think a caught it all on stream if you want to do some digging and find for yourself.
Also in bfa, trying to do an invasion with warmode on was ridiculous laggy. I had friends on the other faction in the same zone as me in the raids causing the lag and they would say “there is only 28 people in here. I don’t know why we are lagging. We are the only raid here.”
Looking at our internet speeds now on fiber vs a 26k modem dial up in 2005, you would think there would be somewhat of an improvement.
Yea looking back, overloading servers happened quite a bit. I remember swifty getting banned for having too many people follow him around and taking the servers down.
However, I remember fighting in southshore with a full raid or almost full raid with very few lag issues, or none bad enough to warrant remembering.I see in the video you linked the guys chat is talking about the war going on. I wonder how many people were actually in that zone for him to lag like that.
Looking at BFA, there was a group getting ready to raid the horde city and a gm stopped the whole thing and ported them back out of they city. It blew up on the wpvp forums and reddit for a bit. I even think a caught it all on stream if you want to do some digging and find for yourself.
Also in bfa, trying to do an invasion with warmode on was ridiculous laggy. I had friends on the other faction in the same zone as me in the raids causing the lag and they would say “there is only 28 people in here. I don’t know why we are lagging. We are the only raid here.”
Looking at our internet speeds now on fiber vs a 26k modem dial up in 2005, you would think there would be somewhat of an improvement.
Maybe we’ve finally reached the ceiling.
How can you defend sharding? Just go back to bfa