Give one realistic change you wanna see for mage in 9.2 PVP, give one unrealistic change.
Realistic (Arcane) - increase the % proc chance of clearcasting from 1% per 250 mana spent to 2% per 250 mana spent
Unrealistic (arcane) - Arcane mages have relearned the ability “displacement”
2 Likes
Realistic: Mages are immune to more than 1 melee gap closer per 15 seconds.
Unrealistic: Mages are immune to more than 1 melee gap closer per 15 seconds.
2 Likes
Realistic: Make cauterize a talent
Unrealistic: Make a pvp talent to revert alter time back to how it was where you could extent cd windows and reapply procs buff on use
Realistic: Make Ice Form and Combustion undispelable.
Unrealistic: Prune mobility all around from all classes/specs. Remove the Shimmer talent and make it baseline. Blink now does what it always did + what Shimmer does, but only 1 charge. Name is still Blink.
3 Likes
For Arcane Mages:
Realistic: Clearcasting charges are not lost until used up. Does not affect max charge allocation.
Unrealistic: Polymorph & Mage Barrier are on a celestial school. (Interrupting any arcane spell does not lock out polymorph, and interrupting polymorph does not lock out other arcane spells)
On a similar note; really wish Fire would lose access to Ring of Frost.
3 Likes
Did you play arcane to get glad, and if so which comp?
I’d love Evanesce back as well as Displacement. I’d also like to see Blink have two charges and be off the global. All suggestions are as an arcane player.
1 Like
Realistic: bringing back deep freeze as a pvp talent
Unrealistic: making mirror images a dps cool-down.
3 Likes
That, but for frost only!
Unrealistic : Giving arcane power, combustion, and icy vein a 10 second of uninterruptible cast.
Or tools that are exclusive to casters that would block interrupts the same way warriors are able to instantly spell reflect us.
2 Likes